1:效果
一运行起来,红色是下载的部分,蓝色是为下载部分,下载完之后先缩成一个椭圆,在缩成一个圆
GitHub地址:https://github.com/luofangli/MyDrawProgress
详细代码:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<com.example.my.CustomProgress
android:id="@+id/custom_progress"
android:layout_width="0dp"
android:layout_height="100dp"
android:layout_marginStart="20dp"
android:layout_marginTop="200dp"
android:layout_marginEnd="20dp"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="0.5"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
package com.example.my
import android.animation.AnimatorSet
import android.animation.ValueAnimator
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.util.AttributeSet
import android.util.Log
import android.view.View
class CustomProgress : View {
//运行起来的背景画笔
private val paintFirst:Paint by lazy {
Paint().apply {
style = Paint.Style.FILL
color = Color.BLUE
}
}
//移动的进度条的画笔
private val paintSecond:Paint by lazy {
Paint().apply {
style = Paint.Style.FILL
color = Color.RED
}
}
//勾勾的画笔
private val paintPath:Paint by lazy {
Paint().apply {
style = Paint.Style.STROKE
color = Color.WHITE
strokeWidth = 6f
}
}
//勾勾的路径
private val path:Path by lazy {
Path().apply {
moveTo(startpathX,startpathY)
lineTo(centerpathX,centerpathY)
}
}
//定义动画因子
//路径移动的起点和尾点
private var startpathX = 0f
private var startpathY = 0f
private var centerpathX = 0f
private var centerpathY = 0f
//两边向中间移动成一个圆的距离
private var centerDistance = 0f
//圆矩形圆的半径
private var radius = 0f
//进度条的总长度
private var progressLength = 0f
//进度条下载过程中的动画因子
private var allDistance = 0f
//外部下载的进度
var loadProgress = 0f
set(value) {
field = value
progressGo(field)
}
constructor(context: Context):super(context){}
constructor(context: Context,attributeSet: AttributeSet):super(context,attributeSet){}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
super.onSizeChanged(w, h, oldw, oldh)
progressLength = measuredWidth.toFloat()
// startpathX = measuredWidth/2f-measuredHeight*3/10f
// startpathY = measuredHeight/2f
// centerpathX = measuredWidth/2f-measuredHeight*3/10f
// centerpathY = measuredHeight/2f
startpathX = measuredWidth/2f-radius/2
startpathY = measuredHeight/2f
centerpathX =measuredWidth/2f-radius/2
centerpathY = measuredHeight/2f
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
//运行起来就有的背景
canvas?.drawRoundRect(allDistance,0f,measuredWidth.toFloat(),measuredHeight.toFloat(),
0f,0f,paintFirst)
//移动的进度条
canvas?.drawRoundRect(0f+centerDistance,0f,allDistance-centerDistance,measuredHeight.toFloat(),
radius,radius,paintSecond)
//画勾勾
canvas?.drawPath(path,paintPath)
}
//进度条前进的动画
private fun progressGo(load:Float){
allDistance = progressLength*load
//下载完之后执行
if (allDistance == progressLength){
afterProgress()
}
invalidate()
}
//进度条完了之后的动画
private fun afterProgress(){
//如果进度条完了则开启下面的动画
//由长方形变成一个圆矩形的动画
val radiusValueAnimator = ValueAnimator.ofFloat(0f,measuredHeight/2f).apply {
duration = 2000
addUpdateListener {
Log.v("lfl","长方形变成圆矩形")
val value = it.animatedValue as Float
radius = value
invalidate()
}
}
//由两边向中间移动成一个圆的距离
val centerValueAnimator = ValueAnimator.ofFloat(0f,(measuredWidth-measuredHeight)/2f).apply {
duration = 2000
addUpdateListener {
Log.v("lfl","从两边缩成一个圆")
val value = it.animatedValue as Float
centerDistance = value
invalidate()
}
}
//画钩钩
// measuredWidth/2f-measuredHeight*3/20f,
val pathXValueAnimator = ValueAnimator.ofFloat(measuredWidth/2f-radius/2f,
measuredWidth/2f+radius/2f).apply {
duration = 2000
addUpdateListener {
val value = it.animatedValue as Float
centerpathX = value
Log.v("lfl","勾勾尾巴的位置X:$centerpathX")
invalidate()
}
}
val pathYValueAnimator = ValueAnimator.ofFloat(measuredHeight/2f,
measuredHeight/2f+radius/2f,
measuredHeight/2f-radius/2f).apply {
duration = 2000
addUpdateListener {
val value = it.animatedValue as Float
centerpathY = value
invalidate()
}
}
val path = AnimatorSet().apply {
playTogether(pathXValueAnimator,pathYValueAnimator)
Log.v("lfl","圆的区域为:左:${measuredWidth/2-radius},上:${measuredHeight/2-radius}," +
"右:${measuredWidth/2+radius},下:${measuredHeight/2+radius}")
}
val ValueAnimator = AnimatorSet().apply {
playSequentially(radiusValueAnimator,centerValueAnimator)
}
val all = AnimatorSet().apply {
playSequentially(ValueAnimator,path)
}.start()
}
}
package com.example.my
import android.animation.ValueAnimator
import androidx.appcompat.app.AppCompatActivity
import android.os.Bundle
import android.util.Log
import kotlinx.android.synthetic.main.activity_main.*
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
ValueAnimator.ofFloat(0f,1f).apply {
duration = 1000
addUpdateListener {
val value = it.animatedValue as Float
custom_progress.loadProgress = value
}
}.start()
}
}