App开发流程之右滑返回手势功能

iOS7以后,导航控制器,自带了从屏幕左边缘右滑返回的手势功能。

但是,如果自定义了导航栏返回按钮,这项功能就失效了,需要自行实现。又如果需要修改手势触发范围,还是需要自行实现。

广泛应用的一种实现方案是,采用私有变量和Api,完成手势交互和返回功能,自定义手势触发条件和额外功能。

另一种实现方案是,采用UINavigationController的代理方法实现交互和动画:

- (nullable id <UIViewControllerInteractiveTransitioning>)navigationController:(UINavigationController *)navigationController

interactionControllerForAnimationController:(id <UIViewControllerAnimatedTransitioning>) animationController NS_AVAILABLE_IOS(7_0);

- (nullable id <UIViewControllerAnimatedTransitioning>)navigationController:(UINavigationController *)navigationController

animationControllerForOperation:(UINavigationControllerOperation)operation

fromViewController:(UIViewController *)fromVC

toViewController:(UIViewController *)toVC  NS_AVAILABLE_IOS(7_0);

前者,特点是便捷,但是只能使用系统定义的交互和动画;后者,特点是高度自定义,但是需要额外实现交互协议和动画协议。

采用私有变量和Api,实现右滑返回手势功能。

先看最核心的逻辑:

- (void)base_pushViewController:(UIViewController *)viewController animated:(BOOL)animated
{
if (![self.interactivePopGestureRecognizer.view.gestureRecognizers containsObject:self.base_panGestureRecognizer]) {
[self.interactivePopGestureRecognizer.view addGestureRecognizer:self.base_panGestureRecognizer]; //使用KVC获取私有变量和Api,实现系统原生的pop手势效果
NSArray *internalTargets = [self.interactivePopGestureRecognizer valueForKey:@"targets"];
id internalTarget = [internalTargets.firstObject valueForKey:@"target"];
SEL internalAction = NSSelectorFromString(@"handleNavigationTransition:");
self.base_panGestureRecognizer.delegate = [self base_panGestureRecognizerDelegateObject];
[self.base_panGestureRecognizer addTarget:internalTarget action:internalAction]; self.interactivePopGestureRecognizer.enabled = NO;
} [self base_setupViewControllerBasedNavigationBarAppearanceIfNeeded:viewController]; if (![self.viewControllers containsObject:viewController]) {
[self base_pushViewController:viewController animated:animated];
}
}

UINavigationController的interactivePopGestureRecognizer属性,是系统专用于将viewController弹出导航栈的手势识别对象,有一个私有变量名为“targets”,类似为NSArray;该数组第一个元素对象,有一个私有变量名为“target”,即为实现预期交互的对象;该对象有一个私有方法名为“handleNavigationTransition:”,即为目标方法。

在返回手势交互的UIView(self.interactivePopGestureRecognizer.view)上添加一个自定义的UIPanGestureRecognizer,利用其delegate对象实现的代理方法gestureRecognizerShouldBegin来控制手势生效条件。最后禁用系统的返回手势识别对象,就可以用自定义实现的pan手势来调用系统的pop交互和动画。

判断pan手势是否能触发返回操作的代码如下:

-(BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
//正在转场
if ([[self.navigationController valueForKey:@"_isTransitioning"] boolValue]) {
return NO;
} //在导航控制器的根控制器界面
if (self.navigationController.viewControllers.count <= ) {
return NO;
} UIViewController *popedController = [self.navigationController.viewControllers lastObject]; if (popedController.base_popGestureDisabled) {
return NO;
} //满足有效手势范围
CGPoint beginningLocation = [gestureRecognizer locationInView:gestureRecognizer.view];
CGFloat popGestureEffectiveDistanceFromLeftEdge = popedController.base_popGestureEffectiveDistanceFromLeftEdge; if (popGestureEffectiveDistanceFromLeftEdge >
&& beginningLocation.x > popGestureEffectiveDistanceFromLeftEdge) {
return NO;
} //右滑手势
UIPanGestureRecognizer *panGesture = (UIPanGestureRecognizer *)gestureRecognizer;
CGPoint transition = [panGesture translationInView:panGesture.view]; if (transition.x <= ) {
return NO;
} return YES;
}

其中navigationController还使用了私有变量“_isTransitioning”,用于判断交互是否正在进行中。

为了使过场动画过程中,导航栏的交互动画自然,需要在UIViewController的viewWillAppear方法中,通过swizzle方法调用导航栏显示或隐藏的动画方法,所以需要增加一个延迟执行的代码块:

- (void)base_setupViewControllerBasedNavigationBarAppearanceIfNeeded:(UIViewController *)appearingViewController
{
//如果navigationController不显示导航栏,直接return
if (self.navigationBarHidden) {
return;
} __weak typeof(self) weakSelf = self;
ViewControllerViewWillAppearDelayBlock block = ^(UIViewController *viewController, BOOL animated) {
__strong typeof(weakSelf) strongSelf = weakSelf;
if (strongSelf) {
[strongSelf setNavigationBarHidden:viewController.base_currentNavigationBarHidden animated:animated];
}
}; appearingViewController.viewWillAppearDelayBlock = block;
UIViewController *disappearingViewController = self.viewControllers.lastObject;
if (disappearingViewController && !disappearingViewController.viewWillAppearDelayBlock) {
disappearingViewController.viewWillAppearDelayBlock = block;
}
}

实现完整的分类的过程中,使用了一些运行时类型和方法。

1.引用头文件#import <objc/runtime.h>

2.为分类增加属性,涉及到了如下方法:

void objc_setAssociatedObject(id object, const void *key, id value, objc_AssociationPolicy policy)

id objc_getAssociatedObject(id object, const void *key)

