unity一个按钮实现开和关

using System.Collections;
using System.Collections.Generic;
using UnityEngine; public class ButtonCll : MonoBehaviour {
private int countint = ;
public GameObject Seting;
private bool count = true;
// Use this for initialization
void Start () { } // Update is called once per frame
void Update () {
// *******************************************第一种方法******************************************
//每次点击来判断它的奇偶性
if (Input .GetKeyUp (KeyCode.KeypadEnter))
{ countint++;
if (countint %==)
{
Seting.SetActive(false);
}
else
{
Seting.SetActive(true);
}
}
// *******************************************第二种方法******************************************
if (Input .GetKeyDown (KeyCode .KeypadEnter ))
{
count = !count;
if (count)
{
Seting.SetActive(false);
}
else
{
Seting.SetActive(true);
}
}
}
}
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