iOS-Core-Animation-Advanced-Techniques(一)

视图(UIView)和图层(CALayer)的关系: 每一个UIview都有一个CALayer实例的图层属性,视图的职责就是创建并管理这个图层,以确保当子视图在层级关系中添加或者被移除的时候,他们关联的图层也同样对应在层级关系树当中有相同的操作。图层才是真正用来在屏幕上显示和做动画,UIView仅仅是对它的一个封装,提供了一些iOS类似于处理触摸的具体功能,以及Core Animation底层方法的高级接口。

使用图层关联的视图而不是CALayer的好处在于,你能在使用所有CALayer底层特性的同时,也可以使用UIView的高级API(比如自动排版,布局和事件处理)

使用图层,需添加QuartzCore框架到Build Phases,然后在vc的.m文件中引入<QuartzCore/QuartzCore.h>库

在layer中放一张背景图:

UIImage *image = [UIImage imageNamed:@"egg.jpg"];
//add it directly to our view's layer
self.layerView.layer.contents = (__bridge id)image.CGImage;
self.layerView.layer.contentsScale = [UIScreen mainScreen].scale;

contents是一个id类型,若想让他显示图片,则需给它一个CGImageRef,而uiimage里面有条属性cgimage可以返回cgimageref,但是因为cgimageref不是一个cocoa对象,而是一个core foundation类型,所以需通过关键字bridge转换

self.layerView.layer.contentsGravity = kCAGravityResizeAspectFill;//决定内容在图层的边界中怎么对齐
/**
kCAGravityCenter
kCAGravityTop
kCAGravityBottom
kCAGravityLeft
kCAGravityRight
kCAGravityTopLeft
kCAGravityTopRight
kCAGravityBottomLeft
kCAGravityBottomRight
kCAGravityResize
kCAGravityResizeAspect //等比例拉伸以适应图层边界
kCAGravityResizeAspectFill //充满整个图层
  **/
self.layerView.layer.contentsRect = CGRectMake(0.34, , 0.3, 0.5);

contentsRect: 通过这个属性裁剪图片,默认为{0,0,1,1),显示全部。

self.layerView.layer.contentsCenter = CGRectMake(, , , 0.5);

当图片太小进行拉伸时,只会拉伸contentsCenter里的范围,其它地方会压缩或者不变

CALayer可以通过CALayerDelegate来提供重绘的具体实现

- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx; //重绘的内容

通过 [blueLayer display] 这个方法进行重绘


transform

/*
以下三点结论基于未旋转的情况:
1.当参数x>0 && x<=M_PI时,为顺时针
2.当参数x>-M_PI && x<0时,为逆时针
3.若参数x<M_PI || x>2.0*M_PI时,则旋转方向等同于x%2的旋转方向
总结:旋转方向就是向最短路径方向旋转
*/
view.transform = CGAffineTransformMakeRotation(M_PI);// 顺时针旋转180度
but.transform = CGAffineTransformMakeScale(, );//宽高伸缩比例
but.transform = CGAffineTransformMakeTranslation(, );//xy移动距离
but.transform = CGAffineTransformMake(, , , , , );//自定义形变,参数自拟,下边会详细描述

对layer的anchorPoint的理解与应用:

iOS-Core-Animation-Advanced-Techniques(一)

通过上面的数据可以发现,view的center和view.layer的position都不变,但是view.frame.origin和view.layer.frame.origin都向右下偏移

因为,position与frame与bounds的关系如下

position.x = frame.origin.x + anchorPoint.x *
bounds.size.width;
position.y = frame.origin.y + anchorPoint.y *
bounds.size.height;
frame.origin.x = position.x - anchorPoint.x *
bounds.size.width;
frame.origin.y = position.y - anchorPoint.y *
bounds.size.height;

而当使用transform旋转时,其实是围绕center或者position旋转,所以这时,view会绕左上角旋转,而不是view的中心处

注意的是,anchorPoint是一个坐标比例,默认为(0.5,0.5)处于layer的中心处。

这里有个transform旋转左上角的例子

[self setAnchorPoint:CGPointMake(, ) forView:self.layerView];   //通过anchorPoint将center相对于本图层置于左上角,视图向右下偏移,然后改变center将视图移到原来的origin处,保证了视图位置不变
[UIView animateWithDuration: animations:^{
self.layerView.transform = CGAffineTransformMakeRotation(M_PI/); //视图绕center旋转,也就是图层的做上角
} completion:^(BOOL finished) {
[self setAnchorPoint:CGPointMake(0.5, 0.5) forView:self.layerView]; //通过anchorPoint将center相对于本图层置于中心,视图向左上偏移,然后改变center将视图移到原来的origin处,保证了视图位置不变
}];
- (void)setAnchorPoint:(CGPoint)anchorPoint forView:(UIView *)view
{
CGPoint oldOrigin = view.frame.origin;
view.layer.anchorPoint = anchorPoint;
CGPoint newOrigin = view.frame.origin; CGPoint transition;
transition.x = newOrigin.x - oldOrigin.x;
transition.y = newOrigin.y - oldOrigin.y; view.center = CGPointMake (view.center.x - transition.x, view.center.y - transition.y);
}

其实如果不是为了让anchorPoint也复原为(0.5,0.5),setAnchorPoint方法中,view.center可以直接等于oldOrigin。看项目需求选择。

zPosition:

图层是根据它们子图层的sublayers出现的顺序来类绘制的,后被绘制上的图层将会遮盖住之前的图层,但是通过增加图层的zPosition,就可以把图层向用户方向前置,于是它就在所有其他图层的前面了.

