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// 单机收益20+,可批量操作。
auto();
//设置按键监听 当脚本执行时候按音量减 退出脚本
function registEvent() {
//启用按键监听
events.observeKey();
//监听音量上键按下
events.onKeyDown("volume_down", function (event) {
tLog("脚本手动退出");
exit();
});
}
threads.start(function () {
var 立即开始;
if (立即开始 = classNameContains("Button").textContains("立即开始").findOne(2000)) {
sleep(300)
立即开始.click()
} else {
var 允许;
if (允许 = classNameContains("Button").textContains("允许").findOne(2000)) {
sleep(300)
允许.click()
}
}
});
if (!requestScreenCapture()) {
toast("请求截图失败");
exit();
}
// 设置脚本坐标点击所适合的屏幕宽高。如果脚本运行时,屏幕宽度不一致会自动放缩坐标
// setScreenMetrics(1080, 1920);
// 设置脚本坐标点击所适合的屏幕宽高。如果脚本运行时,屏幕宽度不一致会自动放缩坐标
function getStorage(key) {
var storage = storages.create("cn.iqunkong.demo:Test");
return storage.get(key);
}
//悬浮窗
//脚本全部参数设置完毕!显示开始悬浮窗
var w = floaty.window(<vertical alpha="0.9">
<card w="*" h="32" bg="#333333" gravity="center_vertical"><vertical h="auto" padding="7 0 5 0">
<text id="zs" text="抢 0 次" textColor="#FFFFFF" />
</vertical>
<View bg="#F44336" w="2" h="*" /></card>
<card w="*" h="32" bg="#333333" gravity="center_vertical"><vertical h="auto" padding="7 0 5 0">
<text id='cg' text='成 0 次' textColor="#FFFFFF" />
</vertical>
<View bg="#4CAF50" w="2" h="*" /></card>
<card w="*" h="32" bg="#F44336" gravity="center_vertical"><vertical h="auto" padding="7 0 5 0">
<text id="ggbb" text="退出脚本" textColor="#FFFFFF" />
</vertical>
<View bg="#F44336" w="2" h="*" /></card>
<card w="*" h="32" bg="#4CAF50" gravity="center_vertical"><vertical h="auto" padding="7 0 5 0">
<text id='wz' text='移动位置' textColor="#FFFFFF" />
</vertical>
<View bg="#4CAF50" w="2" h="*" /></card>
<card w="*" h="32" bg="#0096ff" gravity="center_vertical"><vertical h="auto" padding="7 0 5 0">
<text id='ok' text='' textColor="#FFFFFF" />
</vertical>
<View bg="#0096ff" w="2" h="*" /></card>
</vertical>);
//悬浮窗关闭时自动停止脚本
w.exitOnClose();
//悬浮窗常在
setInterval(() => { }, 1000);
// 设置为-2则为根据悬浮窗内容大小而定
w.setSize(-2, -2);
//设置悬浮窗的位置
w.setPosition(0, device.height * 0.38);
w.wz.click(() => {
w.setAdjustEnabled(!w.isAdjustEnabled());
});
//定义安妮判断变量
var state = 0;
ui.run(function () {
w.ok.setText('开始运行');
});
//悬浮窗ok按钮单击事件
w.ok.on('click', () => {
if (state == 0) {
log('开始运行');
ui.run(function () {
w.ok.setText('暂停运行');
});
state = 1;
threads.start(function () {
快手自动红包()
});
threads.start(function () {
广告()
});
pd = threads.start(function () {
是否一致()
});
//开始执行线程
} else {
log('暂停运行');
ui.run(function () {
w.ok.setText('开始运行');
});
//是否开启线程,如果开启则关闭
threads.shutDownAll();//退出所有线程
state = 0;
}
});
//悬浮窗ok按钮单击事件
//悬浮窗ggbb按钮单击事件
w.ggbb.on('click', () => {
exit();
});
//悬浮窗ggbb按钮单击事件
//悬浮窗
///动态悬浮文字
var window = floaty.window(<vertical alpha="0.8">
<frame gravity="center">
<text id="text" textSize="16sp" textColor="#f8f8f8" bg="#090909" />
</frame>
</vertical>);
window.text.click(() => {
window.setAdjustEnabled(!window.isAdjustEnabled());
});
setInterval(() => {
//对控件的操作需要在UI线程中执行
ui.run(function () {
window.text.setText(dynamicText());
});
}, 1000);
function dynamicText() {
var date = new Date();
// var str = util.format("内存使用量: %d%%\n", getMemoryUsage());
