前文说到,Activity启动过程在ATMS
中绕了一大圈,最终还是通过调用ClientTransaction
的schedule
方法,回到了ApplicationThread
中。那我们就接着往下看启动过程。
ActivityThread启动Activity
我们来看下ApplicadtionThread
的scheduleTransaction
方法:
### ActivityThread/ApplicationThread
public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
ActivityThread.this.scheduleTransaction(transaction);
}
实际上最终实现调用的是在ActivityThread
的父类ClientTransactionHandler
中:
### ClientTransactionHandler
void scheduleTransaction(ClientTransaction transaction) {
transaction.preExecute(this);
sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
}
方法很简单,就是发送一个启动消息交由Handler处理,这个handler有着一个很简单的名字:H。在这里地调用了sendMessage
方法向H类发送类型为EXECUTE_TRANSACTION
消息,sendMessage方法如下所示:
### ActivityThread
private void sendMessage(int what, Object obj, int arg1, int arg2, boolean async) {
if (DEBUG_MESSAGES) {
Slog.v(TAG,
"SCHEDULE " + what + " " + mH.codeToString(what) + ": " + arg1 + " / " + obj);
}
Message msg = Message.obtain();
msg.what = what;
msg.obj = obj;
msg.arg1 = arg1;
msg.arg2 = arg2;
if (async) {
msg.setAsynchronous(true);
}
mH.sendMessage(msg);
}
这里mH指的是H,它是ActivityThread的内部类并继承Handler,是应用程序进程中主线程的消息管理类
。
再想下这个消息是从哪里发送出来的? 我们知道,服务器的Binder方法运行在Binder的线程池中,也就是说系统进行跨进程调用ApplicationThread的scheduleTransaction就是执行在Binder的线程池中的了。
接着来看下Handler H对消息的处理,如下所示:
### ActivityThread
final H mH = new H();
class H extends Handler {
public static final int BIND_APPLICATION = 110;
......
public static final int EXECUTE_TRANSACTION = 159;
public static final int RELAUNCH_ACTIVITY = 160;
......
public void handleMessage(Message msg) {
if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
switch (msg.what) {
case BIND_APPLICATION:
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
AppBindData data = (AppBindData)msg.obj;
handleBindApplication(data);
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
break;
case EXIT_APPLICATION:
if (mInitialApplication != null) {
mInitialApplication.onTerminate();
}
Looper.myLooper().quit();
break;
.......
case EXECUTE_TRANSACTION:
final ClientTransaction transaction = (ClientTransaction) msg.obj;
mTransactionExecutor.execute(transaction);
if (isSystem()) {
//系统进程内的客户端事务在客户端而不是 ClientLifecycleManager 被回收,以避免在处理此消息之前被清除。
transaction.recycle();
}
// 回收本地预定的事务。
break;
case RELAUNCH_ACTIVITY:
handleRelaunchActivityLocally((IBinder) msg.obj);
break;
.......
}
.......
}
}
查看H的handleMessage
方法中对EXECUTE_TRANSACTION
的处理。取出ClentTransaction
实例,调用execute
方法。
### TransactionExector
public void execute(ClientTransaction transaction) {
if (DEBUG_RESOLVER) Slog.d(TAG, tId(transaction) + "Start resolving transaction");
final IBinder token = transaction.getActivityToken();
......
executeCallbacks(transaction);
executeLifecycleState(transaction);
mPendingActions.clear();
if (DEBUG_RESOLVER) Slog.d(TAG, tId(transaction) + "End resolving transaction");
}
接着来看executeCallbacks
方法:
### TransactionExector
public void executeCallbacks(ClientTransaction transaction) {
final List<ClientTransactionItem> callbacks = transaction.getCallbacks();
......
final int size = callbacks.size();
for (int i = 0; i < size; ++i) {
final ClientTransactionItem item = callbacks.get(i);
if (DEBUG_RESOLVER) Slog.d(TAG, tId(transaction) + "Resolving callback: " + item);
final int postExecutionState = item.getPostExecutionState();
final int closestPreExecutionState = mHelper.getClosestPreExecutionState(r,
item.getPostExecutionState());
if (closestPreExecutionState != UNDEFINED) {
cycleToPath(r, closestPreExecutionState, transaction);
}
//关键代码
item.execute(mTransactionHandler, token, mPendingActions);
item.postExecute(mTransactionHandler, token, mPendingActions);
if (r == null) {
// Launch activity request will create an activity record.
r = mTransactionHandler.getActivityClient(token);
}
......
}
}
可以看到遍历了Callbacks
,调用了execute
方法。那这里的item
又是什么?