UIView *view1 = [[UIView alloc] initWithFrame:CGRectMake((screen_width - )/, (screen_height - )/, , )];
view1.backgroundColor = [UIColor redColor];
view1.layer.zPosition = 1.0f;
[self.view addSubview:view1];
UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake((screen_width - )/, (screen_height - )/, , )];
view2.backgroundColor = [UIColor greenColor];
[self.view addSubview:view2];

原本view2会遮住view1,因为它们相对于父视图处于同一位置,但view1设置了zPosition,因此view1遮住了view2,有点像视图展示的优先级。

介绍一个方法用来实现:一个点在两个视图中的坐标的相互转换

  //self.layerView.layer在self.view.layer上。
//get touch position relative to main view
CGPoint point = [[touches anyObject] locationInView:self.view]; //point相对于self.view的位置
//convert point to the white layer's coordinates
point = [self.layerView.layer convertPoint:point fromLayer:self.view.layer]; //point相对于self.layerview的位置

-containsPoint:接受一个在本图层坐标系下的CGPoint,如果这个点在图层frame范围内就返回YES

#import "ViewController.h"
#import <QuartzCore/QuartzCore.h> @interface ViewController ()<CALayerDelegate>
@property (nonatomic, strong) UIView *layerView;
@property (nonatomic, strong) CALayer *blueLayer;
@end @implementation ViewController - (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor grayColor]; CGFloat screen_width = [UIScreen mainScreen].bounds.size.width;
CGFloat screen_height = [UIScreen mainScreen].bounds.size.height; self.layerView = [[UIView alloc] initWithFrame:CGRectMake((screen_width - )/, (screen_height - )/, , )];
self.layerView.backgroundColor = [UIColor redColor];
//[self.view addSubview:self.layerView];
[self.view.layer addSublayer:self.layerView.layer];
self.blueLayer = [CALayer layer];
self.blueLayer.frame = CGRectMake(50.0f, 50.0f, 100.0f, 100.0f);
self.blueLayer.backgroundColor = [UIColor blueColor].CGColor;
//add it to our view
[self.layerView.layer addSublayer:self.blueLayer]; //[self.layerView.layer addSublayer:view.layer];
} - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//get touch position relative to main view
CGPoint point = [[touches anyObject] locationInView:self.view]; //得到触摸点
NSLog(@"%lf %lf",point.x, point.y);
//convert point to the white layer's coordinates
point = [self.layerView.layer convertPoint:point fromLayer:self.view.layer]; //获得触摸点相对于self.layerView的位置
//get layer using containsPoint:
if ([self.layerView.layer containsPoint:point]) { //判断self.layerView是否含有这个点,也就是判断是否触碰了self.layerView
//convert point to blueLayer’s coordinates
point = [self.blueLayer convertPoint:point fromLayer:self.layerView.layer];
if ([self.blueLayer containsPoint:point]) {
[[[UIAlertView alloc] initWithTitle:@"Inside Blue Layer"
message:nil
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
} else {
[[[UIAlertView alloc] initWithTitle:@"Inside White Layer"
message:nil
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
}
}
}

-hitTest方法 :接受一个CGPoint类型参数,它返回图层本身,或者包含这个坐标点的叶子节点图层。这意味着不再需要像使用-containsPoint:那样,人工地在每个子图层变换或者测试点击的坐标。如果这个点在最外面图层的范围之外,则返回nil

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
//get touch position
CGPoint point = [[touches anyObject] locationInView:self.view];
//get touched layer
CALayer *layer = [self.layerView.layer hitTest:point];
//get layer using hitTest
if (layer == self.blueLayer) {
[[[UIAlertView alloc] initWithTitle:@"Inside Blue Layer"
message:nil
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
} else if (layer == self.layerView.layer) {
[[[UIAlertView alloc] initWithTitle:@"Inside White Layer"
message:nil
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil] show];
}
}

自动布局:

UIView的布局,autoresizingMask和constraints属性能做到自适应屏幕旋转

CALayer的布局,就需要手工操作,使用CALayerDelegate协议,实现- (void)layoutSublayersOfLayer:(CALayer *)layer方法

当图层的bounds发生改变,或者图层的-setNeedsLayout方法被调用的时候,这个函数将会被执行。这使得你可以手动地重新摆放或者重新调整子图层的大小

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