// str += util.format("时间: %d:%d:%d\n", date.getHours(), date.getMinutes(), date.getSeconds());
var str = " 全自动挂机抢红包辅助 \n";
// str += " KUKO作者Q/V:97909029 ";
return str;
}
//获取内存使用率
function getMemoryUsage() {
var usage = (100 * device.getAvailMem() / device.getTotalMem());
//保留一位小数
return Math.round(usage * 10) / 10;
}
//动态悬浮文字
var 秒 = 3
var 极速版 = 读配置("KUKO", "极速版", true)
var 正常版 = 读配置("KUKO", "正常版", true)
var 随机关注 = 读配置("KUKO", "随机关注", true)
var 不关注 = 读配置("KUKO", "不关注", true)
var 总数 = 1
var 成功 = 0
function 广告() {
while (true) { ///无限循环
if (text("关闭应用").findOne(1000)) {
sleep(100)
click("关闭应用")
} else {
if (text("确定").exists()) {
sleep(100)
click("确定")
} else {
if (text("取消").exists()) {
sleep(100)
click("取消")
} else {
if (id("live_audience_new_profile_more").exists() || id("photo_feed_side_bar_close_view").exists() || desc("更多").exists() || text("继续加油").exists()|| text("本次未被抽中").exists() || text("好友推荐").exists() || text("马上绑定").exists() || text("发送").exists() || text("知道了").exists() || text("立即领取").exists() || text("预计24小时内到账").exists() || text("以后再说").exists() || text("本次未中奖").exists() || text("正在开奖").exists()) {//推荐和个人资料
sleep(100)
back()
} else {
if (text("我先围观").exists()) {
sleep(100)
click("我先围观")
} else {
if (正常版 == true) {
if (currentPackage() != "com.smile.gifmaker") {//包名
sleep(100)
launchApp("快手");
}
} else {
if (极速版 == true) {
if (currentPackage() != "com.kuaishou.nebula") {//包名
sleep(100)
launchApp("快手极速版");
}
}
}
}
}
}
}
}
}
}
function 是否一致() {///判断5分钟内后图片是否一致
while (true) { ///无限循环
var 原图 = images.clip(captureScreen(), device.width / 3, device.height / 3, 320, 130)//区域截图
sleep(5 * 60000)
var 截图 = captureScreen()
var 对比 = findImage(截图, 原图, {
region: [device.width / 3, device.height / 3, 320, 130],//前面2个是初始坐标,后面2个是后面的坐标减初始坐标
threshold: 0.95 //相识度
});
if (对比) {
if (id("close_icon_view").exists()) {//是否有返回
sleep(100)
id("close_icon_view").findOne().click()
}
log("图片一样")
threads.shutDownAll();//退出所有线程
threads.start(function () {
快手自动红包()
});
threads.start(function () {
广告()
});
pd = threads.start(function () {
是否一致()
});
//开始执行线程
} else {
log("图片不一样")
}
}
}
function 快手自动红包() {
if (正常版 == true) {//红包是否存在
sleep(100)
launchApp("快手");
} else {
sleep(100)
launchApp("快手极速版");
}
while (true) { ///无限循环
if (text("直播广场").findOne(random(5000, 5800)) || id("left_btn").findOne(random(5000, 5800))) {
sleep(100)
click("直播广场")
} else {
if (id("live_red_packet_status_text").exists()) {//红包是否存在
sleep(100)
var 总时间 = id("live_red_packet_status_text").findOne().text()//获取红包时间
if (总时间 != "抢红包") {
var 分1 = /(.*):/;
var 秒1 = /[0-9]:(.*)/;
var 分 = 分1.exec(总时间)[1]
var 秒 = 秒1.exec(总时间)[1]
if (分 <= 1 && 秒 <= 59) { //检测是否有倒计
if (id("live_red_packet_avatar").findOne(2000)) {//1分钟之内
sleep(100)
id("live_red_packet_avatar").findOne().parent().parent().parent().click()//通过父控件点击红包
快手开抢()
break
} else {
if (id("live_red_packet_container_close_view").exists()) {//关了
sleep(100)
id("live_red_packet_container_close_view").findOne().click()//关了
}
//开始下滑
var x1 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y1 = random((device.height / 4) * 1.38, (device.height / 4) * 1.39);
var x2 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y2 = random(device.height, device.height);
