Unity生成屏幕快照

 public static Texture2D CaptureCamera(Camera camera, Rect rect)
{
RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, );
RenderTexture originRtt = null;
Camera currCam = null;
foreach (Camera cam in Camera.allCameras)
{
if (null != cam.targetTexture) continue;
currCam = cam;
originRtt = currCam.targetTexture;
cam.targetTexture = rt;
cam.RenderDontRestore(); //手动渲染
cam.targetTexture = originRtt; //注意: 需要该操作,不然会报错
} //激活rt并从中读取像素
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, , ); //这个时候是从 RenderTexture.active 中读取数据
screenShot.Apply(); //这是非常消耗性能的操作,操作之前尽量多读取像素 currCam.targetTexture = null;
GameObject.Destroy(rt);
RenderTexture.active = null; //生成 .png 快照
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.dataPath + "/Screenshot.png";
System.IO.File.WriteAllBytes(filename, bytes); Debug.Log("生成了一张屏幕快照"); return screenShot;
}

调用:

UITexture m_TxBG.mainTexture = CaptureCamera(NGUITools.FindCameraForLayer(this.gameObject.layer), new Rect(, , Screen.width, Screen.height));
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