Google Decoder API
/* Decoder client interface. */
typedef void* ClientInst; /* Opaque pointer to the client. */
/* Function to notify the client that decoder has successfully initialized. */
typedef void ClientInitialized(ClientInst inst);
/* Function to notify about successful decoding of the stream parameters.
* Decoder expects client to provide needed buffers through DecSetPictureBuffers
* function to continue decoding the actual stream. */
typedef void ClientHeadersDecoded(ClientInst inst,
struct DecSequenceInfo sequence_info);
/* Function to notify client that a buffer has been consumed by the decoder and
* it can be handled freely by the client. */
typedef void ClientBufferDecoded(ClientInst inst, struct DecInput* input);
typedef void ClientStreamDecoded(ClientInst inst);
/* Function to notify about successful decoding of a picture.
* This is just a notification, no action expected from client. */
typedef void ClientPictureDecoded(ClientInst inst,
struct DecDecodedPictureInfo info);
/* Function to notify about picture that is ready to be output. Client is
* expected to notify the decoder when it has finished processing the picture,
* so decoder can reuse the picture buffer for another picture.
* picture_secondary may be used again with show_existing_frame so it should
* not be modified in the callback function */
typedef void ClientPictureReady(ClientInst inst, struct DecPicture picture,
struct DecPicture picture_secondary);
/* Function to notify the client that all the pending pictures have been
* outputted and decoder can be safely shut down. */
typedef void ClientEndOfStream(ClientInst inst);
/* Function to notify the client that decoder has shut down. */
typedef void ClientReleased(ClientInst inst);
/* Function to notify client about error in the decoding process. */
typedef void ClientNotifyError(ClientInst inst, u32 pic_id, enum DecRet rv);
/* Datatype to package information about client instance for decoder's use. */
struct DecClientHandle {
ClientInst client;
ClientInitialized* Initialized;
ClientHeadersDecoded* HeadersDecoded;
ClientBufferDecoded* BufferDecoded;
ClientStreamDecoded* StreamDecoded;
ClientPictureDecoded* PictureDecoded;
ClientPictureReady* PictureReady;
ClientEndOfStream* EndOfStream;
ClientReleased* Released;
ClientNotifyError* NotifyError;
};
/* Decoder interface. */
typedef const void* DecInst; /* Opaque pointer to the decoder instance. */
/* Function to query build information about the software and hardware build of
* the underlying hardware decoder. */
struct DecSwHwBuild DecGetBuild(void);
/* Function to initialize the decoder. Functionality provided by the client to
* the component are collected into the callbacks parameter. Client is expected
* to outlive the decoder component, i.e. the callbacks and instance given in
* callbacks parameter must be valid until client has successfully executed
* a call to DecRelease function. */
enum DecRet DecInit(enum DecCodec codec, DecInst* decoder,
struct DecConfig config, struct DecClientHandle callbacks,
void *cwl);
/* Function to dispatch a buffer containing video bitstream to be decoded by the
* component. Buffer can be reused after the function has returned, during the
* call the buffer must not be written into. */
enum DecRet DecDecode(DecInst dec_inst, const struct DecInput* input);
/* Function to assign picture buffers for the decoder. When decoder has finished
* decoding the stream headers and knows which types of buffers and how many of
* them it will need, it will inform that through the HeadersDecoded callback.
* Buffers must not be written into until client has successfully called
* DecRelease or decoder has requested new set of buffers through HeadersDecoded
* callback. */
enum DecRet DecSetPictureBuffers(DecInst dec_inst,
const struct CWLLinearMem* buffers,
u32 num_of_buffers);
/* Function to tell the decoder that client has finished processing a specific
* picture that was previously sent to client through the PictureReady callback.
*/
enum DecRet DecPictureConsumed(DecInst dec_inst, struct DecPicture picture);
/* Function to tell the decoder that it should not be expecting any more input
* stream and Finish decoding and outputting all the buffers that are currently
* pending in the component. Once decoder has finished outputting the pending
* pictures it will notify the client about it by calling the EndOfStream
* callback. */
enum DecRet DecEndOfStream(DecInst dec_inst);
/* Function to release the decoder instance. When the function returns decoder
* has released all the resources it has acquired. */
void DecRelease(DecInst dec_inst);
Awinner Deocder API
typedef void* VideoDecoder;
VideoDecoder* CreateVideoDecoder(void);
void DestroyVideoDecoder(VideoDecoder* pDecoder);
int InitializeVideoDecoder(VideoDecoder* pDecoder,
VideoStreamInfo* pVideoInfo,
VConfig* pVconfig);
void ResetVideoDecoder(VideoDecoder* pDecoder);
int DecodeVideoStream(VideoDecoder* pDecoder,
int bEndOfStream,
int bDecodeKeyFrameOnly,
int bDropBFrameIfDelay,
int64_t nCurrentTimeUs);
int RequestVideoStreamBuffer(VideoDecoder* pDecoder,
int nRequireSize,
char** ppBuf,
int* pBufSize,
char** ppRingBuf,
int* pRingBufSize,
int nStreamBufIndex);
int SubmitVideoStreamData(VideoDecoder* pDecoder,
VideoStreamDataInfo* pDataInfo,
int nStreamBufIndex);
VideoPicture* RequestPicture(VideoDecoder* pDecoder, int nStreamIndex);
int ReturnPicture(VideoDecoder* pDecoder, VideoPicture* pPicture);
API对比分析
内存消耗
在输入数据方面,google dec内部没有缓存,allwiner dec有缓存;输出数据方面,两者都有缓存,在内部实现其他存储相同情况下,google dec需要更小的空间。
性能分析
在输出图像方面,google dec采用回调的方式通知用户可用的输出图像;而allwinner dec采用轮询的方式,通过轮询接口来查询是否有输出图像。
在输入数据方面,由于内部没有输入缓存,google dec同样采用回调方式通知用户输入buffer已被消费,从而实现异步操作;而allwinner dec由于有输入缓存,可直接实现异步。
为了实现异步,两者的实现有所不同:
google dec: 内部需实现deocder线程,才能使输入buffer已被消费的回调函数实现在另一线程上,实现异步。同理也需要一个output线程查询输出缓存,并回调给用户。
allwinner dec: 内部无任何线程,需要用户自己安排好各API所运行的线程,相应的同步机制也需要用户实现,由于缓存外部不可见,API接口只提供轮询机制,性能上有所损失。
灵活性
google dec:输入缓存用户可自己设计,提高灵活性,但未提供复位操作,无法实现刷新内部缓存的操作,在需要跳播的场景,google dec无能为力。输出buffer地址只能由外部设置。
allwiner dec:提供复位操作,可实现跳播等场景。输出buffer地址可由内部申请,也可由外部设置。
总结
总体来说google dec api更合理一点,将两者的优势结合一下,可以更合理。