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#include "cocos2d.h" USING_NS_CC; class GameScene : public cocos2d::Layer
{ public :
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private : //注意不能用auto关键字
Size size;
Sprite *sprite;
}; |
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// Created by Jacedy on 14-8-11. #include "GameScene.h" #include <stdlib.h> USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
} //初始化当前的图层 bool GameScene::init()
{ if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//获取系统时间
struct timeval now;
gettimeofday(&now, NULL);
//初始化随机种子
//timeval是个结构体,里边有俩个变量,一个是以秒为单位的,一个是以微妙为单位的
unsigned rand_seed = (unsigned)(now.tv_sec*1000 + now.tv_usec/1000); //都转化为毫秒
srand (rand_seed);
for ( int i=0; i<100; i++) {
int _rand = rand ()%100; //产生0~99的随机数
//int _rand2 = random()%100;
log ( "%d" , _rand);
}
return true ;
} void GameScene::menuCallback(Ref* pSender)
{ } |