### ActivityStackSupervisor.realStartActivityLocked
clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
System.identityHashCode(r), r.info,
mergedConfiguration.getGlobalConfiguration(),
mergedConfiguration.getOverrideConfiguration(), r.compat,
r.launchedFromPackage, task.voiceInteractor, proc.getReportedProcState(),
r.getSavedState(), r.getPersistentSavedState(), results, newIntents,
dc.isNextTransitionForward(), proc.createProfilerInfoIfNeeded(),
r.assistToken, r.createFixedRotationAdjustmentsIfNeeded()));
从上篇文章知道,放入callbacks里的其实是ClientTransactionItem
的子类LaunchActivityItem
,所以我们关注下launchActivityItem
中的execute
方法。
### launchActivityItem
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
ActivityClientRecord r = new ActivityClientRecord(token, mIntent, mIdent, mInfo,
mOverrideConfig, mCompatInfo, mReferrer, mVoiceInteractor, mState, mPersistentState,
mPendingResults, mPendingNewIntents, mIsForward,
mProfilerInfo, client, mAssistToken, mFixedRotationAdjustments);
client.handleLaunchActivity(r, pendingActions, null /* customIntent */);
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
这里ClientTransactionHandler
是ActivityThread
的父类。又将启动Activity的参数封装成ActivityClientRecord,最后调用了handleLaunchActivity
方法。
Activity启动核心实现
下面开始启动过程代码基本Android
7.0
,8.0
,9.0
,10.0
一样
### ActivityThread
public Activity handleLaunchActivity(ActivityClientRecord r,
PendingTransactionActions pendingActions, Intent customIntent) {
......
// 在创建活动之前初始化
if (!ThreadedRenderer.sRendererDisabled
&& (r.activityInfo.flags & ActivityInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
HardwareRenderer.preload();
}
WindowManagerGlobal.initialize();
GraphicsEnvironment.hintActivityLaunch();
//启动Activity
final Activity a = performLaunchActivity(r, customIntent);
if (a != null) {
r.createdConfig = new Configuration(mConfiguration);
reportSizeConfigurations(r);
if (!r.activity.mFinished && pendingActions != null) {
pendingActions.setOldState(r.state);
pendingActions.setRestoreInstanceState(true);
pendingActions.setCallOnPostCreate(true);
}
} else {
try {
//停止Activity启动
ActivityTaskManager.getService()
.finishActivity(r.token, Activity.RESULT_CANCELED, null,
Activity.DONT_FINISH_TASK_WITH_ACTIVITY);
} catch (RemoteException ex) {
throw ex.rethrowFromSystemServer();
}
}
return a;
}
performLaunchActivity
方法最终完成了Activity
对象的创建和启动过程。我们再来看下performActivity
方法做了什么。
### ActivityThread
//核心实现
private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
//从ActivityClientRecord中后去待启动的Activity的组件信息
ActivityInfo aInfo = r.activityInfo;
if (r.packageInfo == null) {
//获取APK文件的描述类LoadedApk
r.packageInfo = getPackageInfo(aInfo.applicationInfo, r.compatInfo,
Context.CONTEXT_INCLUDE_CODE);
}
//ComponentName类中保存了该Activity的包名和类名
ComponentName component = r.intent.getComponent();
......
//创建要启动Activity的上下文环境
//Context中的大部分逻辑都是由ContextImpl来完成
ContextImpl appContext = createBaseContextForActivity(r);
//通过Instrumentation的newActivity方法使用类加载创建Activity对象。
Activity activity = null;
try {
java.lang.ClassLoader cl = appContext.getClassLoader();
//根据ComponentName中存储的Activity类名,用类加载器来创建该Activity的实例
activity = mInstrumentation.newActivity(
cl, component.getClassName(), r.intent);
StrictMode.incrementExpectedActivityCount(activity.getClass());
r.intent.setExtrasClassLoader(cl);
r.intent.prepareToEnterProcess();
if (r.state != null) {
r.state.setClassLoader(cl);
}
} catch (Exception e) {
if (!mInstrumentation.onException(activity, e)) {
throw new RuntimeException(
"Unable to instantiate activity " + component
+ ": " + e.toString(), e);
}
}
try {
//创建Application,makeApplication方法内部会调用Application的onCreate方法
Application app = r.packageInfo.makeApplication(false, mInstrumentation); //注释1
.......
if (activity != null) {
.......
