Cocos2d-x3.0 捕Android菜单键和返回键

原文地址:http://blog.csdn.net/qqmcy/article/details/26172665

.h

 void onKeyReleased(EventKeyboard::KeyCode keycode, Event* event);

.cpp   注冊返回键监听

//
// PrograssScene.cpp
// SJKB
//
// Created by 杜甲 on 14-5-5.
//
// #include "PrograssScene.h"
#include "VisibleRect.h" bool PrograssScene::init()
{
bool bRet = false; do {
CC_BREAK_IF(!Scene::init()); //注冊捕捉监听
auto listenerkeyPad = EventListenerKeyboard::create();
listenerkeyPad->onKeyReleased = CC_CALLBACK_2(PrograssScene::onKeyReleased, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(listenerkeyPad, this); _prograssLayer = PrograssLayer::create();
_prograssLayer->setSize(VisibleRect::getVisibleRect().size);
addChild(_prograssLayer); bRet = true;
} while (0);
return bRet;
} //捕捉监听
void PrograssScene::onKeyReleased(EventKeyboard::KeyCode keycode, cocos2d::Event *event)
{
if (keycode == EventKeyboard::KeyCode::KEY_BACKSPACE) //返回
{
Director::getInstance()->popScene(); }
else if (keycode == EventKeyboard::KeyCode::KEY_MENU)
{ }
}

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