RandomSwipe(x1, y1, x2, y2, random(200, 300));
//开始下滑
}
} else {
if (id("live_red_packet_container_close_view").exists()) {//关了
sleep(100)
id("live_red_packet_container_close_view").findOne().click()//关了
}
//开始下滑
var x1 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y1 = random((device.height / 4) * 1.38, (device.height / 4) * 1.39);
var x2 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y2 = random(device.height, device.height);
RandomSwipe(x1, y1, x2, y2, random(200, 300));
//开始下滑
}
} else {
toast("确定抢不到")
if (id("live_red_packet_container_close_view").exists()) {//关了
sleep(100)
id("live_red_packet_container_close_view").findOne().click()//关了
}
//开始下滑
var x1 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y1 = random((device.height / 4) * 1.38, (device.height / 4) * 1.39);
var x2 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y2 = random(device.height, device.height);
RandomSwipe(x1, y1, x2, y2, random(200, 300));
//开始下滑
}
} else {
toast("没有红包")
if (id("live_red_packet_container_close_view").exists()) {//关了
sleep(100)
id("live_red_packet_container_close_view").findOne().click()//关了
}
//开始下滑
var x1 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y1 = random((device.height / 4) * 1.38, (device.height / 4) * 1.39);
var x2 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y2 = random(device.height, device.height);
RandomSwipe(x1, y1, x2, y2, random(200, 300));
//开始下滑
}
}
}
}
function 快手开抢() {
while (true) { ///无限循环
if (id("live_red_pack_count_down_second_text_view").findOne(2000)) {//判断红包时间是否存在
sleep(100)
var 大红包时间 = id("live_red_pack_count_down_second_text_view").findOne().text()//获取红包时间
if (id("live_red_pack_snatch_view").findOne(2000)) {//判断红包时间是否存在
sleep(100)
var 大包坐标 = id("live_red_pack_snatch_view").findOne().bounds(); //获取ID组件坐标位置
// textStartsWith("10").findOne().text() 提取text包含10的全部内容
}
if (大红包时间 <= 秒) { //检测是否有倒计
for (var yyy = 0; yyy < 36; yyy++) {
click(大包坐标.centerX() + random(-10, 10), 大包坐标.centerY() + random(-10, 10)); //点击ID组件坐标位置
}
}
} else {
if (id("live_condition_red_packet_panel_current_info_tip_container").exists()) {
sleep(100)
if (id("live_red_packet_container_close_view").exists()) {//关了
sleep(100)
id("live_red_packet_container_close_view").findOne().click()//关了
}
//开始下滑
var x1 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y1 = random((device.height / 4) * 1.38, (device.height / 4) * 1.39);
var x2 = random((device.width / 4) * 2, (device.width / 4) * 2.1);
var y2 = random(device.height, device.height);
RandomSwipe(x1, y1, x2, y2, random(1000, 1300));
//开始下滑
} else {
总数++
ui.run(function () {
w.zs.setText("抢" + 总数 + "次");
})
抢完()
break
}
}
}
}
function 抢完() {
while (true) { ///无限循环
if (id("live_red_pack_lucky_users_tittle_text_view").findOne(2000) || text("全部送给主播").findOne(2000)) {//判断是否抢到
成功++
ui.run(function () {
w.cg.setText("成" + 成功 + "次");
})
if (id("live_red_packet_container_close_view").findOne(1000)) {//关了
id("live_red_packet_container_close_view").findOne().click()//关了
}
} else {
if (id("live_red_packet_container_close_view").findOne(1000)) {//关了
id("live_red_packet_container_close_view").findOne().click()//关了
}
