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using System;
using System.Threading;
namespace ConsoleApplication1
{ class Program
{
private static AutoResetEvent[] events;
static void Main( string [] args)
{
int threadNum = 10;
Thread[] thread = new Thread[threadNum];
events = new AutoResetEvent[threadNum];
for ( int i = 0; i < threadNum; i++)
{
var waithandler = new AutoResetEvent( false );
events[i] = waithandler;
ThreadStart starter = delegate
{
var param = new Tuple< string , AutoResetEvent>( "test print:" + i, waithandler);
Print(param);
};
thread[i] = new Thread(starter)
{
Name = "thread" + i.ToString()
};
}
for ( int i = 0; i < threadNum; i++)
{
thread[i].Start();
}
WaitHandle.WaitAll(events);
Console.WriteLine( "Completed!" );
Console.Read();
}
private static void Print( object param)
{
var p = (Tuple< string , AutoResetEvent>)param;
Console.WriteLine(Thread.CurrentThread.Name + ": Begin!" );
Console.WriteLine(Thread.CurrentThread.Name + ": Print" + p.Item1);
Thread.Sleep(300);
Console.WriteLine(Thread.CurrentThread.Name + ": End!" );
p.Item2.Set();
}
}
} |
一次性地Set,其实使用ManualResetEvent就足够了。
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using System;
using System.Collections.Generic;
using System.Threading;
namespace ConsoleApplication1
{ class Program
{
static void Main( string [] args)
{
var waits = new List<EventWaitHandle>();
for ( int i = 0; i < 10; i++)
{
var handler = new ManualResetEvent( false );
waits.Add(handler);
new Thread( new ParameterizedThreadStart(Print))
{
Name = "thread" + i.ToString()
}.Start( new Tuple< string , EventWaitHandle>( "test print:" + i, handler));
}
WaitHandle.WaitAll(waits.ToArray());
Console.WriteLine( "Completed!" );
Console.Read();
}
private static void Print( object param)
{
var p = (Tuple< string , EventWaitHandle>)param;
Console.WriteLine(Thread.CurrentThread.Name + ": Begin!" );
Console.WriteLine(Thread.CurrentThread.Name + ": Print" + p.Item1);
Thread.Sleep(300);
Console.WriteLine(Thread.CurrentThread.Name + ": End!" );
p.Item2.Set();
}
}
} |