原始代码太长,不利于理解,精简一下
// Copyright 2012 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package main
import (
"log"
"github.com/lxn/walk"
. "github.com/lxn/walk/declarative"
)
func main() {
mw := &MyMainWindow{model: NewEnvModel()}
if _, err := (MainWindow{
AssignTo: &mw.MainWindow,
Title: "Walk ListBox Example",
MinSize: Size{240, 320},
Size: Size{300, 400},
Layout: VBox{MarginsZero: true},
Children: []Widget{
ListBox{
AssignTo: &mw.lb,
Model: mw.model,
},
},
}.Run()); err != nil {
log.Fatal(err)
}
}
type MyMainWindow struct {
*walk.MainWindow
model *EnvModel
lb *walk.ListBox
}
type EnvItem struct {
name string
value string
}
type EnvModel struct {
walk.ListModelBase
items []EnvItem
}
func NewEnvModel() *EnvModel {
m := &EnvModel{items: make([]EnvItem, 3)}
m.items[0] = EnvItem{"name", "value"}
m.items[1] = EnvItem{"name", "value"}
m.items[2] = EnvItem{"name", "value"}
return m
}
func (m *EnvModel) ItemCount() int {
return len(m.items)
}
func (m *EnvModel) Value(index int) interface{} {
return m.items[index].name
}
EnvMode定义
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" processorArchitecture="*" name="SomeFunkyNameHere" type="win32"/>
<dependency>
<dependentAssembly>
<assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*"/>
</dependentAssembly>
</dependency>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
</assembly>
rsrc -manifest test.manifest -o rsrc.syso
go mod init test
go mod tidy
go build
运行