快手自动红包()
break
}
}
}
function 写配置(文件名, 键, 值) {
const storage = storages.create(文件名)
storage.put(键, 值)
}
function 读配置(文件名, 键, 默认值) {
const storage = storages.create(文件名);
if (storage.contains(键)) {
return storage.get(键, 默认值);
};
写配置(文件名, 键, 默认值)
return 默认值
}
//-------------------------曲线滑动-----------------------------//
/**
* 仿真随机带曲线滑动(视频/小说)
* @param {起点x} qx
* @param {起点y} qy
* @param {终点x} zx
* @param {终点y} zy
* @param {过程耗时单位毫秒} time
*/
function RandomSwipe(qx, qy, zx, zy, time) {
var xxy = [time];
point = [];
var dx0 = {
"x": qx,
"y": qy
};
var dx1 = {
"x": random(qx - (device.width / 4) * 0.25, qx + (device.width / 4) * 0.25),
"y": random(qy, qy + 50)
};
var dx2 = {
"x": random(zx - (device.width / 4) * 0.25, zx + (device.width / 4) * 0.25),
"y": random(zy, zy + 50)
};
var dx3 = {
"x": zx,
"y": zy
};
for (var i = 0; i < 4; i++) {
eval("point.push(dx" + i + ")");
};
for (var i = 0; i < 1; i += 0.08) {
xxyy = [parseInt(bezier_curves(point, i).x), parseInt(bezier_curves(point, i).y)]
xxy.push(xxyy);
}
gesture.apply(null, xxy);
};
function bezier_curves(cp, t) {
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
tSquared = t * t;
tCubed = tSquared * t;
result = {
"x": 0,
"y": 0
};
result.x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result.y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
return result;
};
//-------------------------曲线滑动-----------------------------//
//-------------------------拖动滑块-----------------------------//
/**
* 拖动滑块
*/
function 过滑块() {
for (var i = 0; i < 0; i++) { sleep(1000); log(i); }
while (true) {
img = images.captureScreen();
if (img) {
console.log("截图成功。进行识别滑块!");
break;
} else {
console.log('截图失败,重新截图');
}
}
var zx = discernSlidingblock(img, device.width) + 65
console.info("识别结果滑块X坐标:" + zx);
if (zx > -1) {
//计算拖到滑块坐标
var 向右拖动滑块填充拼图 = text("向右拖动滑块填充拼图").findOne();
var qx = 向右拖动滑块填充拼图.bounds().left + (向右拖动滑块填充拼图.bounds().width() * 0.15) / 2;
var qy = 向右拖动滑块填充拼图.bounds().centerY();
var zy = qy;
console.log(qx);
console.log(qy);
DragSliderSwipe(qx, qy, zx, zy)
return true;
} else {
console.log("识别有误,请确认是否在滑块界面");
return false;
}
}
/**
* 计算滑块位置
* @param {图片} img
* @param {分辨率} ratio
*/
function discernSlidingblock(img, ratio) {
//创建识别变量
var temp, temp2, x, y, num, color, p, temp3, arr1;
//分析设备分辨率
if (ratio == 720) {
var tb = [348, 253, 691, 638, 81]
log("您的设备分辨率为:720p");
} else if (ratio == 1080) {
var tb = [463, 387, 912, 831, 125]
log("您的设备分辨率为:1080p");
} else {
log("当前设备分辨率不符合规范")
return -2
}
num = Math.ceil(tb[4] / 3.3 - 4);
//计算滑块位置
for (var k = 29; k <= 40; k++) {
temp2 = "";
color = "#" + k + "" + k + "" + k + "";
for (var i = 1; i <= num; i++) {
temp2 = temp2 + "0|" + i + "|" + color + ",";
temp2 = temp2 + i + "|0|" + color + ",";
temp2 = temp2 + "1|" + i + "|" + color + ",";
temp2 = temp2 + i + "|1|" + color + ",";
temp2 = temp2 + "2|" + i + "|" + color + ",";
temp2 = temp2 + i + "|2|" + color + ",";
}
x = 0;
while (x > -2) {
y = 0;
while (y > -2) {
temp = "";
for (var i = 1; i <= num; i += 2) {
temp = temp + "0|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|0|" + color + ",";
temp = temp + i + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y) + "|" + color + ",";
