三子棋:3×3的格子
这是我的三子棋界面
选择1进入选择难度,选择2退出
选择难度:
1.初级:电脑随便放棋子
2.中级:电脑会堵你的棋子,但是他不会主动去赢
3.高级:电脑攻无不克,你无论怎样玩,电脑不会输。
下面是棋盘图片:
实现思想:
写入两个menu()函数(显示菜单)
void menu(){
printf("##############################\n");
printf("## 欢迎来到我的三子棋游戏室 ##\n");
printf("##############################\n");
printf("## 1.Paly 2.Exit ##\n");
printf("##############################\n");
printf("Please Enter Select:>");
}
void menu2(){
printf("##############################\n");
printf("####### 请选择电脑级别 #######\n");
printf("##############################\n");
printf("######### 1.初级电脑 #########\n");
printf("######### 2.中级电脑 #########\n");
printf("######### 3.高级电脑 #########\n");
printf("##############################\n");
printf("Please Enter Select:>");
}
宏定义:
#define ROW 3 //行
#define COL 3 //列
#define BLACK_PIECE ‘X’ //黑旗
#define WHITE_PIECE ‘O’ //白棋
1.main函数里面显示第一个菜单,让玩家第一次选择是否进入游戏or退出
2.再嵌套一个选择,显示第二个难度菜单,让玩家选择难度,然后写一个game(带参数)函数,带一个参数区分低级,中级,高级难度。
3.先初始化棋盘,然后再来一个无线循环,循环语句:人走一步棋子,判断有没有胜利或平局,再电脑走一步棋子,再判断有没有胜利或平局,直到有人胜利或者平局出现,break,结束无线循环
game(带参数)函数里面,再调用:
void game(int choose); //choose来判断玩家选择难度
void game(int choose){
int count = 1; //让电脑第一步占领4个角其中一个,那样困难电脑攻无不克
char board[ROW][COL];
InitBoard(board,ROW,COL); //初始化棋盘
char result = 'N'; //判断是否有人胜利
srand((unsigned long)time(NULL)); //随机数种子
while (1){
showBoard(board, ROW, COL); //给玩家看到面板
//人走一步
int type=playerMove(board, ROW, COL);
if (1 == type){
printf("您输入的坐标有误,请重新输入!\n");
continue;
}
else if(2==type){
printf("您输入的坐标已经被占用了,请重新输入!\n");
continue;
}
else{
printf("Player ... Done!\n");
}
result = JudgeResult(board, ROW, COL);//判定结果
if (result != 'N'){
break;
}
//根据玩家选择的难度,电脑分别走出一步
if (choose == 1){
//初级电脑走一步
ComputerMove(board, ROW, COL);
}
else if (choose == 2){
//中级电脑走一步
middleComputerMove(board, ROW, COL);
}
else if (choose == 3){
//高级电脑走一步
if (count == 1){
//高级电脑第一步要占领四个角其中一个
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
count++;
}
else if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
count++;
}
else if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
count++;
}
else{
board[2][2] = WHITE_PIECE;
count++;
}
}
else{
seniorComputerMove(board, ROW, COL);
}
}
else{
printf("buf"); //出现bug
}
result = JudgeResult(board, ROW, COL);//判定结果
if (result != 'N'){
break;
}
}
showBoard(board, ROW, COL); //给玩家看到面板
//赢了or输了or平局
switch (result){
case 'E':
printf("恭喜你,你和电脑打了一个平手!\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了!\n");
break;
case WHITE_PIECE:
printf("You Lost,电脑赢了!\n");
break;
default:
printf("出现bug\n");
//bug!
