Windows 10开发基础——文件、文件夹和库(一)

原文:Windows 10开发基础——文件、文件夹和库(一)

主要内容:

1.枚举查询文件和文件夹

2.文本文件读写的三种方法——创建写入和读取文件

3.获得文件的属性

枚举查询文件和文件夹

先了解一下文件查询的几个方法:

StorageFolder.GetFilesAsync: 获取当前文件夹中的所有文件,返回一个 IReadOnlyList<StorageFile>集合

IReadOnlyList<StorageFile> fileList =await picturesFolder.GetFilesAsync();

StorageFolder.GetFolersAsync:获取当前文件夹中的所有子文件夹,返回一个IReadOnlyList<StorageFolder>集合

IReadOnlyList<StorageFolder> folderList =await picturesFolder.GetFoldersAsync();

StorageFolder.GetItemsAsync:获取当前文件夹中的所有文件和子文件夹,返回一个IReadOnlyList<IStorageItem>集合

ReadOnlyList<IStorageItem> itemsList =await picturesFolder.GetItemsAsync();

        e.g:

       StorageFolder picturesFolder = KnownFolders.PicturesLibrary;

StringBuilder outputText = new StringBuilder();

IReadOnlyList<IStorageItem> itemsList = await picturesFolder.GetItemsAsync();//获取当前文件夹中的所有文件和子文件夹
       foreach (var item in itemsList)
       {
             if (item is StorageFolder)
            {
                  outputText.Append(item.Name + " folder\n");

}
             else
            {
                  outputText.Append(item.Name + "\n");
            }
       }

还要注意一下查询某个位置中的文件并枚举匹配的文件(CommonFolderQuery可取的枚举值很多,转到定义了解一下咯)

StorageFolder picturesFolder = KnownFolders.PicturesLibrary;

StorageFolderQueryResult queryResult = picturesFolder.CreateFolderQuery(CommonFolderQuery.GroupByMonth);//这一行是主要代码,将同一月份的文件归类到一个文件夹
IReadOnlyList<StorageFolder> folderList = await queryResult.GetFoldersAsync();//检索结果集中的文件夹列表

StringBuilder outputText = new StringBuilder();
foreach (StorageFolder folder in folderList)
{
     IReadOnlyList<StorageFile> fileList = await folder.GetFilesAsync();

outputText.AppendLine(folder.Name + " (" + fileList.Count + ")");//folder.Name的值类似于:2014年12月
     foreach (StorageFile file in fileList)
     {
        outputText.AppendLine(" " + file.Name);
     }
}

然后我们再来看一个实例:

查询出图片库根目录中的所有图片,然后将图片文件名显示在一个列表中,点击列表的某一项,Image显示对应的图片。

图片库对应于电脑中的下图:

Windows 10开发基础——文件、文件夹和库(一)

1.在Package.appxmanifest中的“功能”节点中选中“图片库”

Windows 10开发基础——文件、文件夹和库(一)

2.界面布局

一个按钮,一个ListView,一个Image

 <Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="auto"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<Button x:Name="button" Content="点击查看图片库" HorizontalAlignment="Center" Margin="0,10,0,10" VerticalAlignment="Top" Click="button_Click" Width="161"/>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<ListView SelectionMode="Single" x:Name="lv_file" Margin="10" Grid.Column="0" IsEnabled="True" SelectionChanged="lv_file_SelectionChanged" >
<ListView.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding}" FontSize="20" Margin="0,5,0,0" Foreground="Black"></TextBlock>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<Image x:Name="img" Grid.Column="1" Source="Assets/Images/nokiagood2.jpg"></Image>
</Grid>
</Grid>

3.后台代码

loadData方法用来获取图片库中的图片,并将文件名绑定的ListView控件上,我们可以在页面的构造函数里面调用它,在应用程序启动之后就显示列表数据。

在显示图片时用到了WriteableBitmap,它用来创建可显示和更新的位图对象,通过将图片文件写入流(IRandomAccessStream)中,然后从流中读取图形数据并保存到位图中来显示图片。

