https://blog.csdn.net/Sayesan/article/details/82185772
之前写过一个简单通信传输,不过只有聊天的功能,现在实现了文件传输的功能,借鉴于网上一篇博客,不过他写的仅仅是客户端对于服务器发送文件,我稍微优化了这个功能,实现了,端与端之间信息的互发和文件的互发,感觉学习这些新的东西,还刚开始,进度很慢,很多东西都需要从新去学习,不过慢慢来!Fighting!!!
服务器:
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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namespace EasyChat
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{
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public partial class Server : Form
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{
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public Server()
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{
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InitializeComponent();
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//关闭对文本框的非法线程操作检查
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TextBox.CheckForIllegalCrossThreadCalls = false;
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}
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private void Server_Load(object sender, EventArgs e)
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{
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textIP.AppendText("127.0.0.1");
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textPORT.AppendText("5555");
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}
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Thread threadWatch = null;
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Socket socketWatch = null;
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private void ServerBegin_Click(object sender, EventArgs e)
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{
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//定义一个套接字,监听发来的信息,包含3个参数(IP4寻址协议,流式连接,TCP协议)
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socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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int port = Convert.ToInt32(textPORT.Text.Trim());
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IPAddress ip = IPAddress.Parse(textIP.Text.Trim());
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//绑定IP地址和端口号
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IPEndPoint ipe = new IPEndPoint(ip, port);
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socketWatch.Bind(ipe);
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socketWatch.Listen(20);//监听队列长度,20
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//负责监听的线程
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threadWatch = new Thread(WatchConnect);
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//。。。
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threadWatch.IsBackground = true;
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threadWatch.Start();
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Message.AppendText("服务器已经启动,开始监听..."+"\r\n");
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}
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Socket socketConnect = null;
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private void WatchConnect()
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{
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while (true)
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{
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try
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{
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socketConnect = socketWatch.Accept();
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}
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catch (Exception ex)
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{
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Message.AppendText(ex.Message);
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break;
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}
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Message.AppendText("客户端连接成功,可以开始通信..."+"\r\n");
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//创建通信线程,感觉这个和Thread的区别,就是这个有参,另一个无参
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ParameterizedThreadStart pts = new ParameterizedThreadStart(ServerRec);
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Thread thr = new Thread(pts);
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thr.Start(socketConnect);
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}
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}
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string recStr = null;
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private void ServerRec(object obj)
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{
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Socket socketServer = obj as Socket;
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long fileLength = 0;
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while (true)
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{
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int firstRcv = 0;
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byte[] buffer = new byte[8 * 1024];
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try
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{
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//获取接受数据的长度,存入内存缓冲区,返回一个字节数组的长度
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if (socketServer != null) firstRcv = socketServer.Receive(buffer);
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if (firstRcv > 0)//大于0,说明有东西传过来
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{
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if (buffer[0] == 0)//0对应文字信息
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{
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recStr = Encoding.UTF8.GetString(buffer, 1, firstRcv - 1);
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Message.AppendText("ZXY: " + GetTime() + "\r\n" + recStr + "\r\n");
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}
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if (buffer[0] == 1)//1对应文件信息
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{
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string filenameSuffix = recStr.Substring(recStr.LastIndexOf("."));
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SaveFileDialog sfDialog = new SaveFileDialog()
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{
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Filter = "(*" + filenameSuffix + ")|*" + filenameSuffix + "",
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FileName = recStr
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};
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if (sfDialog.ShowDialog(this) == DialogResult.OK)
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{
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string savePath = sfDialog.FileName;
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int rec = 0;
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long recFileLength = 0;
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bool firstWrite = true;
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using (FileStream fs = new FileStream(savePath, FileMode.Create, FileAccess.Write))
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{
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while (recFileLength < fileLength)
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{
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if (firstWrite)
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{
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fs.Write(buffer, 1, firstRcv - 1);
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fs.Flush();
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recFileLength += firstRcv - 1;
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firstWrite = false;
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}
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else
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{
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rec = socketServer.Receive(buffer);
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fs.Write(buffer, 0, rec);
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fs.Flush();
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recFileLength += rec;
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}
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}
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fs.Close();
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}
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string fName = savePath.Substring(savePath.LastIndexOf("\\") + 1);
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string fPath = savePath.Substring(0, savePath.LastIndexOf("\\"));
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Message.AppendText("ZXY: " + GetTime() + "\r\n你成功接收了文件..." + fName + "\r\n保存路径为:" + fPath + "\r\n");
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}
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}
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if (buffer[0] == 2)//2对应文件名字和长度
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{
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string fileNameWithLength = Encoding.UTF8.GetString(buffer, 1, firstRcv - 1);
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recStr = fileNameWithLength.Split(‘-‘).First();
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fileLength = Convert.ToInt64(fileNameWithLength.Split(‘-‘).Last());
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}
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}
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}
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catch (Exception ex)
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{
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Message.AppendText("系统异常..." + ex.Message);
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break;
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}
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}
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}
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private void ServerSend(string SendStr,byte symbol)
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{
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//用UTF8能接受文字信息
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byte[] buffer = Encoding.UTF8.GetBytes(SendStr);
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//实际发送的字节数组比实际输入的长度多1,用于存取标识符