break;
}
//printf("%c\n", result);
}
void InitBoard(char board[][COL],int row,int col); //初始化棋盘
//初始化棋盘
void InitBoard(char board[][COL], int row, int col){
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
void showBoard(char board[][COL], int row, int col); //给玩家看到面板
//显示棋盘面板
void showBoard(char board[][COL], int row, int col){
printf(" | 1 | 2 | 3 |\n");
for (int i=1; i<=row; i++){
printf("----------------\n");
printf(" %d | %c | %c | %c |\n", i, board[i-1][0], board[i-1][1], board[i-1][2]);
}
printf("----------------\n");
}
int playerMove(char board[][COL], int row, int col); //人走一步
//人走一步
int playerMove(char board[][COL], int row, int col){
int x = 0;
int y = 0;
printf("Pllease Enter Your Pos<x, y># ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
if (board[x - 1][y - 1] != ' '){
return 2; //用户坐标被占了
}
board[x - 1][y - 1] = BLACK_PIECE; //把旗子添加到棋盘中
return 0;
}
return 1; //用户输入坐标有误
}
void ComputerMove(char board[][COL], int row, int col); //初级电脑走一步
//初级电脑走一步
void ComputerMove(char board[][COL], int row, int col){
while (1){
int i = rand() % row; // 0-2之间
int j = rand() % col; // 0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
void middleComputerMove(char board[][COL], int row, int col);//中级电脑走一步
//中级电脑走一步
void middleComputerMove(char board[][COL], int row, int col){
//算法判断,如果要堵住玩家,立即堵住玩家,返回1,如果不需要,就随机放一颗
int flag = algorithm(board, ROW, COL,0);
//先让电脑判断,有没有哪一行或列或对角线是有两颗BLACK_PIECE,如果有,返回1,如果没有,就返回-1,便在那一行或列或对角线堵住。
if (flag){
}
while (!flag){
int i = rand() % row; //0-2之间
int j = rand() % col; //0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
void seniorComputerMove(char board[][COL], int row, int col);//高级电脑走一步
//高级电脑走一步
void seniorComputerMove(char board[][COL], int row, int col){
//算法判断,先判断自己能否获胜,再判断是否需要堵住玩家,立即堵住玩家,返回1,如果不需要,就随机放一颗
int flag = algorithm(board, ROW, COL, 1);
//先让电脑判断,有没有哪一行或列或对角线是有两颗BLACK_PIECE,如果有,返回1,如果没有,就返回-1,便在那一行或列或对角线堵住。
if (flag){
}
while (!flag){
int i = rand() % row; //0-2之间
int j = rand() % col; //0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
int algorithm(char board[][COL], int row, int col);//算法判断
//算法判断
//difference区分中级和高级电脑
int algorithm(char board[][COL], int row, int col, int difference){
if (difference){
//先要判断自己能否获胜
//判断行
for (int i = 0; i < 3; i++){
if (board[i][0] == WHITE_PIECE && board[i][1] == WHITE_PIECE){
if (board[i][2] == ' '){
board[i][2] = WHITE_PIECE;
return 1;
}
}
else if (board[i][0] == WHITE_PIECE && board[i][2] == WHITE_PIECE){
if (board[i][1] == ' '){
board[i][1] = WHITE_PIECE;
return 1;
}
}
else if (board[i][1] == WHITE_PIECE && board[i][2] == WHITE_PIECE){
if (board[i][0] == ' '){
board[i][0] = WHITE_PIECE;
return 1;
}
}
}
//判断列
for (int i = 0; i < 3; i++){
if (board[0][i] == WHITE_PIECE && board[1][i] == WHITE_PIECE){
if (board[2][i] == ' '){
board[2][i] = WHITE_PIECE;
return 1;
}
}
else if (board[0][i] == WHITE_PIECE && board[2][i] == WHITE_PIECE){
if (board[1][i] == ' '){
board[1][i] = WHITE_PIECE;
return 1;
}
}
else if (board[1][i] == WHITE_PIECE && board[2][i] == WHITE_PIECE){
if (board[0][i] == ' '){
