3.
在player controller脚本里面添加代码
public class PlayerController : MonoBehaviour { // Start is called before the first frame update //控制人物移动、血量 public float speed = 100f; Rigidbody2D rbody; //刚体组件 void Start() { rbody = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Update() { float moveX = Input.GetAxisRaw("Horizontal"); //控制水平移动方向 A:-1 D:1 0 float moveY = Input.GetAxisRaw("Vertical"); //控制垂直方向 W:1 S:-1 0 //注意规范书写 Vector2 position = rbody.position; //玩家自身的位置 position.x += moveX * Time.deltaTime; position.y += moveY * Time.deltaTime; //将移动返回给玩家 //transform.position = position; rbody.MovePosition(position); //transform.Translate(transform.right * speed * Time.deltaTime); //首次测试 } }