Android ListView的理解(一)

一、概述

这部分主要是讲解ListView在初始时,即setAdapter之后,如何将Adapter中取得的view添加到ListView中,主要涉及到几个方法:

layoutChildren,fillFromTop,fillDown / fillUp,makeAndAddView,obtainView,setupChild;

二、讲解

layoutChildren是个最重要的方法,也很复杂,本篇略过,会在以后中提到,不过,为了讲解其它方法,还是提一下:

    @Override
protected void layoutChildren() {
......... boolean dataChanged = mDataChanged;
if (dataChanged) {
handleDataChanged();
} ......... // Clear out old views
detachAllViewsFromParent(); switch (mLayoutMode) {
......... case LAYOUT_FORCE_BOTTOM:
sel = fillUp(mItemCount - 1, childrenBottom);
adjustViewsUpOrDown();
break;
case LAYOUT_FORCE_TOP:
mFirstPosition = 0;
sel = fillFromTop(childrenTop);
adjustViewsUpOrDown();
break; .........
} .........
}

setAdapter之后,dataChanged是true,然后走到handleDataChanged方法,在这个方法中会设置mLayoutMode,通常是LAYOUT_FORCE_TOP,即从顶部开始一个一个的往下添加childview:

    @Override
protected void handleDataChanged() {
......... // Nothing is selected. Give up and reset everything.
mLayoutMode = mStackFromBottom ? LAYOUT_FORCE_BOTTOM : LAYOUT_FORCE_TOP;
mSelectedPosition = INVALID_POSITION;
mSelectedRowId = INVALID_ROW_ID;
mNextSelectedPosition = INVALID_POSITION;
mNextSelectedRowId = INVALID_ROW_ID;
mNeedSync = false;
mSelectorPosition = INVALID_POSITION;
checkSelectionChanged();
}

这个方法的最后,就会去设置mLayoutMode,并设置其它position为INVALID属性;
        回到layoutChildren中,设置mFirstPosition=0后,将childrenTop(=0或padding top 后的值),进入fillFromTop方法:

    /**
* Fills the list from top to bottom, starting with mFirstPosition
*
* @param nextTop The location where the top of the first item should be
* drawn
*
* @return The view that is currently selected
*/
private View fillFromTop(int nextTop) {
mFirstPosition = Math.min(mFirstPosition, mSelectedPosition);
mFirstPosition = Math.min(mFirstPosition, mItemCount - 1);
if (mFirstPosition < 0) {
mFirstPosition = 0;
}
return fillDown(mFirstPosition, nextTop);
}

该方法,第一个child的position起始点,然后调用fillDown;

    /**
* Fills the list from pos down to the end of the list view.
*
* @param pos The first position to put in the list
*
* @param nextTop The location where the top of the item associated with pos
* should be drawn
*
* @return The view that is currently selected, if it happens to be in the
* range that we draw.
*/
private View fillDown(int pos, int nextTop) {
View selectedView = null; int end = (mBottom - mTop);
if ((mGroupFlags & CLIP_TO_PADDING_MASK) == CLIP_TO_PADDING_MASK) {
end -= mListPadding.bottom;
} while (nextTop < end && pos < mItemCount) {
// is this the selected item?
boolean selected = pos == mSelectedPosition;
View child = makeAndAddView(pos, nextTop, true, mListPadding.left, selected); nextTop = child.getBottom() + mDividerHeight;
if (selected) {
selectedView = child;
}
pos++;
} return selectedView;
}

首先,获得可视区域的高度(mBottom - mTop);

其次,while循环中,判断:累计添加到listview中child的高度,不超过可视区域(添加最后一个child时,有可能只显示部分),且添加的child的下标不超过总的个数(否则系统会报 OutOfBounds 的异常);

在循环中,会去调用makeAndAddView,这个方法不会真正的去添加child,但会调用之后的setupChild来真正添加到listview中:

    /**
* Obtain the view and add it to our list of children. The view can be made
* fresh, converted from an unused view, or used as is if it was in the
* recycle bin.
*
* @param position Logical position in the list
* @param y Top or bottom edge of the view to add
* @param flow If flow is true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @return View that was added
*/
private View makeAndAddView(int position, int y, boolean flow, int childrenLeft,
boolean selected) {
View child; if (!mDataChanged) {
// Try to use an existing view for this position
child = mRecycler.getActiveView(position);
if (child != null) {
if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(child, ViewDebug.RecyclerTraceType.RECYCLE_FROM_ACTIVE_HEAP,
position, getChildCount());
} // Found it -- we're using an existing child
// This just needs to be positioned
setupChild(child, position, y, flow, childrenLeft, selected, true); return child;
}
} // Make a new view for this position, or convert an unused view if possible
child = obtainView(position, mIsScrap); // This needs to be positioned and measured
setupChild(child, position, y, flow, childrenLeft, selected, mIsScrap[0]); return child;
}

