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#include "cocos2d.h" USING_NS_CC; class GameScene : public cocos2d::Layer
{ public :
static cocos2d::Scene* createScene();
virtual bool init();
void menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private : //注意不能用auto关键字
Size size;
Sprite *sprite;
}; |
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// Created by Jacedy on 14-8-11. #include "GameScene.h" USING_NS_CC; cocos2d::Scene* GameScene::createScene() { auto scene = Scene::create(); //创建一个场景
auto layer = GameScene::create(); //创建一个图层
scene->addChild(layer);
return scene;
} //初始化当前的图层 bool GameScene::init()
{ if (!Layer::init()) //初始化父类
return false ;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//获取系统时间
struct timeval now;
struct tm * time ;
gettimeofday(&now, NULL);
time = localtime (&now.tv_sec); //microseconds: 微秒
int year = time ->tm_year +1900;
log ( "year = %d" , year); //显示年份
char date1[32] = {0};
sprintf (date1, "%d %02d %02d" , ( int ) time ->tm_year + 1900, ( int ) time ->tm_mon + 1, ( int ) time ->tm_mday);
log ( "%s" , date1); //显示年月日
char date2[50] = {0};
sprintf (date2, "%02d %02d %02d" , ( int ) time ->tm_hour, ( int ) time ->tm_min, ( int ) time ->tm_sec);
log ( "%s" , date2); //显示时分秒
//return StringUtils::format("%s", date); std::string getcurrTime(){}
return true ;
} void GameScene::menuCallback(Ref* pSender)
{ } |