GetFileAsync()方法根据传入的string来获取指定的文件

    private async void loadData()
{//获取图片库中的图片,并将文件名绑定的ListView控件上 picturesFolder = KnownFolders.PicturesLibrary;//获取图片库
List<string> filestrlists = new List<string>();
IReadOnlyList<StorageFile> fileList =await picturesFolder.GetFilesAsync(); //获取当前文件夹中的所有文件
foreach (StorageFile file in fileList)
{
filestrlists.Add(file.Name);
}
lv_file.ItemsSource = filestrlists;
} private void button_Click(object sender, RoutedEventArgs e)
{
loadData();
} private async void lv_file_SelectionChanged(object sender, SelectionChangedEventArgs e)
{//ListView的选中事件,选择某一项时显示对应得图片 WriteableBitmap writeableBitmap = new WriteableBitmap(,);
string filename = lv_file?.SelectedItem as string; if (filename != null)
{
StorageFile file = await picturesFolder?.GetFileAsync(filename);
IRandomAccessStream stream = await file?.OpenAsync(FileAccessMode.Read);
await writeableBitmap.SetSourceAsync(stream);
img.Source = writeableBitmap;
}
}

4.运行测试。

Windows 10开发基础——文件、文件夹和库(一)

文本文件读写的三种方法——创建写入和读取文件

方法一:使用FileIO类WriteTextAsync和ReadTextAsync方法

await FileIO.WriteTextAsync(sampleFile,tb_txt.Text.Trim());//写

string text = await FileIO.ReadTextAsync(sampleFile);      //读

方法二:使用缓冲区(Buffer)

写:

var buffer = CryptographicBuffer.ConvertStringToBinary(tb_txt.Text.Trim(), BinaryStringEncoding.Utf8);

await FileIO.WriteBufferAsync(sampleFile, buffer);

读:

var buffer = await FileIO.ReadBufferAsync(sampleFile);

using (var dataReader =DataReader.FromBuffer(buffer))

{

string text = dataReader.ReadString(buffer.Length);

}

方法三:使用流(Stream)

写:

var stream = await sampleFile.OpenAsync(FileAccessMode.ReadWrite);

using (var outputStream = stream.GetOutputStreamAt(0))

{

using (var dataWriter = new DataWriter(outputStream))

{

dataWriter.WriteString(tb_txt.Text.Trim());

await dataWriter.StoreAsync();

await outputStream.FlushAsync();

}

}

stream.Dispose();

读:

var stream = await sampleFile.OpenAsync(FileAccessMode.ReadWrite);

ulong size = stream.Size;

using (var inputStream = stream.GetInputStreamAt(0))

{

using (var dataReader = new DataReader(inputStream))

{

uint numBytesLoaded = await dataReader.LoadAsync((uint)size);

string text = dataReader.ReadString(numBytesLoaded);

}

接下来是常规演示:在文本框里输入文本,然后点击create按钮创建并写入文件,然后get按钮读出文件中的内容。

界面很简单,直接上图:

Windows 10开发基础——文件、文件夹和库(一)

代码也容易理解,我就直接贴(注意一些变量的定义是可以提到方法外面的,为了演示,我就都写在方法里面了,实际使用的时候根据情况处理就好了)。

对应于方法一:

        private async void btn_createFile_Click(object sender, RoutedEventArgs e)
{
// 创建一个文件(sample.txt); 如果存在就替换.
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile =await folder.CreateFileAsync("sample.txt",CreationCollisionOption.ReplaceExisting);
await FileIO.WriteTextAsync(sampleFile,tb_txt.Text.Trim());
} private async void btn_getFile_Click(object sender, RoutedEventArgs e)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile =await folder.GetFileAsync("sample.txt");
string text = await FileIO.ReadTextAsync(sampleFile);
showmsg(text);
} private async void showmsg(string content)
{
MessageDialog msg = new MessageDialog(content, "info");
await msg.ShowAsync();
}

对应于方法二:

       private async void btn_cerateFileBuffer_Click(object sender, RoutedEventArgs e)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile = await folder.CreateFileAsync("sample.txt", CreationCollisionOption.ReplaceExisting); var buffer = CryptographicBuffer.ConvertStringToBinary(tb_txt.Text.Trim(), BinaryStringEncoding.Utf8); await FileIO.WriteBufferAsync(sampleFile, buffer);
}
private async void btn_getFileBuffer_Click(object sender, RoutedEventArgs e)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile = await folder.GetFileAsync("sample.txt");
var buffer = await FileIO.ReadBufferAsync(sampleFile);
string text;
using (var dataReader =DataReader.FromBuffer(buffer))
{
text = dataReader.ReadString(buffer.Length);
}
showmsg(text);
}