board[0][i] = WHITE_PIECE;
return 1;
}
}
}
//判断对角线
if (board[0][0] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[2][2] == ' '){
board[2][2] = WHITE_PIECE;
return 1;
}
}
else if (board[0][0] == WHITE_PIECE&&board[2][2] == WHITE_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[1][1] == WHITE_PIECE&&board[2][2] == WHITE_PIECE){
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
return 1;
}
}
//判断对角线
if (board[0][2] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
return 1;
}
}
else if (board[0][2] == WHITE_PIECE&&board[2][0] == WHITE_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[2][0] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
return 1;
}
}
}
//如果是高级机器人,判断自己不能获胜后,再判断自己是否需要堵住玩家
//判断行
for (int i = 0; i < 3; i++){
if (board[i][0] == BLACK_PIECE && board[i][1] == BLACK_PIECE){
if (board[i][2] == ' '){
board[i][2] = WHITE_PIECE;
return 1;
}
}
else if (board[i][0] == BLACK_PIECE && board[i][2] == BLACK_PIECE){
if (board[i][1] == ' '){
board[i][1] = WHITE_PIECE;
return 1;
}
}
else if (board[i][1] == BLACK_PIECE && board[i][2] == BLACK_PIECE){
if (board[i][0] == ' '){
board[i][0] = WHITE_PIECE;
return 1;
}
}
}
//判断列
for (int i = 0; i < 3; i++){
if (board[0][i] == BLACK_PIECE && board[1][i] == BLACK_PIECE){
if (board[2][i] == ' '){
board[2][i] = WHITE_PIECE;
return 1;
}
}
else if (board[0][i] == BLACK_PIECE && board[2][i] == BLACK_PIECE){
if (board[1][i] == ' '){
board[1][i] = WHITE_PIECE;
return 1;
}
}
else if (board[1][i] == BLACK_PIECE && board[2][i] == BLACK_PIECE){
if (board[0][i] == ' '){
board[0][i] = WHITE_PIECE;
return 1;
}
}
}
//判断对角线
if (board[0][0] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[2][2] == ' '){
board[2][2] = WHITE_PIECE;
return 1;
}
}
else if (board[0][0] == BLACK_PIECE&&board[2][2] == BLACK_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[1][1] == BLACK_PIECE&&board[2][2] == BLACK_PIECE){
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
return 1;
}
}
//判断对角线
if (board[0][2] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
return 1;
}
}
else if (board[0][2] == BLACK_PIECE&&board[2][0] == BLACK_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[2][0] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
return 1;
}
}
//如果行列对角线都不满足,返回0,就随机找值
return 0;
}
char JudgeResult(char board[][COL], int row, int col); //判断有没有胜利
//用户赢了 BLACK_PIECE '×'
//电脑赢了 WHITE_PIECE '○'
//平局 'E'
//都没赢,继续 'N'
char JudgeResult(char board[][COL], int row, int col){
//判断行是否相等
for (int i = 0; i < row; i++){
if (board[i][0]!=' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2]){
return board[i][0];
}
}
//判断列是否相等
for (int i = 0; i < col; i++){
if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i]){
return board[0][i];
}
}
//判断对角线是否相等
if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2]){
return board[0][0];
}
if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0]){
return board[0][2];
}
//判断是否没有结果
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == ' '){
return 'N';
}
}
}
return 'E';
}
下面是源代码:
头文件:chess.h
#ifndef _CHESS_H_
#define _CHESS_H_
