1、cookie类 CartCookie.cs
using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Collections.Generic; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.IO; using System.Text; using Zip; /// <summary> ///Serializer 的摘要说明 /// </summary> public class CartCookie { public CartCookie() { } /// <summary> /// 将对象写入Cookie /// </summary> public static void CartToCookie(object obj, string cookieName) { string str = SerializeObject(obj); str = Convert.ToBase64String(ZipClass.Compress(str));//压缩字符串 HttpCookie hc = new HttpCookie(cookieName); hc.Value = HttpContext.Current.Server.UrlEncode(str); hc.Expires = DateTime.Now.AddDays(7); HttpContext.Current.Response.Cookies.Add(hc); } /// <summary> /// 将Cookie反序列化为 /// </summary> public static object CookieToCart(string cookieName) { if (HttpContext.Current.Request.Cookies[cookieName] == null) { return null; } else { string str = HttpContext.Current.Request.Cookies[cookieName].Value; str = HttpContext.Current.Server.UrlDecode(str); str = Convert.ToBase64String(ZipClass.DeCompress(str));//解压缩字符串 object obj = DeserializeObject(str); return obj; } } public static string SerializeObject(object o) { System.Runtime.Serialization.IFormatter obj = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter(); MemoryStream ms = new MemoryStream(); obj.Serialize(ms, o); BinaryReader br = new BinaryReader(ms); ms.Position = 0; byte[] bs = br.ReadBytes((int)ms.Length); ms.Close(); return Convert.ToBase64String(bs); } public static object DeserializeObject(string str) { System.Runtime.Serialization.IFormatter obj = new System.Runtime.Serialization.Formatters.Binary.BinaryFormatter(); byte[] bs = Convert.FromBase64String(str); MemoryStream ms = new MemoryStream(); ms.Write(bs, 0, bs.Length); ms.Position = 0; object o = obj.Deserialize(ms); ms.Close(); return o; } }
2、数据压缩类ZipClass.cs
using System; using System.Web.UI; using System.IO; using ICSharpCode.SharpZipLib.Zip.Compression; namespace Zip { /**/ /// <summary> /// PageClass 的摘要说明。 /// </summary> public class ZipClass : System.Web.UI.Page { /**/ /// <summary> /// 设定序列化后的字符串长度为多少后启用压缩 /// </summary> private static Int32 LimitLength = 200; /**/ /// <summary> /// 设定压缩比率,压缩比率越高性消耗也将增大 /// </summary> private static Int32 ZipLevel = ICSharpCode.SharpZipLib.Zip.Compression.Deflater.BEST_COMPRESSION; /**/ /// <summary> /// 重写保存页的所有视图状态信息 /// </summary> /// <param name="pViewState">要在其中存储视图状态信息的对象</param> protected override void SavePageStateToPersistenceMedium(Object pViewState) { //实现一个用于将信息写入字符串的 TextWriter StringWriter mWriter = new StringWriter(); //序列化 Web 窗体页的视图状态 LosFormatter mFormat = new LosFormatter(); //将有限对象序列化 (LOS) 格式化的对象转换为视图状态值 mFormat.Serialize(mWriter, pViewState); //将序列化对象转成Base64字符串 String vStateStr = mWriter.ToString(); //设置是否启用了加密方式,默认情况下为不启用 Boolean mUseZip = false; //判断序列化对象的字符串长度是否超出定义的长度界限 if (vStateStr.Length > LimitLength) { //对于长度超出阶线的进行加密,同时将状态设为加密方式 mUseZip = true; Byte[] pBytes = Compress(vStateStr); //将字节数组转换为Base64字符串 vStateStr = System.Convert.ToBase64String(pBytes); } //注册在页面储存ViewState状态的隐藏文本框,并将内容写入这个文本框 RegisterHiddenField("__MSPVSTATE", vStateStr); //注册在页面储存是否启用压缩状态的文本框,并将启用状态写入这个文本框 RegisterHiddenField("__MSPVSTATE_ZIP", mUseZip.ToString().ToLower()); } /**/ /// <summary> /// 对字符串进行压缩 /// </summary> /// <param name="pViewState">ViewState字符串</param> /// <returns>返回流的字节数组</returns> public static Byte[] Compress(String pViewState) { //将存储状态的Base64字串转换为字节数组 Byte[] pBytes = System.Convert.FromBase64String(pViewState); //创建支持内存存储的流 MemoryStream mMemory = new MemoryStream(); Deflater mDeflater = new Deflater(ZipLevel); ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream mStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.DeflaterOutputStream(mMemory, mDeflater, 131072); mStream.Write(pBytes, 0, pBytes.Length); mStream.Close(); return mMemory.ToArray(); } /**/ /// <summary> /// 重写将所有保存的视图状态信息加载到页面对象 /// </summary> /// <returns>保存的视图状态</returns> protected override Object LoadPageStateFromPersistenceMedium() { //使用Request方法获取序列化的ViewState字符串 String mViewState = this.Request.Form.Get("__MSPVSTATE"); //使和Request方法获取当前的ViewState是否启用了压缩 String mViewStateZip = this.Request.Form.Get("__MSPVSTATE_ZIP"); Byte[] pBytes; if (mViewStateZip == "true") { pBytes = DeCompress(mViewState); } else { //将ViewState的Base64字符串转换成字节 pBytes = System.Convert.FromBase64String(mViewState); } //序列化 Web 窗体页的视图状态 LosFormatter mFormat = new LosFormatter(); //将指定的视图状态值转换为有限对象序列化 (LOS) 格式化的对象 return mFormat.Deserialize(System.Convert.ToBase64String(pBytes)); } /**/ /// <summary> /// 解压缩ViewState字符串 /// </summary> /// <param name="pViewState">ViewState字符串</param> /// <returns>返回流的字节数组</returns> public static Byte[] DeCompress(String pViewState) { //将Base64字符串转换为字节数组 Byte[] pBytes = System.Convert.FromBase64String(pViewState); ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream mStream = new ICSharpCode.SharpZipLib.Zip.Compression.Streams.InflaterInputStream(new MemoryStream(pBytes)); //创建支持内存存储的流 MemoryStream mMemory = new MemoryStream(); Int32 mSize; Byte[] mWriteData = new Byte[4096]; while (true) { mSize = mStream.Read(mWriteData, 0, mWriteData.Length); if (mSize > 0) { mMemory.Write(mWriteData, 0, mSize); } else { break; } } mStream.Close(); return mMemory.ToArray(); } } }