要求:实现事件的监听、移除、派发
local EventSystem = {}
local this = EventSystem
this.mEventTable = {}
this.mObjTable = {}
--注册事件
function EventSystem:AddListener(eventName, handler, obj)
if eventName == nil or (type(eventName) ~= 'string') and (type(eventName) ~= 'number') then
print('EventSystem::AddListener -> eventName must be string or number')
end
if handler == nil or (type(handler) ~= 'function') then
print('EventSystem::AddListener -> handler must be funciton')
end
this.mObjTable[obj] = this.mObjTable[obj] or {}
table.insert(this.mObjTable[obj], {eventName, handler})
this.mEventTable[eventName] = this.mEventTable[eventName] or {}
table.insert(this.mEventTable[eventName], handler)
end
--移除事件
function EventSystem:RemoveListener(eventName, handler)
--print('EventSystem::RemoveListener')
--print(eventName, handler)
if not eventName or not this.mEventTable[eventName] then
print('EventSystem::RemoveListener -> Can\'t find eventName'..eventName)
return
end
for k, v in pairs(this.mEventTable[eventName]) do
if v == handler then
table.remove(this.mEventTable[eventName], k)
end
end
end
--派发消息
function EventSystem:Dispatch(event)
print('EventSystem::Dispatch '.. event)
if not event or this.mEventTable[event] == nil then
return
end
for k, v in pairs(this.mEventTable[event]) do
v()
end
end
-- 移除对象对应的监听
function EventSystem:RemoveObjectListeners(Obj)
if not Obj or not this.mObjTable[Obj] then
return
end
for k, v in pairs(this.mObjTable[Obj]) do
EventSystem:RemoveListener(v[1], v[2])
end
this.mObjTable[Obj] = nil
end
return EventSystem