能产生粒子效果的CAEmitterLayer
下雪效果:
//
// RootViewController.m
// Cell
//
// Copyright (c) 2014年 Y.X. All rights reserved.
// #import "RootViewController.h" @interface RootViewController () @end @implementation RootViewController - (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor]; // 创建粒子Layer
CAEmitterLayer *snowEmitter = [CAEmitterLayer layer]; // 粒子发射位置
snowEmitter.emitterPosition = CGPointMake(,); // 发射源的尺寸大小
snowEmitter.emitterSize = self.view.bounds.size; // 发射模式
snowEmitter.emitterMode = kCAEmitterLayerSurface; // 发射源的形状
snowEmitter.emitterShape = kCAEmitterLayerLine; // 创建雪花类型的粒子
CAEmitterCell *snowflake = [CAEmitterCell emitterCell]; // 粒子的名字
snowflake.name = @"snow"; // 粒子参数的速度乘数因子
snowflake.birthRate = 1.0;
snowflake.lifetime = 120.0; // 粒子速度
snowflake.velocity =10.0; // 粒子的速度范围
snowflake.velocityRange = ; // 粒子y方向的加速度分量
snowflake.yAcceleration = ; // 周围发射角度
snowflake.emissionRange = 0.5 * M_PI; // 子旋转角度范围
snowflake.spinRange = 0.25 * M_PI;
snowflake.contents = (id)[[UIImage imageNamed:@"snow"] CGImage]; // 设置雪花形状的粒子的颜色
snowflake.color = [[UIColor whiteColor] CGColor]; snowflake.scaleRange = 0.6f;
snowflake.scale = 0.7f; snowEmitter.shadowOpacity = 1.0;
snowEmitter.shadowRadius = 0.0;
snowEmitter.shadowOffset = CGSizeMake(0.0, 0.0); // 粒子边缘的颜色
snowEmitter.shadowColor = [[UIColor whiteColor] CGColor]; // 添加粒子
snowEmitter.emitterCells = @[snowflake]; // 将粒子Layer添加进图层中
[self.view.layer addSublayer:snowEmitter];
} @end
烟花效果:
//
// RootViewController.m
// Cell
//
// Copyright (c) 2014年 Y.X. All rights reserved.
// #import "RootViewController.h" @interface RootViewController () @end @implementation RootViewController - (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor]; // Cells spawn in the bottom, moving up
CAEmitterLayer *fireworksEmitter = [CAEmitterLayer layer];
CGRect viewBounds = self.view.layer.bounds;
fireworksEmitter.emitterPosition = \
CGPointMake(viewBounds.size.width/2.0, viewBounds.size.height); fireworksEmitter.emitterSize = CGSizeMake(viewBounds.size.width/2.0, 0.0);
fireworksEmitter.emitterMode = kCAEmitterLayerOutline;
fireworksEmitter.emitterShape = kCAEmitterLayerLine;
fireworksEmitter.renderMode = kCAEmitterLayerAdditive;
fireworksEmitter.seed = (arc4random()%)+; // Create the rocket
CAEmitterCell* rocket = [CAEmitterCell emitterCell]; rocket.birthRate = 1.0;
rocket.emissionRange = 0.25 * M_PI; // some variation in angle
rocket.velocity = ;
rocket.velocityRange = ;
rocket.yAcceleration = ;
rocket.lifetime = 1.02; // we cannot set the birthrate < 1.0 for the burst rocket.contents = (id) [[UIImage imageNamed:@"DazRing"] CGImage];
rocket.scale = 0.2;
rocket.color = [[UIColor redColor] CGColor];
rocket.greenRange = 1.0; // different colors
rocket.redRange = 1.0;
rocket.blueRange = 1.0;
rocket.spinRange = M_PI; // slow spin // the burst object cannot be seen, but will spawn the sparks
// we change the color here, since the sparks inherit its value
CAEmitterCell* burst = [CAEmitterCell emitterCell]; burst.birthRate = 1.0; // at the end of travel
burst.velocity = ;
burst.scale = 2.5;
burst.redSpeed =-1.5; // shifting
burst.blueSpeed =+1.5; // shifting
burst.greenSpeed =+1.0; // shifting
burst.lifetime = 0.35; // and finally, the sparks
CAEmitterCell* spark = [CAEmitterCell emitterCell]; spark.birthRate = ;
spark.velocity = ;
spark.emissionRange = * M_PI; // 360 deg
spark.yAcceleration = ; // gravity
spark.lifetime = ; spark.contents = (id) [[UIImage imageNamed:@"snow"] CGImage];
spark.scaleSpeed =-0.2;
spark.greenSpeed =-0.1;
spark.redSpeed = 0.4;
spark.blueSpeed =-0.1;
spark.alphaSpeed =-0.25;
spark.spin = * M_PI;
spark.spinRange = * M_PI; // putting it together
fireworksEmitter.emitterCells = [NSArray arrayWithObject:rocket];
rocket.emitterCells = [NSArray arrayWithObject:burst];
burst.emitterCells = [NSArray arrayWithObject:spark];
[self.view.layer addSublayer:fireworksEmitter];
} @end
/* The birth rate of each cell is multiplied by this number to give the
* actual number of particles created every second. Default value is one.