Window window = null;
if (r.mPendingRemoveWindow != null && r.mPreserveWindow) {
window = r.mPendingRemoveWindow;
r.mPendingRemoveWindow = null;
r.mPendingRemoveWindowManager = null;
}
// 必须使用与应用程序上下文相同的加载器来初始化活动资源。
appContext.getResources().addLoaders(
app.getResources().getLoaders().toArray(new ResourcesLoader[0]));
appContext.setOuterContext(activity);
// 初始化Activity
//attach方法中会创建Window对象(PhoneWindow)并与Activity自身进行关联。
activity.attach(appContext, this, getInstrumentation(), r.token,
r.ident, app, r.intent, r.activityInfo, title, r.parent,
r.embeddedID, r.lastNonConfigurationInstances, config,
r.referrer, r.voiceInteractor, window, r.configCallback,
r.assistToken);
if (customIntent != null) {
activity.mIntent = customIntent;
}
r.lastNonConfigurationInstances = null;
checkAndBlockForNetworkAccess();
activity.mStartedActivity = false;
.......
activity.mCalled = false;
if (r.isPersistable()) {
//调用Instrumentation的callActivityOnCreate方法来启动Activity
mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState); //注释2
} else {
mInstrumentation.callActivityOnCreate(activity, r.state);
}
.......
r.activity = activity;
mLastReportedWindowingMode.put(activity.getActivityToken(),
config.windowConfiguration.getWindowingMode());
}
r.setState(ON_CREATE);
synchronized (mResourcesManager) {
mActivities.put(r.token, r);
}
} catch (SuperNotCalledException e) {
throw e;
}
........
return activity;
}
再来看下注释1 处,Application是怎么被创建出来的? makeApplication
方法,如下所示:
### LoadApk
public Application makeApplication(boolean forceDefaultAppClass,
Instrumentation instrumentation) {
if (mApplication != null) {
return mApplication;
}
.......
Application app = null;
String appClass = mApplicationInfo.className;
if (forceDefaultAppClass || (appClass == null)) {
appClass = "android.app.Application";
}
.......
try {
final java.lang.ClassLoader cl = getClassLoader();
if (!mPackageName.equals("android")) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER,
"initializeJavaContextClassLoader");
initializeJavaContextClassLoader();
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
}
......
ContextImpl appContext = ContextImpl.createAppContext(mActivityThread, this);
NetworkSecurityConfigProvider.handleNewApplication(appContext);
app = mActivityThread.mInstrumentation.newApplication(
cl, appClass, appContext);
appContext.setOuterContext(app);
} catch (Exception e) {
.......
}
mActivityThread.mAllApplications.add(app);
mApplication = app;
if (instrumentation != null) {
try {
//通过Instrumentation来完成
instrumentation.callApplicationOnCreate(app);
} catch (Exception e) {
if (!instrumentation.onException(app, e)) {
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
throw new RuntimeException(
"Unable to create application " + app.getClass().getName()
+ ": " + e.toString(), e);
}
}
}
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
return app;
}
Applicatiion对象的创建也是通过Instrumentation
来完成的,这个过程和Actiivty对象的创建一样,都是通过类加载器来实现的。
注释2处会调用Instrumentation的callActivityOnCreate方法来启动Activity。
### Instrumenttation
//执行活动的 Activity.onCreate 方法的调用。
public void callActivityOnCreate(Activity activity, Bundle icicle,
PersistableBundle persistentState) {
prePerformCreate(activity);
activity.performCreate(icicle, persistentState);
postPerformCreate(activity);
}
最终还是调用到了Activity
的performCreate
方法。
### Activity
final void performCreate(Bundle icicle, PersistableBundle persistentState) {
dispatchActivityPreCreated(icicle);
......
if (persistentState != null) {
onCreate(icicle, persistentState);
} else {
onCreate(icicle);
}
......
dispatchActivityPostCreated(icicle);
}
由于Activity
的onCreate
方法已经被调用,这也意味着Activity
已经完成了整个启动过程。
总结下:performLaunchActivity
完成了下面的事情。
- 从ActivityClientRecord获取待启动的Activity的组件信息
- 创建ContextImpl对象并通过activity.attach方法对重要数据初始化,关联了Context的具体实现ContextImpl,attach方法内部还完成了window创建,这样Window接收到外部事件后就能传递给Activity了
- 通过LoadedApk的makeApplication方法创建Application对象,内部也是通过mInstrumentation使用类加载器,创建后就调用了instrumentation.callApplicationOnCreate方法,也就是Application的onCreate方法。
- 调用Activity的onCreate方法,是通过 mInstrumentation.callActivityOnCreate方法完成。
Activity的onResume何时调用
走了一圈,都没看到onStart和onResume在哪里被调用,是不是被我们忽略了?
再回过头看下ActivityStackSupervisor
的realStartActivityLocked
方法:
### ActivityStackSupervisor
boolean realStartActivityLocked(ActivityRecord r, WindowProcessController proc,
boolean andResume, boolean checkConfig) throws RemoteException {
......
// Set desired final state.
final ActivityLifecycleItem lifecycleItem;
//这里ResumeActivityItem
if (andResume) {
lifecycleItem = ResumeActivityItem.obtain(dc.isNextTransitionForward());
} else {
lifecycleItem = PauseActivityItem.obtain();
}
clientTransaction.setLifecycleStateRequest(lifecycleItem);
.......
