using System.Collections;
using System.Collections.Generic;
using TouchScript;
using TouchScript.Pointers;
using UnityEngine;
public class DangerTipMsg : MonoBehaviour
{
public List<bool> OffsetTimerFirst = new List<bool>();
private void OnEnable()
{
if (TouchManager.Instance != null)
{
TouchManager.Instance.PointersPressed += PointersPressedHandler;
TouchManager.Instance.PointersUpdated += PointersUpdatedHandle;
}
for (int i = 0; i < 200; i++)
{
OffsetTimerFirst.Add(true);
}
}
private void PointersPressedHandler(object sender, PointerEventArgs e)
{
}
private void PointersUpdatedHandle(object sender, PointerEventArgs e)
{
foreach (var item in e.Pointers)
{
if (OffsetTimerFirst[item.Id])
{
OffsetTimerFirst[item.Id] = false;
StartCoroutine(MoveLength(item));
}
}
}
// 多点触摸 每隔一秒 判断每个触摸点的移动距离
IEnumerator MoveLength(Pointer p)
{
Vector3 v = p.Position;
yield return new WaitForSeconds(1f);
float length = Vector3.Distance(p.Position, v);
OffsetTimerFirst[p.Id] = true;
Debug.Log(length);
}
private void OnDisable()
{
if (TouchManager.Instance != null)
{
TouchManager.Instance.PointersPressed += PointersPressedHandler;
TouchManager.Instance.PointersUpdated += PointersUpdatedHandle;
}
}
}