* Animatable. */
@property float birthRate;
/* The cell lifetime range is multiplied by this value when particles are
* created. Defaults to one. Animatable. */
@property float lifetime;
/* The center of the emission shape. Defaults to (0, 0, 0). Animatable. */
@property CGPoint emitterPosition;
@property CGFloat emitterZPosition;
/* The size of the emission shape. Defaults to (0, 0, 0). Animatable.
* Depending on the `emitterShape' property some of the values may be
* ignored. */
@property CGSize emitterSize;
@property CGFloat emitterDepth;
/* Multiplies the cell-defined particle velocity. Defaults to one.
* Animatable. */
@property float velocity;
/* Multiplies the cell-defined particle scale. Defaults to one. Animatable. */
@property float scale;
/* Multiplies the cell-defined particle spin. Defaults to one. Animatable. */
@property float spin;
你需要知道的非常重要的细节:
CAEmitterCell的动画属性挺多的,但有点奇葩的是,必须是通过KVC设置值才行的通,而且,动画结束时的值也必须通过KVC设置才有效......
//
// RootViewController.m
// Cell
//
// Copyright (c) 2014年 Y.X. All rights reserved.
// #import "RootViewController.h"
#import "YXGCD.h" @interface RootViewController () @end @implementation RootViewController - (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor blackColor]; // 创建粒子Layer
CAEmitterLayer *snowEmitter = [CAEmitterLayer layer]; // 粒子发射位置
snowEmitter.emitterPosition = CGPointMake(,); // 发射源的尺寸大小
snowEmitter.emitterSize = self.view.bounds.size; // 发射模式
snowEmitter.emitterMode = kCAEmitterLayerSurface; // 发射源的形状
snowEmitter.emitterShape = kCAEmitterLayerLine; // 创建雪花类型的粒子
CAEmitterCell *snowflake = [CAEmitterCell emitterCell]; // 粒子参数的速度乘数因子
snowflake.birthRate = 20.0;
snowflake.lifetime = 120.0; // 粒子速度
snowflake.velocity =10.0; // 粒子的速度范围
snowflake.velocityRange = ; // 粒子y方向的加速度分量
snowflake.yAcceleration = ; // 周围发射角度
snowflake.emissionRange = 0.5 * M_PI; // 子旋转角度范围
snowflake.spinRange = 0.25 * M_PI;
snowflake.contents = (id)[[UIImage imageNamed:@"snow"] CGImage]; // 设置雪花形状的粒子的颜色
snowflake.color = [[UIColor whiteColor] CGColor]; snowEmitter.shadowOpacity = 1.0;
snowEmitter.shadowRadius = 0.0;
snowEmitter.shadowOffset = CGSizeMake(0.0, 0.0); // 粒子边缘的颜色
snowEmitter.shadowColor = [[UIColor whiteColor] CGColor]; // 粒子的名字
snowflake.name = @"snow"; // 添加粒子
snowEmitter.emitterCells = @[snowflake]; // 将粒子Layer添加进图层中
[self.view.layer addSublayer:snowEmitter]; // 7秒后执行
[[GCDQueue mainQueue] execute:^{ // 设置基本动画
CABasicAnimation *ani = \
[CABasicAnimation animationWithKeyPath:@"emitterCells.snow.birthRate"];
ani.fromValue = @(20.0);
ani.toValue = @(0.0);
ani.duration = .f; // 设置结束时的值
[snowEmitter setValue:[NSNumber numberWithFloat:]
forKeyPath:@"emitterCells.snow.birthRate"]; // 添加动画
[snowEmitter addAnimation:ani forKey:nil]; } afterDelay:NSEC_PER_SEC * ];
} @end