using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace TcpIp { public class SocketClient { byte[] buffer = new byte[2048]; Socket socket; Thread thread; string ip, port; public bool connect(string ip, string port) { bool result = true; try { socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); this.ip = ip; this.port = port; socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port))); thread = new Thread(StartReceive); thread.IsBackground = true; thread.Start(); } catch (Exception) { result = false; } return result; } private void StartReceive(object obj) { string str; while (true) { Socket receiveSocket = obj as Socket; try { int result = receiveSocket.Receive(buffer); if (result == 0) { break; } else { str = Encoding.Default.GetString(buffer); } } catch (Exception) { throw; } } } public bool close() { bool result = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); thread.Abort(); socket = null; thread = null; GC.Collect(); } catch (Exception) { result = false; } return result; } public void send(string str) { socket.Send(Encoding.Default.GetBytes(str)); } public void sendbytes(byte[] buffer) { socket.Send(buffer); } public bool isConnection() { bool blockingState = socket.Blocking; try { if (!socket.Connected) { try { close(); connect(this.ip, this.port); } catch (Exception) { return false; } } byte[] tmp = new byte[1]; socket.Blocking = false; socket.Send(tmp, 0, 0); socket.Blocking = blockingState; return true; } catch (Exception) { return false; } } } class SocketServer { private static Dictionary<string, Socket> socketList = new Dictionary<string, Socket>(); public SocketServer(string ip, string port) { try { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint IEP = new IPEndPoint(IPAddress.Parse(ip), int.Parse(port)); socket.Bind(IEP); socket.Listen(20); Thread thread = new Thread(new ParameterizedThreadStart(StartServer)); thread.IsBackground = true; thread.Start(socket); } catch (Exception) { throw; } } public void StartServer(object obj) { string str; while (true) { Socket recevicesSocket = ((Socket)obj).Accept(); str = recevicesSocket.RemoteEndPoint.ToString(); socketList.Add(str, recevicesSocket); Thread thread = new Thread(startReceive); thread.IsBackground = true; thread.Start(recevicesSocket); } } public void startReceive(object obj) { while (true) { try { byte[] buffer = new byte[2048]; int count = ((Socket)obj).Receive(buffer); if (count == 0) break; string str = Encoding.Default.GetString(buffer, 0, count); string ip = ((Socket)obj).RemoteEndPoint.ToString(); } catch (Exception) { throw; } } } private void send2Client(string ip, string str) { byte[] bytes = new byte[2048]; bytes = Encoding.Default.GetBytes(str); if (socketList.ContainsKey(ip)) { try { socketList[ip].Send(bytes); } catch (Exception) { throw; } } } } class TcpClient { Socket m_client; byte[] buffer = new byte[3072 * 2048]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch (Exception) { return false; } } void AcceptCallBack(IAsyncResult ar) { try { if (check_client()) { m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (hasClient) { Thread.Sleep(500); if (!check_client()) { break; } } hasClient = false; } if (isOpen) { Open(); } } catch (Exception) { throw; } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); if (length>0) { //执行文件传输方法 OnDataRecive?.Invoke(buffer.Take(length).ToArray()); } client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception) { throw; } } public event Action<byte[]> OnDataRecive; string m_ip; int m_port; public void Open(string ip, int port) { Close(); IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_client.BeginConnect(serverip, AcceptCallBack, m_client); isOpen = true; m_ip = ip; m_port = port; } public void Open() { Open(m_ip, m_port); } public void Close() { if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; } hasClient = false; isOpen = false; } public bool IsOpen() { return isOpen; } public bool IsConnected(){ return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } } public void Send(string str) { if (hasClient) { m_client.Send(Encoding.Default.GetBytes(str)); } } } class TcpServer { Socket m_server; Socket m_client; byte[] buffer = new byte[1024]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch (Exception) { return false; } } void AcceptCallBack(IAsyncResult ar) { try { var server = ar.AsyncState as Socket; var client = server.EndAccept(ar); m_client = client; m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (true) { Thread.Sleep(100); if (!check_client()) { if (m_client.Connected) { m_client.Shutdown(SocketShutdown.Both); } m_client.Close(); m_client = null; break; } } hasClient = false; if (m_server!=null) { m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); } } catch (Exception) { throw; } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); OnDataReceive?.Invoke(buffer.Take(length).ToArray()); client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception) { throw; } } public event Action<byte[]> OnDataReceive; public void Open(string ip,int port) { Close(); IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_server.Bind(serverip); m_server.Listen(0); m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); isOpen = true; } public void Close() { hasClient = false; isOpen = false; if (m_server!=null) { if (m_server.Connected) { m_server.Shutdown(SocketShutdown.Both); } m_server.Close(); m_server = null; } if (m_client!=null) { if (m_client.Connected) { m_client.Shutdown(SocketShutdown.Both); } m_client.Close(); m_client = null; } } public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } } } }
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;using System.Threading.Tasks;