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byte[] newBuffer = new byte[buffer.Length+1];
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//标识符添加在位置为0的地方
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newBuffer[0] = symbol;
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Buffer.BlockCopy(buffer,0,newBuffer,1,buffer.Length);
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socketConnect.Send(newBuffer);
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Message.AppendText("PYT: "+ GetTime() + "\r\n" + SendStr+"\r\n");
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}
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string filePath = null;
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string fileName = null;
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private void Select_Click(object sender, EventArgs e)
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{
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OpenFileDialog ofDialog = new OpenFileDialog();
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if(ofDialog.ShowDialog(this) == DialogResult.OK)
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{
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fileName = ofDialog.SafeFileName;//获取选取文件的文件名
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File.Text = fileName;//将文件名显示在文本框上
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filePath = ofDialog.FileName;//获取包含文件名的全路径
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}
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}
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private void SendFile(string fileFullPath)
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{
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if (string.IsNullOrEmpty(fileFullPath))
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{
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MessageBox.Show(@"请选择需要发送的文件!");
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return;
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}
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//发送文件前,将文件名和长度发过去
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long fileLength = new FileInfo(fileFullPath).Length;
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string totalMsg = string.Format("{0}-{1}", fileName, fileLength);
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ServerSend(totalMsg, 2);
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byte[] buffer = new byte[8*1024];
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using (FileStream fs = new FileStream(fileFullPath, FileMode.Open, FileAccess.Read))
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{
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int readLength = 0;
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bool firstRead = true;
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long sentFileLength = 0;
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while ((readLength = fs.Read(buffer, 0, buffer.Length)) > 0 && sentFileLength < fileLength)
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{
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sentFileLength += readLength;
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//第一次发送的字节流上加个前缀1
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if (firstRead)
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{
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byte[] firstBuffer = new byte[readLength + 1];
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//标记1,代表为文件
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firstBuffer[0] = 1;
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Buffer.BlockCopy(buffer, 0, firstBuffer, 1, readLength);
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socketConnect.Send(firstBuffer, 0, readLength + 1, SocketFlags.None);
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firstRead = false;
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continue;
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}
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socketConnect.Send(buffer, 0, readLength, SocketFlags.None);
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}
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fs.Close();
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}
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Message.AppendText("SoFlash:" + GetTime() + "\r\n您发送了文件:" + fileName + "\r\n");
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}
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private void Send_Click(object sender, EventArgs e)
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{
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ServerSend(SendMsg.Text,0);
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}
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private void SendMsg_keyDown(object sender, KeyEventArgs e)//Enter发送
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{
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if (e.KeyCode == Keys.Enter)
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{
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ServerSend(SendMsg.Text,0);
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}
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}
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private void Sendfile_Click(object sender, EventArgs e)
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{
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SendFile(filePath);
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}
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public DateTime GetTime()//获取系统时间
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{
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DateTime now = new DateTime();
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now = DateTime.Now;
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return now;
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}
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}
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}
客户端:
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.IO;
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namespace EasyChats
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{
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public partial class Client : Form
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{
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public Client()
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{
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InitializeComponent();
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TextBox.CheckForIllegalCrossThreadCalls = false;
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}
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private void Client_Load(object sender, EventArgs e)
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{
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textIP.AppendText("127.0.0.1");
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textPort.AppendText("5555");
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}
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Socket socketClient = null;
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Thread threadClient = null;
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private void BeginClient_Click(object sender, EventArgs e)
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{
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socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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int port = Convert.ToInt32(textPort.Text.Trim());
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IPAddress ip = IPAddress.Parse(textIP.Text.Trim());
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IPEndPoint ipe = new IPEndPoint(ip, port);
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socketClient.Connect(ipe);
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threadClient = new Thread(RecMsg);
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threadClient.IsBackground = true;
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threadClient.Start();
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Message.AppendText("已经与服务端建立连接,可以开始通信...\r\n");
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}
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private void RecMsg()
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{
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long fileLength = 0;
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string recStr = null;
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while (true)
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{
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int firstRcv = 0;
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byte[] buffer = new byte[8 * 1024];
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try
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{
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if (socketClient != null) firstRcv = socketClient.Receive(buffer);
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if (firstRcv > 0)
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{
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if (buffer[0] == 0)
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{
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recStr = Encoding.UTF8.GetString(buffer, 1, firstRcv - 1);
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Message.AppendText("PYT: " + GetTime() + "\r\n" + recStr + "\r\n");
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}
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if (buffer[0] == 1)
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{
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string filenameSuffix = recStr.Substring(recStr.LastIndexOf("."));
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SaveFileDialog sfDialog = new SaveFileDialog()
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{
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Filter = "(*" + filenameSuffix + ")|*" + filenameSuffix + "",
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FileName = recStr
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};
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if (sfDialog.ShowDialog(this) == DialogResult.OK)
