Unity胶囊体的碰撞检测实现

Unity胶囊体的碰撞检测实现

可选是否打开矩阵变换,支持xyz三种朝向

using UnityEngine;
using System.Collections;
using System.Collections.Generic; public class CapsuleDetection : MonoBehaviour
{
public enum Axis { X, Y, Z }
public Transform comparePointTransform;
public float radius;
public float height;
public Axis axis;
public bool enableMatrix; bool ExecuteDetection()
{
if (comparePointTransform == null) return false; var result = false;
var axisIndex = (int)axis; var comparePoint = comparePointTransform.position;
var pointA = Vector3.zero;
var pointB = Vector3.zero; if (enableMatrix)
{
comparePoint = transform.InverseTransformPoint(comparePoint);
pointA[axisIndex] -= height - radius;
pointB[axisIndex] += height - radius;
}
else
{
pointA = transform.position;
pointB = transform.position; pointA[axisIndex] -= height - radius;
pointB[axisIndex] += height - radius;
} if (comparePoint[axisIndex] < pointA[axisIndex])
{
if (Vector3.Distance(comparePoint, pointA) <= radius)
{
result = true;
}
} else if (comparePoint[axisIndex] > pointB[axisIndex])
{
if (Vector3.Distance(comparePoint, pointB) <= radius)
{
result = true;
}
}
else
{
var tmpPos = enableMatrix ? Vector3.zero : transform.position;
tmpPos[axisIndex] = comparePoint[axisIndex]; if (Vector3.Distance(comparePoint, tmpPos) <= radius)
{
result = true;
}
} return result;
} void OnDrawGizmos()
{
var color = Color.blue; if (ExecuteDetection())
{
color = Color.red;
} var axisIndex = (int)axis;
var pos1 = Vector3.zero;
var pos2 = Vector3.zero; if (enableMatrix)
{
Gizmos.matrix = transform.localToWorldMatrix;
pos1[axisIndex] -= height;
pos2[axisIndex] += height;
}
else
{
pos1 = transform.position;
pos2 = transform.position; pos1[axisIndex] -= height;
pos2[axisIndex] += height;
} DebugExtension.DrawCapsule(pos1, pos2, color, radius);
}
}

绘制胶囊体使用DebugExtension插件,在资源商店可以免费下载

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