对应于方法三:

    private async void btn_createFileStream_Click(object sender, RoutedEventArgs e)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile =await folder.CreateFileAsync("sample.txt", CreationCollisionOption.ReplaceExisting);
var stream = await sampleFile.OpenAsync(FileAccessMode.ReadWrite);
using (var outputStream = stream.GetOutputStreamAt())
{
using (var dataWriter = new DataWriter(outputStream))
{
dataWriter.WriteString(tb_txt.Text.Trim());
await dataWriter.StoreAsync();
await outputStream.FlushAsync();
}
}
stream.Dispose(); }
private async void btn_getFileStream_Click(object sender, RoutedEventArgs e)
{
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile sampleFile = await folder.GetFileAsync("sample.txt"); var stream = await sampleFile.OpenAsync(FileAccessMode.ReadWrite);
ulong size = stream.Size;
using (var inputStream = stream.GetInputStreamAt())
{
string text;
using (var dataReader = new DataReader(inputStream))
{
uint numBytesLoaded = await dataReader.LoadAsync((uint)size);
text = dataReader.ReadString(numBytesLoaded);
}
showmsg(text);
}
}

然后我们再来看一个实例:

将部分程序界面截图保存至应用程序存储,然后进行读取。还将演示如何保存至图片库。

1.涉及到操作图片库,首先也要去Package.appxmanifest中的“功能”节点中选中“图片库”。(以后不再赘述)

2.界面布局

注意grid和cgrid都是我们要截图保存的UI元素,都要给它们一个Background。(你可以试试,不给是什么情况)

    <Grid x:Name="grid"  Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="*"></RowDefinition>
<RowDefinition Height="*"></RowDefinition>
</Grid.RowDefinitions>
<Grid Margin="10" x:Name="cgrid" Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Button x:Name="btn_createImg" Content="create a picture file" HorizontalAlignment="Left" Margin="12,33,0,0" VerticalAlignment="Top" Click="btn_createImg_Click"/>
<Button x:Name="btn_getImg" Content="get a picture file" HorizontalAlignment="Left" Margin="206,33,0,0" VerticalAlignment="Top" Click="btn_getImg_Click"/>
<Image x:Name="img_original" HorizontalAlignment="Left" Margin="12,117,0,0" Source="Assets/Images/nokiagood2.jpg" Stretch="UniformToFill" VerticalAlignment="Top" Width="338"/>
<Button x:Name="btn_save" Content="save to photos" HorizontalAlignment="Left" Margin="12,80,0,0" VerticalAlignment="Top" Width="128" Click="btn_save_Click"/>
</Grid>
<Image Grid.Row="1" x:Name="img_create" HorizontalAlignment="Left" Height="217" Margin="12,20,0,0" Stretch="UniformToFill" VerticalAlignment="Top" Width="338"/>
</Grid>

3.后台代码

创建图片文件并保存至应用程序存储中。RenderTargetBitmap、BitmapEncoder类需要重点理解一下。

   private async void btn_createImg_Click(object sender, RoutedEventArgs e)
{
renderTargetBitmap = new RenderTargetBitmap();//RenderTargetBitmap类可以将可视化对象转换为位图
await renderTargetBitmap.RenderAsync(cgrid); var pixelBuffer = await renderTargetBitmap.GetPixelsAsync(); var folder = ApplicationData.Current.LocalFolder;
var file = await folder.CreateFileAsync("screenshot.png",CreationCollisionOption.ReplaceExisting); using (var stream=await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.PngEncoderId, stream);//BitmapEncoder类包含创建、编辑和保存图像的各种方法
encoder.SetPixelData(BitmapPixelFormat.Bgra8,
BitmapAlphaMode.Ignore,
(uint)renderTargetBitmap.PixelWidth,
(uint)renderTargetBitmap.PixelHeight,
DisplayInformation.GetForCurrentView().LogicalDpi,
DisplayInformation.GetForCurrentView().LogicalDpi,
pixelBuffer.ToArray()); //设置图像有关帧的像素数据
await encoder.FlushAsync();//提交和刷新图像数据
}
}

