UI4_UIImageView

//
// ViewController.m
// UI4_UIImageView
//
// Created by zhangxueming on 15/7/1.
// Copyright (c) 2015年 zhangxueming. All rights reserved.
// #import "ViewController.h" @interface ViewController () @end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//ImageView --- 显示图片 NSString *path =[[NSBundle mainBundle] pathForResource:@"map" ofType:@"png"];
//NSLog(@"path = %@", path); //加载图片,通常加载大图片,效率低一点
UIImage *image = [UIImage imageWithContentsOfFile:path]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image];
imageView.frame =CGRectMake(10, 100, self.view.frame.size.width-20, 400);
[self.view addSubview:imageView]; //添加手势
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapImageView)];
//设置点击次数
tap.numberOfTapsRequired = 1;
//设置触摸点个数
tap.numberOfTouchesRequired = 1;
//使能imageView用户交互
imageView.userInteractionEnabled =YES;
//添加手势到imageView上
[imageView addGestureRecognizer:tap]; NSMutableArray *imageArray = [NSMutableArray array];
for (int i=0; i<12; i++) {
NSString *imageName = [NSString stringWithFormat:@"player%d",i+1];
UIImage *image = [UIImage imageNamed:imageName];
[imageArray addObject:image];
} UIImageView *aniImageView = [[UIImageView alloc] initWithFrame:CGRectMake(150, 200, 100, 100)];
aniImageView.tag = 100;
aniImageView.animationImages =imageArray;
//
[self.view addSubview:aniImageView]; //设置动画播放时间
aniImageView.animationDuration = 2.0;
//开始播放动画
[aniImageView startAnimating]; } - (void)tapImageView
{
NSLog(@"imageView 被点击");
static BOOL aniState = YES;
UIImageView *imageView = (UIImageView *)[self.view viewWithTag:100];
if (aniState) {
[imageView stopAnimating];
aniState = NO;
}
else
{
[imageView startAnimating];
aniState = YES;
}
} - (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
} @end
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