该方法分两种情况:
        1. adapter中的数据发生了变化,初始setAdapter,或之后我们将adapter中的数据做了新增/删除后,调用Adapter.notifyDataSetChanged;变化了,就会从RecycleBin中的mScrapView中,取之前移出的view,即convertView来复用;

2. 若没有变化,则从RecycleBin的mActiveView中取当前显示的view(为啥会有这种情况?当listview稳定后,我们不滚动它,但有可能点击或长按),这时就会走到这里。

obtainView就是从RecycleBin中,取移出去的View,传给Adapter.getView方法(convertView),我们先来看看这个方法:

    /**
* Get a view and have it show the data associated with the specified
* position. This is called when we have already discovered that the view is
* not available for reuse in the recycle bin. The only choices left are
* converting an old view or making a new one.
*
* @param position The position to display
* @param isScrap Array of at least 1 boolean, the first entry will become true if
* the returned view was taken from the scrap heap, false if otherwise.
*
* @return A view displaying the data associated with the specified position
*/
View obtainView(int position, boolean[] isScrap) {
isScrap[0] = false;
View scrapView; scrapView = mRecycler.getScrapView(position); View child;
if (scrapView != null) {
if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(scrapView, ViewDebug.RecyclerTraceType.RECYCLE_FROM_SCRAP_HEAP,
position, -1);
} child = mAdapter.getView(position, scrapView, this); if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(child, ViewDebug.RecyclerTraceType.BIND_VIEW,
position, getChildCount());
} if (child != scrapView) {
mRecycler.addScrapView(scrapView, position);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(scrapView, ViewDebug.RecyclerTraceType.MOVE_TO_SCRAP_HEAP,
position, -1);
}
} else {
isScrap[0] = true;
child.dispatchFinishTemporaryDetach();
}
} else {
child = mAdapter.getView(position, null, this);
if (mCacheColorHint != 0) {
child.setDrawingCacheBackgroundColor(mCacheColorHint);
}
if (ViewDebug.TRACE_RECYCLER) {
ViewDebug.trace(child, ViewDebug.RecyclerTraceType.NEW_VIEW,
position, getChildCount());
}
} return child;
}

这个方法,实际上是在AbsListView类中的,我们知道,ListView, GridView是继承于AbsListView的,而AbsListView是继承于AdapterView<ListAdapter>,而这个是继承于ViewGroup,所以,ListView或AbsListView中,有些变量或方法,都是继承过来的,我们看源码时,需要结合这些类一起看(比较头痛,跳来跳去),但熟悉之后,对我们写出高质量的程序是很有帮助的。

小提示:RecycleBin类,它的作用就是一个View的缓存,将移出屏幕外的view回收,并给新移入到屏幕内的view来复用,这样就能节省大量内存(之后讲解该类)。

回归正题obtainView方法:

1. 先从RecycleBin中获取一个ScrapView,如果缓存中没有,则convertView为null,在Adapter中,需要自己去LayoutInflater一个view;

2. 若有,将这个convertView传给Adapter.getView方法;

3. 判断从getView方法中返回的view是否与scrapview一致,如果一致,表明是复用的,反之,则程序又去创建了一个新的view(浪费了一块内存),且将得到的scrapview重新加入到RecycleBin.mScrapView中;

回到makeAndAddView方法,将child传给setupChild,开始真正的加入到listView中去显示:

    /**
* Add a view as a child and make sure it is measured (if necessary) and
* positioned properly.
*
* @param child The view to add
* @param position The position of this child
* @param y The y position relative to which this view will be positioned
* @param flowDown If true, align top edge to y. If false, align bottom
* edge to y.
* @param childrenLeft Left edge where children should be positioned
* @param selected Is this position selected?
* @param recycled Has this view been pulled from the recycle bin? If so it
* does not need to be remeasured.
*/
private void setupChild(View child, int position, int y, boolean flowDown, int childrenLeft,
boolean selected, boolean recycled) {
final boolean isSelected = selected && shouldShowSelector();
final boolean updateChildSelected = isSelected != child.isSelected();
final int mode = mTouchMode;
final boolean isPressed = mode > TOUCH_MODE_DOWN && mode < TOUCH_MODE_SCROLL &&
mMotionPosition == position;
final boolean updateChildPressed = isPressed != child.isPressed();
final boolean needToMeasure = !recycled || updateChildSelected || child.isLayoutRequested(); // Respect layout params that are already in the view. Otherwise make some up...
// noinspection unchecked
AbsListView.LayoutParams p = (AbsListView.LayoutParams) child.getLayoutParams();
if (p == null) {
p = new AbsListView.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT, 0);
}
p.viewType = mAdapter.getItemViewType(position); if ((recycled && !p.forceAdd) || (p.recycledHeaderFooter &&
p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER)) {
attachViewToParent(child, flowDown ? -1 : 0, p);
} else {
p.forceAdd = false;
if (p.viewType == AdapterView.ITEM_VIEW_TYPE_HEADER_OR_FOOTER) {
p.recycledHeaderFooter = true;
}
addViewInLayout(child, flowDown ? -1 : 0, p, true);
} if (updateChildSelected) {
child.setSelected(isSelected);
} if (updateChildPressed) {
child.setPressed(isPressed);
} if (mChoiceMode != CHOICE_MODE_NONE && mCheckStates != null) {
if (child instanceof Checkable) {
((Checkable) child).setChecked(mCheckStates.get(position));
} else if (getContext().getApplicationInfo().targetSdkVersion
>= android.os.Build.VERSION_CODES.HONEYCOMB) {
child.setActivated(mCheckStates.get(position));
}
} if (needToMeasure) {
int childWidthSpec = ViewGroup.getChildMeasureSpec(mWidthMeasureSpec,
mListPadding.left + mListPadding.right, p.width);
int lpHeight = p.height;
int childHeightSpec;
if (lpHeight > 0) {
childHeightSpec = MeasureSpec.makeMeasureSpec(lpHeight, MeasureSpec.EXACTLY);
} else {
childHeightSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
}
child.measure(childWidthSpec, childHeightSpec);
} else {
cleanupLayoutState(child);
} final int w = child.getMeasuredWidth();
final int h = child.getMeasuredHeight();
final int childTop = flowDown ? y : y - h; if (needToMeasure) {
final int childRight = childrenLeft + w;
final int childBottom = childTop + h;
child.layout(childrenLeft, childTop, childRight, childBottom);
} else {
child.offsetLeftAndRight(childrenLeft - child.getLeft());
child.offsetTopAndBottom(childTop - child.getTop());
} if (mCachingStarted && !child.isDrawingCacheEnabled()) {
child.setDrawingCacheEnabled(true);
} if (recycled && (((AbsListView.LayoutParams)child.getLayoutParams()).scrappedFromPosition)
!= position) {
child.jumpDrawablesToCurrentState();
}
}

attachViewToParent 和 addViewInLayout两者大致差不多,都是将view添加到parent view的array中,区别在于,attachView是不用去requestLayout的,而addViewInLayout的最后一个参数指明(true不用requestLayout,false则需要requestLayout),这两个方法都在ViewGroup中。

flowDown ? -1 : 0 , 不知道大家注意没有, -1 和 0 的区别?我们看下attachViewToParent代码吧:

    /**
* Attaches a view to this view group. Attaching a view assigns this group as the parent,
* sets the layout parameters and puts the view in the list of children so it can be retrieved
* by calling {@link #getChildAt(int)}.
*
* This method should be called only for view which were detached from their parent.
*
* @param child the child to attach
* @param index the index at which the child should be attached
* @param params the layout parameters of the child
*
* @see #removeDetachedView(View, boolean)
* @see #detachAllViewsFromParent()
* @see #detachViewFromParent(View)
* @see #detachViewFromParent(int)
*/
protected void attachViewToParent(View child, int index, LayoutParams params) {
child.mLayoutParams = params; if (index < 0) {
index = mChildrenCount;
} addInArray(child, index); child.mParent = this;
child.mPrivateFlags = (child.mPrivateFlags & ~DIRTY_MASK & ~DRAWING_CACHE_VALID) |
DRAWN | INVALIDATED;
this.mPrivateFlags |= INVALIDATED; if (child.hasFocus()) {
requestChildFocus(child, child.findFocus());
}
}

如果是-1,则将index = mChildrenCount,mChildrenCount就是当前parent view已经有多少个child view,这里将index设置为当前child view个数,意在表明如果是 -1 则将该view加入到parent view中的child view最后,如果是0, 则加入到child view 数组中的第一个;即:该view是插入到顶部,还是添加到底部。
        默认情况下,添加到listview中的item,即child都会measure一次高度和宽度,然后,调用child.layout,通知新添加的child,layout一下它里面的children。

然后,然后就没有了然后,整个流程走完,回到ListView.layoutChildren中,adjustViewsUpOrDown将所有child调整对齐,刷新一下RecycleBin的Active和Scrap缓存,调用updateScrollIndicators更新一下滚动条的值,若有注意OnScrollListener,也通知一下invokeOnItemScrollListener。

三、总结

虽然,只讲了一个fillDown,其实fillUp以及ListView中的其它fillXXX方法,是差不多的,本篇的目的,也只是希望大家了解ListView / GridView继承于AbsListView时,如何将child添加进去。

之后,会涉及ListView / GridView, AbsListView 以及其内部类 RecycleBin的一些讲解,也欢迎大家留言,一起讨论。

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