//SeqQueue.h
#ifndef _SQQUEUE_H
#define _SQQUEUE_H
#define MAXSIZE 50
typedef struct Queue* SeqQueue;
struct Queue{
int data[MAXSIZE]; // 数据
int front; // 队头
int rear; // 队尾
};
SeqQueue Create();
int getLength(SeqQueue Sq);
int IsEmpty(SeqQueue Sq);
void Insert(SeqQueue Sq, int val);
int Del(SeqQueue Sq);
int GetHead(SeqQueue Sq);
void Clear(SeqQueue Sq);
void Destory(SeqQueue Sq);
#endif
//SeqQueue.c
#include "SeqQueue.h"
#include <string.h>
#include <stdio.h>
#include<stdlib.h>
SeqQueue Create()
{
SeqQueue Sq = (SeqQueue)malloc(sizeof(struct Queue));
Sq->front = Sq->rear = -1;
memset(Sq->data, 0, MAXSIZE * sizeof(int));
return Sq;
}
int getLength(SeqQueue Sq)
{
return Sq->rear - Sq->front; // 队头队尾之差
}
int IsEmpty(SeqQueue Sq)
{
if(Sq->rear == Sq->front)
{
return 1;
}
return 0;
}
void Insert(SeqQueue Sq, int val)
{
// 数组前面是队头,后边是队尾
if(Sq->rear == MAXSIZE-1){
printf("队列已满,无法再插入元素!\n");
}
// 空队列
if (IsEmpty(Sq)){
Sq->front = Sq->rear = 0;
Sq->data[Sq->rear] = val;
Sq->rear++;
}
else
{
Sq->data[Sq->rear] = val;
Sq->rear++;
}
}
int Del(SeqQueue Sq)
{
if(IsEmpty(Sq))
{
printf("队列为空,无元素可弹!\n");
return 10000; // 返回错误标识
}
int temp = Sq->data[Sq->front];
Sq->front++; //取到队头元素后,front向后移动
return temp;
}
int GetHead(SeqQueue Sq)
{
if(IsEmpty(Sq))
{
printf("队列为空,无元素可弹!\n");
return 10000; // 返回错误标识
}
return Sq->data[Sq->front];
}
void Clear(SeqQueue Sq)
{
Sq->front = Sq->rear = -1;
printf("队列已清空!\n");
}
void Destory(SeqQueue Sq)
{
free(Sq);
printf("队列已销毁!\n");
}
//main.c
#include "SeqQueue.h"
#include <stdio.h>
#include<stdlib.h>
int main()
{
SeqQueue Sq = Create();
srand((unsigned)time(0));
for (size_t i = 0; i < 10; i++)
{
Insert(Sq,rand()%100);
}
printf("队列长度:%d\n", getLength(Sq));
printf("队头元素 出队元素\n");
while (Sq->front != Sq->rear) // 出队列,循环队列不能为空
{
int ret = GetHead(Sq);
printf("%d ",ret);
ret = Del(Sq);//出队列
printf("%d\n",ret);
}
printf("队列长度:%d\n", getLength(Sq));
Clear(Sq);
Destory(Sq);
system("pause");
return 0;
}
DS:顺序队列