#include<stdio.h>
#include<windows.h>
#include<stdlib.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3 //行
#define COL 3 //列
#define BLACK_PIECE 'X' //黑旗
#define WHITE_PIECE 'O' //白棋
void game(int choose); //choose来判断玩家选择难度
void InitBoard(char board[][COL],int row,int col); //初始化棋盘
void showBoard(char board[][COL], int row, int col); //给玩家看到面板
int playerMove(char board[][COL], int row, int col); //人走一步
void ComputerMove(char board[][COL], int row, int col); //初级电脑走一步
void middleComputerMove(char board[][COL], int row, int col);//中级电脑走一步
void seniorComputerMove(char board[][COL], int row, int col);//高级电脑走一步
int algorithm(char board[][COL], int row, int col);//算法判断
char JudgeResult(char board[][COL], int row, int col); //判断有没有胜利
#endif
源文件:chess.c
#include "chess.h"
//初始化棋盘
void InitBoard(char board[][COL], int row, int col){
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
//人走一步
int playerMove(char board[][COL], int row, int col){
int x = 0;
int y = 0;
printf("Pllease Enter Your Pos<x, y># ");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= 3 && y >= 1 && y <= 3){
if (board[x - 1][y - 1] != ' '){
return 2; //用户坐标被占了
}
board[x - 1][y - 1] = BLACK_PIECE; //把旗子添加到棋盘中
return 0;
}
return 1; //用户输入坐标有误
}
//显示棋盘面板
void showBoard(char board[][COL], int row, int col){
printf(" | 1 | 2 | 3 |\n");
for (int i=1; i<=row; i++){
printf("----------------\n");
printf(" %d | %c | %c | %c |\n", i, board[i-1][0], board[i-1][1], board[i-1][2]);
}
printf("----------------\n");
}
//用户赢了 BLACK_PIECE '×'
//电脑赢了 WHITE_PIECE '○'
//平局 'E'
//都没赢,继续 'N'
char JudgeResult(char board[][COL], int row, int col){
//判断行是否相等
for (int i = 0; i < row; i++){
if (board[i][0]!=' ' && board[i][0] == board[i][1] && board[i][1] == board[i][2]){
return board[i][0];
}
}
//判断列是否相等
for (int i = 0; i < col; i++){
if (board[0][i] != ' ' && board[0][i] == board[1][i] && board[1][i] == board[2][i]){
return board[0][i];
}
}
//判断对角线是否相等
if (board[0][0] != ' ' && board[0][0] == board[1][1] && board[1][1] == board[2][2]){
return board[0][0];
}
if (board[0][2] != ' ' && board[0][2] == board[1][1] && board[1][1] == board[2][0]){
return board[0][2];
}
//判断是否没有结果
for (int i = 0; i < row; i++){
for (int j = 0; j < col; j++){
if (board[i][j] == ' '){
return 'N';
}
}
}
return 'E';
}
//初级电脑走一步
void ComputerMove(char board[][COL], int row, int col){
while (1){
int i = rand() % row; // 0-2之间
int j = rand() % col; // 0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
//算法判断
//difference区分中级和高级电脑
int algorithm(char board[][COL], int row, int col, int difference){
if (difference){
//先要判断自己能否获胜
//判断行
for (int i = 0; i < 3; i++){
if (board[i][0] == WHITE_PIECE && board[i][1] == WHITE_PIECE){
if (board[i][2] == ' '){
board[i][2] = WHITE_PIECE;
return 1;
}
}
else if (board[i][0] == WHITE_PIECE && board[i][2] == WHITE_PIECE){
if (board[i][1] == ' '){
board[i][1] = WHITE_PIECE;
return 1;
}
}
else if (board[i][1] == WHITE_PIECE && board[i][2] == WHITE_PIECE){
if (board[i][0] == ' '){
board[i][0] = WHITE_PIECE;
return 1;
}
}
}
//判断列
for (int i = 0; i < 3; i++){
