中国地质大学北京信息管理与信息系统——Java程序设计第二次上机part4猜游戏改进

package learning_swing;

import java.awt.BorderLayout;
import java.awt.event.ActionEvent;
import java.util.Random;

import javax.swing.AbstractAction;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
import javax.swing.WindowConstants;

public class homework2_gaijin {
	static int count=5;
	static int target=0;
	public static void main(String[] args) {
		// TODO Auto-generated method stub
		target=new Random().nextInt(101-0)+0;
		JFrame jf=new JFrame("猜数字游戏!!!very 好玩!");//wo diu~~jue dui mei you lol haowan!
		jf.setLayout(new BorderLayout());
		JLabel jl1=new JLabel("请猜随机生成的数(0~100)",JLabel.CENTER);
		JLabel jl2=new JLabel("剩余次数:"+5,JLabel.CENTER);
		JTextField jt1=new JTextField();
		JButton jb1=new JButton("提交");
		JButton jl3=new JButton("提示器:gkd,猜数字,看看你是不是大聪明!");
		jl3.addActionListener(new AbstractAction() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO Auto-generated method stub
				count=5;
				target=new Random().nextInt(101-0)+0;
				jl2.setText("剩余次数:"+count);
				jt1.setText("");
			}
		});
		jb1.addActionListener(new AbstractAction() {
			
			@Override
			public void actionPerformed(ActionEvent e) {
				// TODO Auto-generated method stub
				if(count>0) count-=1;
	
				if(count<1) {
					jl3.setText("提示器:机会用完了,你可以点击我重新开始游戏!");
				}else {
					int num=Integer.parseInt(jt1.getText());
					if(num>target) {
						jl3.setText("提示器:猜大了! >_<!");
					}else if(num<target) {
						jl3.setText("提示器:猜小了! qwq!");
					}else {
						jl3.setText("提示器:哇,猜对了!太强了,^_^!");
					}
					
				}
				jl2.setText("剩余次数:"+count);
			}
		});
		jf.add(jl1,BorderLayout.NORTH);
		jf.add(jl2,BorderLayout.WEST);
		jf.add(jt1,BorderLayout.CENTER);
		jf.add(jb1,BorderLayout.EAST);
		jf.add(jl3,BorderLayout.SOUTH);
		jf.setBounds(500,400,300,400);
		jf.setVisible(true);
		jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
	}

}
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