220224飞行器v1.0
using System;
namespace AeroplaneChess
{
class Program
{
//地图
static int[] Maps = new int[100];
//玩家A B坐标
static int[] playerPos = new int[2];
//玩家姓名
static string[] playerNames = new string[2];
//玩家回合标记
static bool[] Flags = new bool[2];
/// <summary>
/// 主函数
/// </summary>
/// <param name="args"></param>
static void Main(string[] args)
{
//游戏封面
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A姓名");
playerNames[0] = Console.ReadLine();
while (playerNames[0]=="")
{
Console.WriteLine("玩家A姓名不能为空,请重新输入");
playerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B姓名");
playerNames[1] = Console.ReadLine();
while (playerNames[1] == "" || playerNames[1] == playerNames[0])
{
if(playerNames[1] == "")
{
Console.WriteLine("玩家B姓名不能为空,请重新输入");
playerNames[1] = Console.ReadLine();
}
if (playerNames[1] == playerNames[0])
{
Console.WriteLine("玩家B姓名不能与玩家A相同,请重新输入");
playerNames[1] = Console.ReadLine();
}
}
#endregion
Console.Clear();//清屏
GameShow();
Console.WriteLine("{0}的飞机用A表示,{1}的士兵用B表示", playerNames[0], playerNames[1]);
//初始化地图
InitMap();
//显示棋盘
DrawMap();
//胜利界面
//游戏逻辑
while (playerPos[0] < 99 && playerPos[1] < 99)
{
if (Flags[0] == false)
{
playGame(0);
}
else
{
Flags[0] = false;
}
if(playerPos[0]>=99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}",playerNames[0],playerNames[1]);
break;
}
if(Flags[1] == false)
{
playGame(1);
}
else
{
Flags[1] = false;
}
if (playerPos[1] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", playerNames[1], playerNames[0]);
break;
}
}//while
Win();
}//mian
//
static void Win()
{
Console.WriteLine(@"
■■■ ■■
■■■■■ ■■ ■■ ■■■■■■■ ■■
■■■■■ ■■ ■■ ■■■■■ ■■
■■ ■■ ■■■■■■■■ ■■ ■■ ■■
■■ ■■ ■■■■■■■■ ■■ ■■ ■■
■■■■■■■ ■■ ■■■■■■■■ ■■ ■■
■■ ■■ ■■ ■■■■■■■■ ■■ ■■
■■ ■■ ■■■■■■ ■■■ ■■ ■■
■■■■■ ■■■■■■ ■■■■■ ■■ ■■
■■ ■■ ■■ ■■ ■■■■ ■■ ■■
■■ ■■ ■■ ■■■ ■■ ■ ■■ ■■
■■ ■■ ■■ ■ ■■ ■■
■■ ■■ ■■■■■■■■ ■■ ■■
■■ ■■■ ■■■■■■■■ ■■ ■■■
■■ ■■ ■■ ■■ ");
}
/// <summary>
/// 坐标限制
/// </summary>
static void ChangePos()
{
if(playerPos[0]<0)
{
playerPos[0] = 0;
}
if (playerPos[0] >= 99)
{
playerPos[0] = 99;
}
if (playerPos[1] < 0)
{
playerPos[1] = 0;
}
if (playerPos[1] >= 99)
{
playerPos[1] = 99;
}
}
/// <summary>
/// 玩游戏
/// </summary>
static void playGame(int playerNumber )
{
//随机数
Random r = new Random();
int rNumber = r.Next(1,7);
Console.WriteLine("{0}按任意键开始投骰子", playerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", playerNames[playerNumber], rNumber);
playerPos[playerNumber] += rNumber;
ChangePos();//如果不限制 siwtch出界限会崩溃
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", playerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}行动完了", playerNames[playerNumber]);
Console.ReadKey(true);
//玩家A可能踩到玩家B 方块 幸运轮盘 地雷 暂停 时空隧道
if (playerPos[playerNumber] == playerPos[1-playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", playerNames[playerNumber], playerNames[1- playerNumber], playerNames[1- playerNumber]);
playerPos[1- playerNumber] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[playerPos[playerNumber]])
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全", playerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2--轰炸对手", playerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择与玩家{1}交换位置", playerNames[playerNumber], playerNames[1- playerNumber]);
int temp = playerPos[playerNumber];
playerPos[playerNumber] = playerPos[1- playerNumber];
playerPos[playerNumber] = temp;
Console.WriteLine("交换完成!按下任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", playerNames[playerNumber], playerNames[1- playerNumber], playerNames[1- playerNumber]);
Console.ReadKey(true);
playerPos[1- playerNumber] -= 6;
Console.WriteLine("玩家{0}退了6格!按下任意键继续游戏", playerNames[1- playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1或者2 1--交换位置 2--轰炸对手");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退6格", playerNames[playerNumber]);
Console.ReadKey(true);
playerPos[playerNumber] -= 6;
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", playerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进十格", playerNames[playerNumber]);
Console.ReadKey(true);
playerPos[playerNumber] += 10;
break;
}//switch
}//else
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 画地图
/// </summary>
static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘◎ 地雷☆ 暂停▲ 时空隧道※");
#region 第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第一竖列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第二横行
for (int i = 64; i >=35; i--)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
#region 第二竖列
for (int i = 65; i < 70; i++)
{
Console.Write(DrawStringMap(i));
Console.WriteLine();
}
#endregion
#region 第三横行
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
Console.WriteLine();
#endregion
}
/// <summary>
/// 从画地图方法中抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
static string DrawStringMap(int i)
{
string str = "";
//如果玩家坐标相同,画一个尖括号
if (playerPos[0] == playerPos[1] && playerPos[1] == i)
{
str = "<>";
}
else if (playerPos[0] == i)
{
str = "A";
}
else if (playerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Red;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Green;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.Cyan;
str = "※";
break;
}
}
return str;
}
/// <summary>
/// 初始化棋盘
/// </summary>
static void InitMap()
{
//幸运轮盘◎1
int[] luckytuen = { 6, 23, 40, 55, 69 };
for (int i = 0; i < luckytuen.Length; i++)
{
Maps[luckytuen[i]] = 1;
}
//地雷☆2
int[] lanMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };
for (int i = 0; i < lanMine.Length; i++)
{
Maps[lanMine[i]] = 2;
}
//暂停▲3
int[] pause = { 9, 27, 60, 93 };
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
//时空隧道※4
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 画游戏头
/// </summary>
static void GameShow()
{
//背景色
//Console.BackgroundColor = ConsoleColor.Red;
//前景色 字体颜色
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("**************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("**************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("**********飞行棋**********");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("*********20220203*********");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("************肖******V1.0**");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("**************************");
}
}
}