if (board[0][i] == WHITE_PIECE && board[1][i] == WHITE_PIECE){
if (board[2][i] == ' '){
board[2][i] = WHITE_PIECE;
return 1;
}
}
else if (board[0][i] == WHITE_PIECE && board[2][i] == WHITE_PIECE){
if (board[1][i] == ' '){
board[1][i] = WHITE_PIECE;
return 1;
}
}
else if (board[1][i] == WHITE_PIECE && board[2][i] == WHITE_PIECE){
if (board[0][i] == ' '){
board[0][i] = WHITE_PIECE;
return 1;
}
}
}
//判断对角线
if (board[0][0] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[2][2] == ' '){
board[2][2] = WHITE_PIECE;
return 1;
}
}
else if (board[0][0] == WHITE_PIECE&&board[2][2] == WHITE_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[1][1] == WHITE_PIECE&&board[2][2] == WHITE_PIECE){
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
return 1;
}
}
//判断对角线
if (board[0][2] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
return 1;
}
}
else if (board[0][2] == WHITE_PIECE&&board[2][0] == WHITE_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[2][0] == WHITE_PIECE&&board[1][1] == WHITE_PIECE){
if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
return 1;
}
}
}
//如果是高级机器人,判断自己不能获胜后,再判断自己是否需要堵住玩家
//判断行
for (int i = 0; i < 3; i++){
if (board[i][0] == BLACK_PIECE && board[i][1] == BLACK_PIECE){
if (board[i][2] == ' '){
board[i][2] = WHITE_PIECE;
return 1;
}
}
else if (board[i][0] == BLACK_PIECE && board[i][2] == BLACK_PIECE){
if (board[i][1] == ' '){
board[i][1] = WHITE_PIECE;
return 1;
}
}
else if (board[i][1] == BLACK_PIECE && board[i][2] == BLACK_PIECE){
if (board[i][0] == ' '){
board[i][0] = WHITE_PIECE;
return 1;
}
}
}
//判断列
for (int i = 0; i < 3; i++){
if (board[0][i] == BLACK_PIECE && board[1][i] == BLACK_PIECE){
if (board[2][i] == ' '){
board[2][i] = WHITE_PIECE;
return 1;
}
}
else if (board[0][i] == BLACK_PIECE && board[2][i] == BLACK_PIECE){
if (board[1][i] == ' '){
board[1][i] = WHITE_PIECE;
return 1;
}
}
else if (board[1][i] == BLACK_PIECE && board[2][i] == BLACK_PIECE){
if (board[0][i] == ' '){
board[0][i] = WHITE_PIECE;
return 1;
}
}
}
//判断对角线
if (board[0][0] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[2][2] == ' '){
board[2][2] = WHITE_PIECE;
return 1;
}
}
else if (board[0][0] == BLACK_PIECE&&board[2][2] == BLACK_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[1][1] == BLACK_PIECE&&board[2][2] == BLACK_PIECE){
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
return 1;
}
}
//判断对角线
if (board[0][2] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
return 1;
}
}
else if (board[0][2] == BLACK_PIECE&&board[2][0] == BLACK_PIECE){
if (board[1][1] == ' '){
board[1][1] = WHITE_PIECE;
return 1;
}
}
else if (board[2][0] == BLACK_PIECE&&board[1][1] == BLACK_PIECE){
if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
return 1;
}
}
//如果行列对角线都不满足,返回0,就随机找值
return 0;
}
//中级电脑走一步
void middleComputerMove(char board[][COL], int row, int col){
//算法判断,如果要堵住玩家,立即堵住玩家,返回1,如果不需要,就随机放一颗
int flag = algorithm(board, ROW, COL,0);
//先让电脑判断,有没有哪一行或列或对角线是有两颗BLACK_PIECE,如果有,返回1,如果没有,就返回-1,便在那一行或列或对角线堵住。
if (flag){
}
while (!flag){
int i = rand() % row; //0-2之间