从应用程序中读取显示图片

   private async void btn_getImg_Click(object sender, RoutedEventArgs e)
{
//方法一:类似于实例一中的方法来展示图片
WriteableBitmap writeableBitmap = new WriteableBitmap(renderTargetBitmap.PixelWidth, renderTargetBitmap.PixelHeight);
var folder = ApplicationData.Current.LocalFolder;
var file = await folder.GetFileAsync("screenshot.png"); IRandomAccessStream stream = await file?.OpenAsync(FileAccessMode.Read);
await writeableBitmap.SetSourceAsync(stream);
img_create.Source = writeableBitmap; //方法二:通过应用文件的Uri方案来展示图片
//BitmapImage bitmapImage = new BitmapImage(new Uri("ms-appdata:///local/screenshot.png", UriKind.Absolute));
//img_create.Source = bitmapImage;
}

将图片保存至图片库。

   private async void btn_save_Click(object sender, RoutedEventArgs e)
{
WriteableBitmap writeableBitmap = new WriteableBitmap(renderTargetBitmap.PixelWidth, renderTargetBitmap.PixelHeight); var folder = ApplicationData.Current.LocalFolder;
var sourcefile = await folder.GetFileAsync("screenshot.png");//获取图片screenshot.png StorageFile destinationFile = await KnownFolders.CameraRoll.CreateFileAsync("screenshot.png",CreationCollisionOption.ReplaceExisting);//在图片库中的CameraRoll文件夹中创建文件
using (var sourceStream = await sourcefile.OpenReadAsync())
{
using (var sourceInputStream = sourceStream.GetInputStreamAt())
{
using (var destinationStream = await destinationFile.OpenAsync(FileAccessMode.ReadWrite))
{
using (var destinationOutputStream = destinationStream.GetOutputStreamAt())
{
await RandomAccessStream.CopyAndCloseAsync(sourceInputStream, destinationStream);//复制源流到目标流
}
}
}
}
}

4.运行测试。

Windows 10开发基础——文件、文件夹和库(一)

获得文件的属性

(msdn: https://msdn.microsoft.com/zh-cn/library/windows/apps/mt186454.aspx )

获取文件的*属性(这些属性包括文件属性、内容类型、创建日期、显示名称和文件类型等。)

StringBuilder fileProperties = new StringBuilder();
              fileProperties.AppendLine("File name: " + file.Name);
              fileProperties.AppendLine("File type: " + file.FileType);

获取文件的基本属性

多数基本属性都是通过先调用StorageFile.GetBasicPropertiesAsync()方法获得的。此方法会返回一个BasicProperties对象,该对象将定义项(文件或文件夹)的大小属性,以及上次修改项的时间。

BasicProperties basicProperties = await file.GetBasicPropertiesAsync();

string fileSize = string.Format("{0:n0}", basicProperties.Size);
              fileProperties.AppendLine("File size: " + fileSize + " bytes");
              fileProperties.AppendLine("Date modified: " + basicProperties.DateModified);

获取文件的扩展属性

扩展属性只能通过以下方法获得:将代表将要检索的属性名称的 String 对象的 IEnumerable 集合传递到BasicProperties.RetrievePropertiesAsync 方法。之后此方法会返回一个 IDictionary 集合。然后可以按名称或通过索引从这个集合中检索每个扩展属性。

   const string dateAccessedProperty = "System.DateAccessed";
const string fileOwnerProperty = "System.FileOwner"; var folder = KnownFolders.PicturesLibrary;
var query = folder.CreateFileQuery();
var files = await query.GetFilesAsync(); foreach (StorageFile file in files)
{
StringBuilder fileProperties = new StringBuilder(); var propertyNames = new List<string>();
propertyNames.Add(dateAccessedProperty);
propertyNames.Add(fileOwnerProperty); IDictionary<string, object> extraProperties = await file.Properties.RetrievePropertiesAsync(propertyNames);
var propValue = extraProperties[dateAccessedProperty];
if (propValue != null)
{
fileProperties.AppendLine("Date accessed: " + propValue);
} propValue = extraProperties[fileOwnerProperty];
if (propValue != null)
{
fileProperties.AppendLine("File owner: " + propValue);
}

太晚了,这个不准备实例了。睡觉!

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