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{
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string savePath = sfDialog.FileName;
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int rec = 0;
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long recFileLength = 0;
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bool firstWrite = true;
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using (FileStream fs = new FileStream(savePath, FileMode.Create, FileAccess.Write))
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{
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while (recFileLength < fileLength)
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{
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if (firstWrite)
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{
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fs.Write(buffer, 1, firstRcv - 1);
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fs.Flush();
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recFileLength += firstRcv - 1;
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firstWrite = false;
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}
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else
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{
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rec = socketClient.Receive(buffer);
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fs.Write(buffer, 0, rec);
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fs.Flush();
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recFileLength += rec;
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}
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}
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fs.Close();
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}
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string fName = savePath.Substring(savePath.LastIndexOf("\\") + 1);
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string fPath = savePath.Substring(0, savePath.LastIndexOf("\\"));
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Message.AppendText("ZXY: " + GetTime() + "\r\n你成功接收了文件..." + fName + "\r\n保存路径为:" + fPath + "\r\n");
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}
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}
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if (buffer[0] == 2)
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{
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string fileNameWithLength = Encoding.UTF8.GetString(buffer, 1, firstRcv - 1);
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recStr = fileNameWithLength.Split(‘-‘).First();
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fileLength = Convert.ToInt64(fileNameWithLength.Split(‘-‘).Last());
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}
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}
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}
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catch (Exception ex)
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{
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Message.AppendText("系统异常..." + ex.Message);
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break;
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}
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}
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}
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private void ClientSend(string SendStr, byte symbol)
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{
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byte[] buffer = Encoding.UTF8.GetBytes(SendStr);
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byte[] newBuffer = new byte[buffer.Length + 1];
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newBuffer[0] = symbol;
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Buffer.BlockCopy(buffer, 0, newBuffer, 1, buffer.Length);
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socketClient.Send(newBuffer);
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Message.AppendText("ZXY: " + GetTime() + "\r\n" + SendStr + "\r\n");
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}
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private void Send_Click_1(object sender, EventArgs e)
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{
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ClientSend(SendMsg.Text, 0);
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}
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string filePath = null;
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string fileName = null;
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private void fileSelect_Click(object sender, EventArgs e)
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{
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OpenFileDialog ofDialog = new OpenFileDialog();
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if (ofDialog.ShowDialog(this) == DialogResult.OK)
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{
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fileName = ofDialog.SafeFileName;
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FileName.Text = fileName;
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filePath = ofDialog.FileName;
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}
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}
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private void fileSend_Click(object sender, EventArgs e)
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{
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SendFile(filePath);
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}
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private void SendFile(string fileFullPath)
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{
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if (string.IsNullOrEmpty(fileFullPath))
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{
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MessageBox.Show(@"请选择需要发送的文件...");
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return;
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}
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long fileLength = new FileInfo(fileFullPath).Length;
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string totalMsg = string.Format("{0}-{1}", fileName, fileLength);
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ClientSend(totalMsg, 2);
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byte[] buffer = new byte[2 * 1024];
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using (FileStream fs = new FileStream(fileFullPath, FileMode.Open, FileAccess.Read))
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{
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int readLength = 0;
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bool firstRead = true;
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long sentFileLength = 0;
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while ((readLength = fs.Read(buffer, 0, buffer.Length)) > 0 && sentFileLength < fileLength)
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{
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sentFileLength += readLength;
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if (firstRead)
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{
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byte[] firstBuffer = new byte[readLength + 1];
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firstBuffer[0] = 1;
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Buffer.BlockCopy(buffer, 0, firstBuffer, 1, readLength);
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socketClient.Send(firstBuffer, 0, readLength + 1, SocketFlags.None);
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firstRead = false;
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}
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else
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{
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socketClient.Send(buffer, 0, readLength, SocketFlags.None);
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}
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}
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fs.Close();
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}
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Message.AppendText("ZXY:" + GetTime() + "\r\n你发送了文件:" + fileName + "\r\n");
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}
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private void Send_Click(object sender, EventArgs e)
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{
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ClientSend(SendMsg.Text, 0);
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}
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private void SendMsg_keyDown(object sender, KeyEventArgs e)
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{
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if (e.KeyCode == Keys.Enter)
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{
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ClientSend(SendMsg.Text, 0);
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}
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}
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private void Sendfile_Click(object sender, EventArgs e)
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{
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SendFile(filePath);
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}
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public DateTime GetTime()
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{
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DateTime now = new DateTime();
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now = DateTime.Now;
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return now;
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}
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}
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}
对于线程的IsBackground的理解,摘自于网络:
1、当在主线程中创建了一个线程,那么该线程的IsBackground默认是设置为FALSE的。
2、当主线程退出的时候,IsBackground=FALSE的线程还会继续执行下去,直到线程执行结束。
3、只有IsBackground=TRUE的线程才会随着主线程的退出而退出。
4、当初始化一个线程,把Thread.IsBackground=true的时候,指示该线程为后台线程。后台线程将会随着主线程的退出而退出。
5、原理:只要所有前台线程都终止后,CLR就会对每一个活在的后台线程调用Abort()来彻底终止应用程序。