temp = temp + "1|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + i + "|" + color + ",";
temp = temp + (tb[4] + x - 1) + "|" + (tb[4] + y - i - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|1|" + color + ",";
temp = temp + i + "|" + (tb[4] + y - 1) + "|" + color + ",";
temp = temp + (tb[4] + x - i - 1) + "|" + (tb[4] + y - 1) + "|" + color + ",";
}
temp = temp + temp2 + "0|0|" + color;
arr1 = temp.split(",");
var arr2 = new Array();
for (var i = 0; i < arr1.length - 1; i++) {
arr2[i] = new Array();
temp3 = arr1[i].split("|");
arr2[i] = [Number(temp3[0]), Number(temp3[1]), temp3[2]];
}
try {
p = images.findMultiColors(img, color, arr2, {
region: [tb[0], tb[1], tb[2] - tb[0], tb[3] - tb[1]],
threshold: (Math.floor(k / 10) * 16 + k % 10)
});
if (p) {
img.recycle();
return p.x
}
} catch (error) {
//出错
console.log("识别失败,错误原因:" + error);
return -1;
}
y = --y;
}
x = --x;
}
}
try {
img.recycle();
} catch (error) {
console.log("识别失败,错误原因:" + error);
}
return -1;
}
/**
* 真人模拟滑动函数 (滑块滑动)
* @param {起点x} sx
* @param {起点y} sy
* @param {终点x} ex
* @param {终点y} ey
*/
function DragSliderSwipe(sx, sy, ex, ey) {
//设置随机滑动时长范围
var timeMin = 1000
var timeMax = 3000
//设置控制点极限距离
var leaveHeightLength = 500
//根据偏差距离,应用不同的随机方式
if (Math.abs(ex - sx) > Math.abs(ey - sy)) {
var my = (sy + ey) / 2
var y2 = my + random(0, leaveHeightLength)
var y3 = my - random(0, leaveHeightLength)
var lx = (sx - ex) / 3
if (lx < 0) { lx = -lx }
var x2 = sx + lx / 2 + random(0, lx)
var x3 = sx + lx + lx / 2 + random(0, lx)
} else {
var mx = (sx + ex) / 2
var y2 = mx + random(0, leaveHeightLength)
var y3 = mx - random(0, leaveHeightLength)
var ly = (sy - ey) / 3
if (ly < 0) { ly = -ly }
var y2 = sy + ly / 2 + random(0, ly)
var y3 = sy + ly + ly / 2 + random(0, ly)
}
//获取运行轨迹,及参数
var time = [0, random(timeMin, timeMax)]
var track = bezierCreate(sx, sy, x2, y2, x3, y3, ex, ey)
// log("随机控制点A坐标:" + x2 + "," + y2)
// log("随机控制点B坐标:" + x3 + "," + y3)
// log("随机滑动时长:" + time[1])
//滑动
gestures(time.concat(track))
}
/**
* 计算滑动轨迹
*/
function bezierCreate(x1, y1, x2, y2, x3, y3, x4, y4) {
//构建参数
var h = 100;
var cp = [{ x: x1, y: y1 + h }, { x: x2, y: y2 + h }, { x: x3, y: y3 + h }, { x: x4, y: y4 + h }];
var numberOfPoints = 100;
var curve = [];
var dt = 1.0 / (numberOfPoints - 1);
//计算轨迹
for (var i = 0; i < numberOfPoints; i++) {
var ax, bx, cx;
var ay, by, cy;
var tSquared, tCubed;
var result_x, result_y;
cx = 3.0 * (cp[1].x - cp[0].x);
bx = 3.0 * (cp[2].x - cp[1].x) - cx;
ax = cp[3].x - cp[0].x - cx - bx;
cy = 3.0 * (cp[1].y - cp[0].y);
by = 3.0 * (cp[2].y - cp[1].y) - cy;
ay = cp[3].y - cp[0].y - cy - by;
var t = dt * i
tSquared = t * t;
tCubed = tSquared * t;
result_x = (ax * tCubed) + (bx * tSquared) + (cx * t) + cp[0].x;
result_y = (ay * tCubed) + (by * tSquared) + (cy * t) + cp[0].y;
curve[i] = {
x: result_x,
y: result_y
};
}
//轨迹转路数组
var array = [];
for (var i = 0; i < curve.length; i++) {
try {
var j = (i < 100) ? i : (199 - i);
xx = parseInt(curve[j].x)
yy = parseInt(Math.abs(100 - curve[j].y))
} catch (e) {
break
}
array.push([xx, yy])
}
return array
}
//-------------------------拖动滑块-----------------------------//