Cesium获取鼠标点击位置(PickPosition)解决viewer.scene.pickPosition(e.position)不准的问题

一、Cesium4种获取鼠标点击位置

原文地址:Cesium获取鼠标点击位置

1.获取鼠标点的对应椭球面位置:世界坐标(Cartesian3)

通过 viewer.scene.camera.pickEllipsoid(movement.position, ellipsoid)获取,可以获取当前点击视线与椭球面相交处的坐标,其中ellipsoid是当前地球使用的椭球对象:viewer.scene.globe.ellipsoid。

var viewer = new Cesium.Viewer('cesiumContainer');
 
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (movement) {
     var position = viewer.scene.camera.pickEllipsoid(movement.position, viewer.scene.globe.ellipsoid);
     console.log(position);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
2.获取加载地形后对应的经纬度和高程:地标坐标

通过viewer.scene.globe.pick(ray, scene)获取,可以获取点击处地球表面的世界坐标,不包括模型、倾斜摄影表面。其中ray=viewer.camera.getPickRay(movement.position)。

var viewer = new Cesium.Viewer('cesiumContainer');
 
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (movement) {
     var ray=viewer.camera.getPickRay(movement.position);
     var position = viewer.scene.globe.pick(ray, viewer.scene);
     console.log(position);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
3.获取倾斜摄影或模型点击处的坐标:场景坐标

通过viewer.scene.pickPosition(movement.position)获取,根据窗口坐标,从场景的深度缓冲区中拾取相应的位置,返回笛卡尔坐标。

var viewer = new Cesium.Viewer('cesiumContainer');
 
var handler = new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (movement) {
     var position = viewer.scene.pickPosition(movement.position);
     console.log(position);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);
4.获取点击处屏幕坐标 :屏幕坐标(鼠标点击位置距离canvas左上角的像素值)
var viewer = new Cesium.Viewer('cesiumContainer');
 
var handler= new Cesium.ScreenSpaceEventHandler(viewer.scene.canvas);
handler.setInputAction(function (movement) {
     console.log(movement.position);
}, Cesium.ScreenSpaceEventType.LEFT_CLICK);

二、解决viewer.scene.pickPosition(e.position)在没有3dTile模型下的笛卡尔坐标不准问题。

解决方法:viewer.scene.globe.depthTestAgainstTerrain = true; //默认为false

参考博客:Cesium的拾取问题总结

别人的试验结论:

  1. globe.pick的结果相对稳定准确,不论地形深度检测开启与否,不论加载的是默认地形还是别的地形数据;
  2. scene.pickPosition只有在开启地形深度检测,且不使用默认地形时是准确的。
    注意点:
  3. globe.pick只能求交地形; 2. scene.pickPosition不仅可以求交地形,还可以求交除地形以外其他所有写深度的物体。
    所以使用时可以二者结合来使用。
var viewer = new Cesium.Viewer('cesiumContainer', {
    selectionIndicator : false,
    infoBox : false,
    // 注释时相当于使用默认地形,解开注释相当于使用全球地形
    //terrainProvider: Cesium.createWorldTerrain()
});
 
// 深度开启或关闭
viewer.scene.globe.depthTestAgainstTerrain = true; 
 
var scene = viewer.scene;
if (!scene.pickPositionSupported) {
    console.log('This browser does not support pickPosition.');
}
 
var handler;
 
Sandcastle.addToolbarButton('Pick position', function() {
    var modelEntity = viewer.entities.add({
        name : 'milktruck',
        position : Cesium.Cartesian3.fromDegrees(-123.0744619, 44.0503706),
        model : {
            uri : '../../SampleData/models/CesiumMilkTruck/CesiumMilkTruck-kmc.gltf'
        }
    });
    viewer.zoomTo(modelEntity);
 
    var labelEntity = viewer.entities.add({
        label : {
            show : false,
            showBackground : true,
            font : '14px monospace',
            horizontalOrigin : Cesium.HorizontalOrigin.LEFT,
            verticalOrigin : Cesium.VerticalOrigin.TOP,
            pixelOffset : new Cesium.Cartesian2(15, 0)
        }
    });
 
    var tempRay = new Cesium.Ray();
    var tempPos = new Cesium.Cartesian3();
 
    // Mouse over the globe to see the cartographic position
    handler = new Cesium.ScreenSpaceEventHandler(scene.canvas);
    handler.setInputAction(function(movement) {
 
        var foundPosition = false;
 
        var scene = viewer.scene;
        if (scene.mode !== Cesium.SceneMode.MORPHING) {
            //var pickedObject = scene.pick(movement.endPosition);
            if (true) {
                labelEntity.label.text = '';
 
                var cartesian = viewer.scene.pickPosition(movement.endPosition);
 
                if (Cesium.defined(cartesian)) {
                    var cartographic = Cesium.Cartographic.fromCartesian(cartesian);
                    var longitudeString = Cesium.Math.toDegrees(cartographic.longitude).toFixed(2);
                    var latitudeString = Cesium.Math.toDegrees(cartographic.latitude).toFixed(2);
                    var heightString = cartographic.height.toFixed(2);
 
                    labelEntity.label.text +=
                        'Lon: ' + ('   ' + longitudeString).slice(-7) + '\u00B0' +
                        '\nLat: ' + ('   ' + latitudeString).slice(-7) + '\u00B0' +
                        '\nAlt: ' + ('   ' + heightString).slice(-7) + 'm';        
                }
 
                var ray = scene.camera.getPickRay(movement.endPosition, tempRay);
                var cartesian2 = scene.globe.pick(ray, scene, tempPos);
 
                if (Cesium.defined(cartesian2)) {
                    var cartographic2 = Cesium.Cartographic.fromCartesian(cartesian2);
                    var longitudeString2 = Cesium.Math.toDegrees(cartographic2.longitude).toFixed(2);
                    var latitudeString2 = Cesium.Math.toDegrees(cartographic2.latitude).toFixed(2);
                    var heightString2 = cartographic2.height.toFixed(2);
 
                    labelEntity.label.text += 
                        '\nLon2: ' + ('   ' + longitudeString2).slice(-7) + '\u00B0' +
                        '\nLat2: ' + ('   ' + latitudeString2).slice(-7) + '\u00B0' +
                        '\nAlt2: ' + ('   ' + heightString2).slice(-7) + 'm';           
                }
 
                if (cartesian || cartesian2) {
                    labelEntity.position = cartesian || cartesian2;
                    labelEntity.label.show = true;  
 
                    labelEntity.label.eyeOffset = new Cesium.Cartesian3(0.0, 0.0, 0);
                    labelEntity.label.disableDepthTestDistance  = Number.POSITIVE_INFINITY;
 
                    foundPosition = true;            
                }
            }
        }
 
        if (!foundPosition) {
            labelEntity.label.show = false;
        }
    }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
});
 
Sandcastle.reset = function() {
    viewer.entities.removeAll();
    handler = handler && handler.destroy();
};
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