namespace TcpIp{ public class SocketClient { byte[] buffer = new byte[2048]; Socket socket; Thread thread; string ip, port; public bool connect(string ip, string port) { bool result = true; try { socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); this.ip = ip; this.port = port; socket.Connect(new IPEndPoint(IPAddress.Parse(this.ip), int.Parse(this.port))); thread = new Thread(StartReceive); thread.IsBackground = true; thread.Start(); } catch (Exception) { result = false; } return result; } private void StartReceive(object obj) { string str; while (true) { Socket receiveSocket = obj as Socket; try { int result = receiveSocket.Receive(buffer); if (result == 0) { break; } else { str = Encoding.Default.GetString(buffer); } } catch (Exception) {
throw; } } } public bool close() { bool result = true; try { socket.Shutdown(SocketShutdown.Both); socket.Close(); thread.Abort(); socket = null; thread = null; GC.Collect(); } catch (Exception) {
result = false; } return result; } public void send(string str) { socket.Send(Encoding.Default.GetBytes(str)); } public void sendbytes(byte[] buffer) { socket.Send(buffer); } public bool isConnection() { bool blockingState = socket.Blocking; try { if (!socket.Connected) { try { close(); connect(this.ip, this.port); } catch (Exception) {
return false; } } byte[] tmp = new byte[1]; socket.Blocking = false; socket.Send(tmp, 0, 0); socket.Blocking = blockingState; return true; } catch (Exception) {
return false; } } } class SocketServer { private static Dictionary<string, Socket> socketList = new Dictionary<string, Socket>(); public SocketServer(string ip, string port) { try { Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint IEP = new IPEndPoint(IPAddress.Parse(ip), int.Parse(port)); socket.Bind(IEP); socket.Listen(20); Thread thread = new Thread(new ParameterizedThreadStart(StartServer)); thread.IsBackground = true; thread.Start(socket); } catch (Exception) {
throw; } } public void StartServer(object obj) { string str; while (true) { Socket recevicesSocket = ((Socket)obj).Accept(); str = recevicesSocket.RemoteEndPoint.ToString(); socketList.Add(str, recevicesSocket); Thread thread = new Thread(startReceive); thread.IsBackground = true; thread.Start(recevicesSocket); } } public void startReceive(object obj) { while (true) { try { byte[] buffer = new byte[2048]; int count = ((Socket)obj).Receive(buffer); if (count == 0) break; string str = Encoding.Default.GetString(buffer, 0, count); string ip = ((Socket)obj).RemoteEndPoint.ToString(); } catch (Exception) {
throw; } } } private void send2Client(string ip, string str) { byte[] bytes = new byte[2048]; bytes = Encoding.Default.GetBytes(str); if (socketList.ContainsKey(ip)) { try { socketList[ip].Send(bytes); } catch (Exception) {
throw; } } } } class TcpClient { Socket m_client; byte[] buffer = new byte[3072 * 2048]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch (Exception) {
return false; } } void AcceptCallBack(IAsyncResult ar) { try { if (check_client()) { m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (hasClient) { Thread.Sleep(500); if (!check_client()) { break; }
} hasClient = false; } if (isOpen) { Open(); } } catch (Exception) {
throw; } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); if (length>0) { //执行文件传输方法 OnDataRecive?.Invoke(buffer.Take(length).ToArray()); } client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception) {
throw; } } public event Action<byte[]> OnDataRecive; string m_ip; int m_port; public void Open(string ip, int port) { Close(); IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_client.BeginConnect(serverip, AcceptCallBack, m_client); isOpen = true; m_ip = ip; m_port = port; } public void Open() { Open(m_ip, m_port); } public void Close() { if (m_client != null) { if (m_client.Connected) m_client.Shutdown(SocketShutdown.Both); m_client.Close(); m_client = null; } hasClient = false; isOpen = false; } public bool IsOpen() { return isOpen; } public bool IsConnected(){ return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data); } } public void Send(string str) { if (hasClient) { m_client.Send(Encoding.Default.GetBytes(str)); } } } class TcpServer { Socket m_server; Socket m_client; byte[] buffer = new byte[1024]; bool isOpen = false; bool hasClient = false; bool check_client() { try { if (m_client == null) return false; bool isConnect = !(m_client.Poll(1000, SelectMode.SelectRead) && m_client.Available == 0) && m_client.Connected; return isConnect; } catch (Exception) {
return false; } } void AcceptCallBack(IAsyncResult ar) { try { var server = ar.AsyncState as Socket; var client = server.EndAccept(ar); m_client = client; m_client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), m_client); hasClient = true; while (true) { Thread.Sleep(100); if (!check_client()) { if (m_client.Connected) { m_client.Shutdown(SocketShutdown.Both); } m_client.Close(); m_client = null; break; } } hasClient = false; if (m_server!=null) { m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); } } catch (Exception) {
throw; } } void ReceiveCallBack(IAsyncResult ar) { try { var client = ar.AsyncState as Socket; int length = client.EndReceive(ar); OnDataReceive?.Invoke(buffer.Take(length).ToArray()); client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallBack), client); } catch (Exception) {
throw; } } public event Action<byte[]> OnDataReceive; public void Open(string ip,int port) { Close(); IPEndPoint serverip = new IPEndPoint(IPAddress.Parse(ip), port); m_server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); m_server.Bind(serverip); m_server.Listen(0); m_server.BeginAccept(new AsyncCallback(AcceptCallBack), m_server); isOpen = true; } public void Close() { hasClient = false; isOpen = false; if (m_server!=null) { if (m_server.Connected) { m_server.Shutdown(SocketShutdown.Both); } m_server.Close(); m_server = null; } if (m_client!=null) { if (m_client.Connected) { m_client.Shutdown(SocketShutdown.Both); } m_client.Close(); m_client = null; } } public bool IsOpen() { return isOpen; } public bool IsConnected() { return hasClient; } public void Send(byte[] data) { if (hasClient) { m_client.Send(data);
} } }}