cocos2d-x3.0 相对布局(一)

2dx相对布局和Android非常类似。假设前完成Android它应该是easy入门。

        Size widgetSize = Director::getInstance()->getWinSize();

        Text* alert = Text::create("Layout", "fonts/Marker Felt.ttf", 30 );
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Point(widgetSize.width / 2.0f,
widgetSize.height / 2.0f - alert->getSize().height * 3.075f)); addChild(alert); Layout* layout = Layout::create();
layout->setSize(Size(widgetSize.width, widgetSize.height)); //横向排列,这里相似Android里的线性布局
layout->setLayoutType(LAYOUT_RELATIVE);
/*以图片为背景*/
layout->setBackGroundImageScale9Enabled(true);
layout->setBackGroundImage("green_edit.png"); layout->setPosition(Point(0,0));
addChild(layout); Button* button_TopLeft = Button::create("animationbuttonnormal.png", "animationbuttonpressed.png"); layout->addChild(button_TopLeft); RelativeLayoutParameter* rp_TopLeft = RelativeLayoutParameter::create();
rp_TopLeft->setAlign(RELATIVE_ALIGN_PARENT_TOP_LEFT);
button_TopLeft->setLayoutParameter(rp_TopLeft); //top center horizontal
Button* button_TopCenter = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_TopCenter); RelativeLayoutParameter* rp_TopCenter = RelativeLayoutParameter::create();
rp_TopCenter->setAlign(RELATIVE_ALIGN_PARENT_TOP_CENTER_HORIZONTAL);
button_TopCenter->setLayoutParameter(rp_TopCenter); Button* button_TopRight = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_TopRight); RelativeLayoutParameter* rp_TopRight = RelativeLayoutParameter::create();
rp_TopRight->setAlign(RELATIVE_ALIGN_PARENT_TOP_RIGHT);
button_TopRight->setLayoutParameter(rp_TopRight); //left center
Button* button_LeftCenter = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_LeftCenter); RelativeLayoutParameter* rp_LeftCenter = RelativeLayoutParameter::create();
rp_LeftCenter->setAlign(RELATIVE_ALIGN_PARENT_LEFT_CENTER_VERTICAL);
button_LeftCenter->setLayoutParameter(rp_LeftCenter); //center
Button* buttonCenter = Button::create("animationbuttonnormal.png","animationbuttonnormal.png");
layout->addChild(buttonCenter); RelativeLayoutParameter* rpCenter = RelativeLayoutParameter::create();
rpCenter->setAlign(RELATIVE_CENTER_IN_PARENT);
buttonCenter->setLayoutParameter(rpCenter); Button* button_RightCenter = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_RightCenter); RelativeLayoutParameter* rp_RightCenter = RelativeLayoutParameter::create();
rp_RightCenter->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_CENTER_VERTICAL);
button_RightCenter->setLayoutParameter(rp_RightCenter); //left bottom
Button* button_LeftBottom = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_LeftBottom); RelativeLayoutParameter* rp_LeftBottom = RelativeLayoutParameter::create();
rp_LeftBottom->setAlign(RELATIVE_ALIGN_PARENT_LEFT_BOTTOM);
button_LeftBottom->setLayoutParameter(rp_LeftBottom); //bottom center
Button* button_BottomCenter = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_BottomCenter); RelativeLayoutParameter* rp_BottomCenter = RelativeLayoutParameter::create();
rp_BottomCenter->setAlign(RELATIVE_ALIGN_PARENT_BOTTOM_CENTER_HORIZONTAL);
button_BottomCenter->setLayoutParameter(rp_BottomCenter); Button* button_RightBottom = Button::create("animationbuttonnormal.png","animationbuttonpressed.png");
layout->addChild(button_RightBottom); RelativeLayoutParameter* rp_RightBottom = RelativeLayoutParameter::create();
rp_RightBottom->setAlign(RELATIVE_ALIGN_PARENT_RIGHT_BOTTOM);
button_RightBottom->setLayoutParameter(rp_RightBottom);

cocos2d-x3.0 相对布局(一)

上一篇:一致性hash和solr千万级数据分布式搜索引擎中的应用


下一篇:为何与0xff进行与运算