}
惊喜的发现了ResumeActivityItem
和PauseActivityItem
实例。
首先我们要知道这些代表的含义:
-
LaunchActivityItem 远程App端的onCreate生命周期事务
-
ResumeActivityItem 远程App端的onResume生命周期事务
-
PauseActivityItem 远程App端的onPause生命周期事务
-
StopActivityItem 远程App端的onStop生命周期事务
-
DestroyActivityItem 远程App端onDestroy生命周期事务
现在我们来关注先ResumeActivityItem
### ClientTrasaction
public void setLifecycleStateRequest(ActivityLifecycleItem stateRequest) {
//事务后客户端活动应处于的最终生命周期状态。
mLifecycleStateRequest = stateRequest;
}
被添加进了mLifecycleStateRequest
中,mLifecycleStateRequest
表示事务后客户端活动应处于的最终生命周期状态。
继续看下哪里被使用到?我们返回处理ActivityThread.H.EXECUTE_TRANSACTION
的消息处理,也就是TransactioonExcutor
的execute
方法。
### TransactionExcutor
public void execute(ClientTransaction transaction) {
......
executeCallbacks(transaction);
executeLifecycleState(transaction);
mPendingActions.clear();
if (DEBUG_RESOLVER) Slog.d(TAG, tId(transaction) + "End resolving transaction");
}
之前看的是excuteCallbacks
方法,现在我们来看下executeLifecycleState
方法:
### TransactioonExcutor
private void executeLifecycleState(ClientTransaction transaction) {
final ActivityLifecycleItem lifecycleItem = transaction.getLifecycleStateRequest();
if (lifecycleItem == null) {
// No lifecycle request, return early.
return;
}
final IBinder token = transaction.getActivityToken();
final ActivityClientRecord r = mTransactionHandler.getActivityClient(token);
.....
//执行最终的状态
lifecycleItem.execute(mTransactionHandler, token, mPendingActions);
lifecycleItem.postExecute(mTransactionHandler, token, mPendingActions);
}
在调用它的excuter
方法,实际上是调用ResumeActivityItem
方法。
public void execute(ClientTransactionHandler client, IBinder token,
PendingTransactionActions pendingActions) {
Trace.traceBegin(TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
client.handleResumeActivity(token, true /* finalStateRequest */, mIsForward,
"RESUME_ACTIVITY");
Trace.traceEnd(TRACE_TAG_ACTIVITY_MANAGER);
}
最后还是走了ActivityThread
的handleResumeActivity
方法,来调用被启动Acitivity的onResume
这一生命周期方法。
handleResumeActivity
主要做了以下事情:
- 调用生命周期:通过performResumeActivity方法,内部调用生命周期onStart、onResume方法
- 设置视图可见:通过activity.makeVisible方法,添加window、设置可见。(所以视图的真正可见是在onResume方法之后)
在performResumeActivity
内部又会调用了Activity的performResume
的方法,最后的最后我们来看一眼:
### Activity
final void performResume(boolean followedByPause, String reason) {
dispatchActivityPreResumed();
performRestart(true /* start */, reason);
......
// 运行onResume方法
mInstrumentation.callActivityOnResume(this);
EventLogTags.writeWmOnResumeCalled(mIdent, getComponentName().getClassName(), reason);
.......
// 运行Fragment的onResume方法
mFragments.dispatchResume();
mFragments.execPendingActions();
.....
dispatchActivityPostResumed();
}
在里面先后调用了performRestart()
,是最后的Activity的onStart()
了,然后调用了mInstrumentation.callActivityOnResume
,是最后的Activity的onResume()
方法。
好了,这次真的结束了。
总结
在app启动过程中会涉及到4个进程分别是Zygote进程、Launcher进程、AMS所在进程(SyetemServer进程)、应用程序进程,如图所示:
首先Launcher进程向AMS请求创建根Activity,AMS会判断根Activity所需的应用程序进程是否存在并启动,如果不存在就会请求Zygote进程创建应用程序进程。应用程序进程准备就绪后会通知AMS,AMS会请求应用程序进程创建根Activity。上图中步骤2采用的是Socket通信,步骤1和步骤4采用的是Binder通信。
Binder里有很多线程在跑。fork会把进程里面当前线程复制过去,当线程里某个资源被其他资源锁住时,当fork后线程信息丢失了(fork原理),最后没有开锁的钥匙了导致死锁。socket会把其他线程停掉,fork后是干净的
参考
《Android开发艺术探索》
Android深入四大组件(六)Android8.0 根Activity启动过程(前篇)
Android深入四大组件(七)Android8.0 根Activity启动过程(后篇)
Activity的启动过程详解(基于Android10.0)
进程内Activity启动过程源码研究,基于 android 9.0