头文件:game.h
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2 //11*11,在头文件定义需要频繁修改的变量
#define EASY_count 5 //定义雷数
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS],int row, int col);//此处数组char board[ROWS] [COLS],形参需要根据传过来的类型书写,虽然只需打印9*9,但也是用ROWS COLS
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
源文件:game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int j = 0;
int i = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i); //打印列号
}
printf("\n");
for (i = 1; i <= row; i++) //只需打印9*9,所以i从一开始,row结束。
{
printf("%d ", i); //打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_count;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y) //排查周围雷的个数
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y - 1] - 8 * '0';
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0; //记录排除雷的个数
while (win<row*col - EASY_count)
{
printf("请输入排查雷的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col) //判断坐标合法性
{
//坐标合法
if (mine[x][y] == '1') //踩雷
{
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else //不是雷
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0'; //count为整形,加个字符0即可变为字符填入数组
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
if (win == row*col - EASY_count)
{
printf("恭喜你排雷成功\n");
DisplayBoard(mine, row, col);
}
}
源文件:test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu() //游戏开始页面打印
{
printf("****************\n");
printf("******1.start***\n");
printf("******0.exit****\n");
printf("****************\n");
}
void game() //字符'1'为雷,0为非雷,'*'为未知
{
//雷的信息存储
//1、布置好的雷的信息,游戏中不展示(打印)
char mine[ROWS][COLS] = { 0 }; //初始化11*11,9*9的格子中判断附近八个格子是否雷时,边缘格子两边没有格子不统一,则再周围加上一圈非雷'0'即可统一判断方法
//2、排查出雷的信息,作为游戏界面,需要打印
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS, '0'); //要初始化11*11格子,而之后打印和布置雷只需用到9*9即可
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//扫雷
FindMine(mine, show, ROW, COL);
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}