例如UIViewController (PopGesture)中增加的属性base_currentNavigationBarHidden的get/set方法:

- (BOOL)base_currentNavigationBarHidden
{
NSNumber *number = objc_getAssociatedObject(self, _cmd);
if (number) {
return number.boolValue;
} self.base_currentNavigationBarHidden = NO;
return NO;
} - (void)setBase_currentNavigationBarHidden:(BOOL)hidden
{
self.canUseViewWillAppearDelayBlock = YES; objc_setAssociatedObject(self, @selector(base_currentNavigationBarHidden), @(hidden), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

第一个参数一般为self。

第二个参数const void *key,要求传入一个地址。

可以声明一个static char *key;或者static NSString *key;,赋值与否并不重要,因为需要的只是地址,参数为&key。

而上述代码中使用了_cmd和@selector,作用是一样的。_cmd返回的是当前方法的SEL,@selector也是返回目标方法的SEL,即是函数地址。

第三个参数即是关联的值。

第四个参数policy,为枚举类型,基本对应属性引用相关的关键字:

typedef OBJC_ENUM(uintptr_t, objc_AssociationPolicy) {

    OBJC_ASSOCIATION_ASSIGN = ,           /**< Specifies a weak reference to the associated object. */

    OBJC_ASSOCIATION_RETAIN_NONATOMIC = , /**< Specifies a strong reference to the associated object. 

                                            *   The association is not made atomically. */

    OBJC_ASSOCIATION_COPY_NONATOMIC = ,   /**< Specifies that the associated object is copied. 

                                            *   The association is not made atomically. */

    OBJC_ASSOCIATION_RETAIN = ,       /**< Specifies a strong reference to the associated object.

                                            *   The association is made atomically. */

    OBJC_ASSOCIATION_COPY =           /**< Specifies that the associated object is copied.

                                            *   The association is made atomically. */

};

3.理解其他的一些运行时类型或方法

typedef struct objc_method *Method;//An opaque type that represents a method in a class definition.

Method class_getInstanceMethod(Class cls, SEL name) //返回实例方法

Method class_getClassMethod(Class cls, SEL name) //返回类方法

IMP method_getImplementation(Method m) //Returns the implementation of a method.

const char *method_getTypeEncoding(Method m) //Returns a string describing a method's parameter and return types.

BOOL class_addMethod(Class cls, SEL name, IMP imp, const char *types) //Adds a new method to a class with a given name and implementation.

IMP class_replaceMethod(Class cls, SEL name, IMP imp, const char *types) //Replaces the implementation of a method for a given class.

void method_exchangeImplementations(Method m1, Method m2) //Exchanges the implementations of two methods.

以上方法,可以达到swizzle方法的目的,将分类中新增方法与已有旧的方法交换函数地址,可以作为完全替换(因为运行时,执行的方法名称仍然为viewWillAppear:,但是指向新增方法地址),也可以在新增方法代码中调用当前的方法名称(交换后,当前的方法名称指向旧方法地址)。例如UIViewController中的下列代码:

+(void)load
{
__weak typeof(self) weakSelf = self; static dispatch_once_t once;
dispatch_once(&once, ^{
[weakSelf swizzleOriginalSelector:@selector(viewWillAppear:) withNewSelector:@selector(base_viewWillAppear:)]; [weakSelf swizzleOriginalSelector:@selector(viewDidDisappear:) withNewSelector:@selector(base_viewDidDisappear:)];
});
} +(void)swizzleOriginalSelector:(SEL)originalSelector withNewSelector:(SEL)newSelector
{
Class selfClass = [self class]; Method originalMethod = class_getInstanceMethod(selfClass, originalSelector);
Method newMethod = class_getInstanceMethod(selfClass, newSelector); IMP originalIMP = method_getImplementation(originalMethod);
IMP newIMP = method_getImplementation(newMethod); //先用新的IMP加到原始SEL中
BOOL addSuccess = class_addMethod(selfClass, originalSelector, newIMP, method_getTypeEncoding(newMethod));
if (addSuccess) {
class_replaceMethod(selfClass, newSelector, originalIMP, method_getTypeEncoding(originalMethod));
}else{
method_exchangeImplementations(originalMethod, newMethod);
}
} -(void)base_viewWillAppear:(BOOL)animated
{
[self base_viewWillAppear:animated]; if (self.canUseViewWillAppearDelayBlock
&& self.viewWillAppearDelayBlock) {
self.viewWillAppearDelayBlock(self, animated);
} if (self.transitionCoordinator) {
[self.transitionCoordinator notifyWhenInteractionEndsUsingBlock:^(id<UIViewControllerTransitionCoordinatorContext> _Nonnull context) {
if ([context isCancelled]) {
self.base_isBeingPoped = NO;
}
}];
}
}

特别说明:

A.+load静态方法将在此分类加入运行时调用(Invoked whenever a class or category is added to the Objective-C runtime),执行顺序在该类自己的+load方法之后。

B.如果在使用中未明确设置base_currentNavigationBarHidden,canUseViewWillAppearDelayBlock则为NO,因为我封装的父类中提供了类似功能,所以不需要开启分类中同样的功能。该功能目的是提供给直接集成分类的朋友。

C.UIViewController的transitionCoordinator属性,在当前界面有过场交互时候,该属性有值。并且在交互结束时候,可以回调一个block,以告知过场交互的状态和相关属性。这里声明了一个属性base_isBeingPoped,用于标记当前视图控制器是否正在被pop出导航栈,如果交互取消了,置为NO,最终可以在viewDidDisappear:方法中判断并执行一些操作。

使用UINavigationController的代理方法来实现高度自定义的方案,下次再更新记录。

=================

已更新:http://www.cnblogs.com/ALongWay/p/5896982.html

base项目已更新:git@github.com:ALongWay/base.git

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