依据上一篇文章。创建好cocos2d——android的开发环境
先上效果图
实现该效果的代码:
package com.cn.firstgame; import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView; import android.app.Activity;
import android.os.Bundle;
import android.view.Menu; public class MainActivity extends Activity { //CC引擎会把图像绘制在该View
private CCGLSurfaceView view; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main); view=new CCGLSurfaceView(this);
setContentView(view); //获得导演对象
CCDirector director=CCDirector.sharedDirector(); /**
* 设置游戏属性
*/
director.attachInView(view);
director.setDisplayFPS(true);
director.setAnimationInterval(1.0f/30); //生成游戏场景对象
CCScene scene=CCScene.node(); //生成游戏布景对象
GameLayer layer=new GameLayer(); //将布景对象增加到场景中
scene.addChild(layer); //执行布景
director.runWithScene(scene);
} @Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
} }
package com.cn.firstgame; import org.cocos2d.layers.CCLayer; public class GameLayer extends CCLayer { public GameLayer() {
}
}