react网站实战入门教程有一个游戏,供大家熟悉react知识。游戏的基本功能如下。
- tic-tac-toe(三连棋)游戏的所有功能
- 能够判定玩家何时获胜
- 能够记录游戏进程
- 允许玩家查看游戏的历史记录,也可以查看任意一个历史版本的游戏棋盘状态
react网址:https://zh-hans.reactjs.org/tutorial/tutorial.html#why-immutability-is-important
文后附有几个改进游戏的想法,但是没有看到相关后续代码。
- 在游戏历史记录列表显示每一步棋的坐标,格式为 (列号, 行号)。
- 在历史记录列表中加粗显示当前选择的项目。
- 使用两个循环来渲染出棋盘的格子,而不是在代码里写死(hardcode)。
- 添加一个可以升序或降序显示历史记录的按钮。
- 每当有人获胜时,高亮显示连成一线的 3 颗棋子。
- 当无人获胜时,显示一个平局的消息。
因此根据上述官网的改进功能提示,完善了一下游戏功能。沿用官网基本代码,简单修改,如下所示:
import React from "react";
import ReactDOM from "react-dom";
import "./index.css";
function Square(props) {
const { onClick, colored } = props;
return (
<button
className="square"
onClick={onClick}
style={{ backgroundColor: colored ? "yellow" : "" }}
>
{props.value}
</button>
);
}
class Board extends React.Component {
renderSquare(i) {
const { winnerSquares, squares, onClick } = this.props;
return (
<Square
value={squares[i]}
onClick={() => onClick(i)}
key={i}
colored={winnerSquares.indexOf(i) > -1 ? true : false}
/>
);
}
renderCheckerboard = (numbers) =>
numbers.map((item, index) => {
if (Array.isArray(item)) {
return (
<div key={index} className="board-row">
{this.renderCheckerboard(item)}
</div>
);
} else {
return this.renderSquare(item);
}
});
render() {
const numbers = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
];
return <div>{this.renderCheckerboard(numbers)}</div>;
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [
{
squares: Array(9).fill(null),
coordinate: [0, 0],
},
],
xIsNext: true,
stepNumber: 0,
ascend: true,
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares).length > 0 || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{ squares: squares, coordinate: [Math.floor(i / 3) + 1, (i % 3) + 1] },
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: step % 2 === 0,
});
}
// 排序
sort() {
const { ascend } = this.state;
this.setState({
ascend: !ascend,
});
}
render() {
const { stepNumber, ascend, history } = this.state;
const current = history[this.state.stepNumber];
const winnerSquares = calculateWinner(current.squares);
let winner = "";
if (winnerSquares.length > 0) {
winner = current.squares[winnerSquares[0]];
}
const moves = history.map((step, move) => {
let desc = move ? "go to move #" + move : "go to game start";
if (move > 0) {
desc += ", (" + step.coordinate[1] + ", " + step.coordinate[0] + ")";
}
return (
<li key={move}>
<button
onClick={() => this.jumpTo(move)}
style={{ fontWeight: stepNumber === move ? "bold" : "" }}
>
{desc}
</button>
</li>
);
});
let status;
if (winner) {
status = <span style={{ color: "red" }}>{"winner: " + winner}</span>;
} else {
if (stepNumber > 8) {
status = <span style={{ color: "red" }}>平局</span>;
} else {
status = "next player: " + (this.state.xIsNext ? "X" : "O");
}
}
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
winnerSquares={winnerSquares}
/>
</div>
<div className="game-info">
<div>{status}</div>
<div>
<span>排列:</span>
<button onClick={() => this.sort()}>
{ascend ? "升序" : "降序"}
</button>
</div>
<ol reversed={ascend ? false : true}>
{ascend ? moves : moves.reverse()}
</ol>
</div>
</div>
);
}
}
// ========================================
ReactDOM.render(<Game />, document.getElementById("root"));
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return lines[i];
}
}
return [];
}
界面显示如下:
代码地址:https://gitee.com/themerz/tic-tac-toe