我正在尝试使用C#在AutoCAD中以编程方式绘制一个实心框/矩形.我靠近了,但网格的顶部和底部并不牢固.这是我画网格的方法
[CommandMethod("TESTSIMPLEMESH")]
public void TestSimpleMesh()
{
// Get the current document and database, and start a transaction
Database _database = HostApplicationServices.WorkingDatabase;
Document acDoc = Autodesk.AutoCAD.ApplicationServices.Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
BlockTable acBlkTbl = acTrans.GetObject(_database.BlockTableId, OpenMode.ForRead) as BlockTable; // Open the Block table record for read
BlockTableRecord acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.ModelSpace], OpenMode.ForWrite) as BlockTableRecord; // Open the Block table record Model space for write
// Create a polygon mesh
PolygonMesh acPolyMesh = new PolygonMesh();
/*
* M indicates No of rows and N indicates No of columns, visualize it as Grid
* So to have cube, we need two rows of vertices and 4 colomns of vertices
* Now we need to close last column of vertices with first column of vertices that makes a simple cube or else planar surface with facets.
*/
acPolyMesh.MSize = 2;
acPolyMesh.NSize = 4;
acPolyMesh.MakeNClosed(); //This function sets the PolygonMesh to be closed in the N direction. This means that the mesh will be treated as continuous from the last row on to the first row.
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acPolyMesh);
acTrans.AddNewlyCreatedDBObject(acPolyMesh, true);
//Creating collection of points to add to the mesh
Point3dCollection acPts3dPMesh = new Point3dCollection();
acPts3dPMesh.Add(new Point3d(100, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 100, 0));
acPts3dPMesh.Add(new Point3d(200, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 200, 0));
acPts3dPMesh.Add(new Point3d(100, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 100, 100));
acPts3dPMesh.Add(new Point3d(200, 200, 100));
acPts3dPMesh.Add(new Point3d(100, 200, 100));
//Converting those points to PolygonMeshVertecies and appending them to the PolygonMesh
foreach (Point3d acPt3d in acPts3dPMesh)
{
PolygonMeshVertex acPMeshVer = new PolygonMeshVertex(acPt3d);
acPolyMesh.AppendVertex(acPMeshVer);
acTrans.AddNewlyCreatedDBObject(acPMeshVer, true);
}
// Save the new objects to the database
acTrans.Commit();
}
}
这是结果
在您鸟瞰它之前,它看起来不错.
因此,侧面是坚固的,但顶部和底部却不是.如何更改上述方法,以使所有6个面都牢固?
解决方法:
如果需要实体,请使用Solid3d.CreateBox而不是PolygonMesh.
如果要使用网格物体,则应使用SubDMesh类而不是PolygonMesh,后者会很难创建旧的网格物体.
[CommandMethod("CREATESUBDMESH")]
public void CreateSubDMesh()
{
Document doc = Application.DocumentManager.MdiActiveDocument;
Database db = doc.Database;
Editor ed = doc.Editor;
using (Transaction tr = db.TransactionManager.StartTransaction())
{
var mesh = new SubDMesh();
mesh.Setbox(100, 100, 100, 1, 1, 1, 0);
var currentSpace = (BlockTableRecord) tr.GetObject(db.CurrentSpaceId, OpenMode.ForWrite);
currentSpace.AppendEntity(mesh);
tr.AddNewlyCreatedDBObject(mesh, true);
tr.Commit();
}
}