参考:https://www.it610.com/article/1305219586412548096.htm
参考:https://www.zhihu.com/question/41879088?sort=created
修改Camera的Viewport Rect即可
通过脚本修改,在绑定的CameraController中改
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour {
private Camera camera_Main;
private GameObject camera_1;
private GameObject camera_2;
private GameObject camera_3;
void Start()
{
camera_Main = transform.Find("Main Camera").GetComponent<Camera>();
camera_1 = GameObject.Find("Camera1");
camera_1.SetActive(true);
camera_2 = GameObject.Find("Camera2");
camera_2.SetActive(true);
camera_3 = GameObject.Find("Camera3");
camera_3.SetActive(true);
camera_Main.rect = new Rect(camera_Main.rect.x, camera_Main.rect.y, 0.8f, 0.5f);
//Camera mainCamera = Camera.main;
//mainCamera.rect = new Rect(mainCamera.rect.x, mainCamera.rect.y, mainCamera.pixelWidth, 0.5f);
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Alpha1))
{
//camera_Main.SetActive(true);
camera_1.SetActive(false);
camera_2.SetActive(false);
camera_3.SetActive(false);
}
if (Input.GetKey(KeyCode.Alpha2))
{
//camera_Main.SetActive(false);
camera_1.SetActive(true);
camera_2.SetActive(false);
camera_3.SetActive(false);
}
if (Input.GetKey(KeyCode.Alpha3))
{
//camera_Main.SetActive(false);
camera_1.SetActive(false);
camera_2.SetActive(true);
camera_3.SetActive(false);
}
if (Input.GetKey(KeyCode.Alpha4))
{
//camera_Main.SetActive(false);
camera_1.SetActive(false);
camera_2.SetActive(false);
camera_3.SetActive(true);
}
}
}
效果如下: