Calculator.cs
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace stratage { public abstract class Calculator //抽象类 Calculator { public abstract double Cal(double a, double b); //抽象方法Cal } public class Add : Calculator //派生类Add继承抽象类Calculator { public override double Cal(double a, double b)//并重写了抽象方法Cal { ; result = a + b; return result; } } public class Sub : Calculator { public override double Cal(double a, double b) { ; result = a - b; return result; } } public class Mul : Calculator { public override double Cal(double a, double b) { ; result = a * b; return result; } } public class Div : Calculator { public override double Cal(double a, double b) { ; result = a / b; return result; } } public class Context //上下文 { private Calculator calculate = null;//实例化一个基类的引用对象 public Context(Calculator _cal)//_cal为派生类的一个对象 { this.calculate = _cal; //把派生类的对象赋给基类的引用对象 } public double Cal(double a, double b, String symbol) { return this.calculate.Cal(a, b);//返回计算结果 } } }
Form1.cs
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace stratage { public partial class Form1 : Form { public Form1() { InitializeComponent(); } ; ; public static String AddSymbol = "+"; //加法 public static String SubSymbol = "-"; //减法 public static String MulSymbol = "*"; //乘法 public static String DivSymbol = "/"; //除法 private void textBox4_KeyDown(object sender, KeyEventArgs e) { double a = double.Parse(textBox1.Text); //用来存第一个数 string symbol = textBox2.Text; //用来存运算符 double b = double.Parse(textBox3.Text); //用来存第二个数 Context contex = null; //上下文 if (symbol.Equals(AddSymbol)) //若为加号 { contex = new Context(new Add()); //加法策略 } else if (symbol.Equals(SubSymbol)) //如果减号 { contex = new Context(new Sub()); //减法策略 } else if (symbol.Equals(MulSymbol)) //若为乘号 { contex = new Context(new Mul()); //乘法策略 } else if (symbol.Equals(DivSymbol)) //若为除号 { contex = new Context(new Div()); //除法策略 } string answer = contex.Cal(a, b, symbol).ToString(); //用answer来存计算出来的答案,此时已经计算出a,b两个数的运算结果。 if (e.KeyCode == Keys.Enter) //回车操作 { string result = textBox1.Text + textBox2.Text + textBox3.Text;//把运算式子存在result里面 Count++; //出题总数加一 if (textBox4.Text == answer) //如果输入答案与计算出的answer相等 { MessageBox.Show("回答正确!"); //弹出回答正确 listBox1.Items.Add(result + "=" + textBox4.Text.Trim() + "√");//并把运算式子存在listbox里 Right++; //答对题数加一 } else //如果答错 { MessageBox.Show("答题错误!"); //弹出答题错误 listBox1.Items.Add(result + "=" + textBox4.Text.Trim() +"×");//同样把运算式子放在listbox } label3.Text = ).PadRight(, , ) + "%";//统计正确率 textBox1.Clear();//把文本框清空,进行下一次出题 textBox3.Clear(); textBox4.Clear(); } } private void button1_Click(object sender, EventArgs e)//保存按钮,把已答题目放在txt文件里 { sfd.Filter = "(*.txt)|*.txt"; if (sfd.ShowDialog() == DialogResult.OK) { string sPath = sfd.FileName; FileStream fs = new FileStream(sPath, FileMode.Create); StreamWriter sw = new StreamWriter(fs, Encoding.UTF8); ; ; i <= iCount; i++) { sw.WriteLine(listBox1.Items[i].ToString()); } sw.Flush(); sw.Close(); fs.Close(); } } } }
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