int j = rand() % col; //0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
//高级电脑走一步
void seniorComputerMove(char board[][COL], int row, int col){
//算法判断,先判断自己能否获胜,再判断是否需要堵住玩家,立即堵住玩家,返回1,如果不需要,就随机放一颗
int flag = algorithm(board, ROW, COL, 1);
//先让电脑判断,有没有哪一行或列或对角线是有两颗BLACK_PIECE,如果有,返回1,如果没有,就返回-1,便在那一行或列或对角线堵住。
if (flag){
}
while (!flag){
int i = rand() % row; //0-2之间
int j = rand() % col; //0-2之间
if (board[i][j] == ' '){
board[i][j] = WHITE_PIECE;
break;
}
}
printf("Computer ... Done\n");
Sleep(1000);
}
void game(int choose){
int count = 1; //让电脑第一步占领4个角其中一个,那样困难电脑攻无不克
char board[ROW][COL];
InitBoard(board,ROW,COL); //初始化棋盘
char result = 'N'; //判断是否有人胜利
srand((unsigned long)time(NULL)); //随机数种子
while (1){
showBoard(board, ROW, COL); //给玩家看到面板
//人走一步
int type=playerMove(board, ROW, COL);
if (1 == type){
printf("您输入的坐标有误,请重新输入!\n");
continue;
}
else if(2==type){
printf("您输入的坐标已经被占用了,请重新输入!\n");
continue;
}
else{
printf("Player ... Done!\n");
}
result = JudgeResult(board, ROW, COL);//判定结果
if (result != 'N'){
break;
}
//根据玩家选择的难度,电脑分别走出一步
if (choose == 1){
//初级电脑走一步
ComputerMove(board, ROW, COL);
}
else if (choose == 2){
//中级电脑走一步
middleComputerMove(board, ROW, COL);
}
else if (choose == 3){
//高级电脑走一步
if (count == 1){
//高级电脑第一步要占领四个角其中一个
if (board[0][0] == ' '){
board[0][0] = WHITE_PIECE;
count++;
}
else if (board[0][2] == ' '){
board[0][2] = WHITE_PIECE;
count++;
}
else if (board[2][0] == ' '){
board[2][0] = WHITE_PIECE;
count++;
}
else{
board[2][2] = WHITE_PIECE;
count++;
}
}
else{
seniorComputerMove(board, ROW, COL);
}
}
else{
printf("buf"); //出现bug
}
result = JudgeResult(board, ROW, COL);//判定结果
if (result != 'N'){
break;
}
}
showBoard(board, ROW, COL); //给玩家看到面板
//赢了or输了or平局
switch (result){
case 'E':
printf("恭喜你,你和电脑打了一个平手!\n");
break;
case BLACK_PIECE:
printf("恭喜你,你赢了!\n");
break;
case WHITE_PIECE:
printf("You Lost,电脑赢了!\n");
break;
default:
printf("出现bug\n");
//bug!
break;
}
//printf("%c\n", result);
}
源文件:main.c
#include "chess.h"
void menu(){
printf("##############################\n");
printf("## 欢迎来到我的三子棋游戏室 ##\n");
printf("##############################\n");
printf("## 1.Paly 2.Exit ##\n");
printf("##############################\n");
printf("Please Enter Select:>");
}
void menu2(){
printf("##############################\n");
printf("####### 请选择电脑级别 #######\n");
printf("##############################\n");
printf("######### 1.初级电脑 #########\n");
printf("######### 2.中级电脑 #########\n");
printf("######### 3.高级电脑 #########\n");
printf("##############################\n");
printf("Please Enter Select:>");
}
int main(){
int quit = 0;
while (!quit){
int select = 0;
menu();
scanf("%d", &select);
switch (select){//选择是否玩游戏
case 1:
system("cls");//清屏操作
while (1){ //循环里面,只有选择正确了,才会break。
menu2();
int choose = 0;//选择高级or初级电脑
scanf("%d", &choose);
if (choose == 1 || choose == 2||choose==3){ //判断玩家是否选择正确,如果不正确重新选择
game(choose);
break;
}
else{
system("cls");
printf("您输入有误,请重新输入!!!\n");
Sleep(1000);
}
}
break;
case 2:
quit = 1;
break;
default:
system("cls");
printf("Enter Error!\n");
//printf("请重新选择!!!!!\n");
break;
}
}
system("pause");
}