381. Insert Delete GetRandom O(1) - Duplicates allowed允许重复的设计1数据结构

[抄题]:

Design a data structure that supports all following operations in average O(1) time.

Note: Duplicate elements are allowed.

  1. insert(val): Inserts an item val to the collection.
  2. remove(val): Removes an item val from the collection if present.
  3. getRandom: Returns a random element from current collection of elements. The probability of each element being returned is linearly related to the number of same value the collection contains.

Example:

// Init an empty collection.
RandomizedCollection collection = new RandomizedCollection(); // Inserts 1 to the collection. Returns true as the collection did not contain 1.
collection.insert(1); // Inserts another 1 to the collection. Returns false as the collection contained 1. Collection now contains [1,1].
collection.insert(1); // Inserts 2 to the collection, returns true. Collection now contains [1,1,2].
collection.insert(2); // getRandom should return 1 with the probability 2/3, and returns 2 with the probability 1/3.
collection.getRandom(); // Removes 1 from the collection, returns true. Collection now contains [1,2].
collection.remove(1); // getRandom should return 1 and 2 both equally likely.
collection.getRandom();

[暴力解法]:

时间分析:

空间分析:

[优化后]:

时间分析:

空间分析:

[奇葩输出条件]:

[奇葩corner case]:

如果hashmap的value为空,则必须把key也删掉

[思维问题]:

[一句话思路]:

用set存location, 然后还是先移动 后删除

[输入量]:空: 正常情况:特大:特小:程序里处理到的特殊情况:异常情况(不合法不合理的输入):

[画图]:

[一刷]:

  1. 提前判断存在性还是需要的,因为如果不存在时,需要初始化一个hashset
  2. map中存的是nums数组的大小,表示目前元素插入成为了新数组最后一位:nums.size()
  3. nums.remove(index,不是内容)

[二刷]:

[三刷]:

[四刷]:

[五刷]:

[五分钟肉眼debug的结果]:

[总结]:

hashset可以分区

[复杂度]:Time complexity: O() Space complexity: O()

[英文数据结构或算法,为什么不用别的数据结构或算法]:

[算法思想:递归/分治/贪心]:

[关键模板化代码]:

[其他解法]:

[Follow Up]:

[LC给出的题目变变变]:

[代码风格] :

class RandomizedCollection {

    /** Initialize your data structure here. */
HashMap<Integer, Set<Integer>> map;
ArrayList<Integer> nums;
java.util.Random rand = new java.util.Random(); public RandomizedCollection() {
map = new HashMap<Integer, Set<Integer>>();
nums = new ArrayList<>();
} /** Inserts a value to the collection. Returns true if the collection did not already contain the specified element. */
public boolean insert(int val) {
boolean contain = map.containsKey(val);
if (!contain) map.put(val, new HashSet<Integer>()); map.get(val).add(nums.size());
nums.add(val); return !contain;
} /** Removes a value from the collection. Returns true if the collection contained the specified element. */
public boolean remove(int val) {
boolean contain = map.containsKey(val);
if (!contain) return false; int loc = map.get(val).iterator().next();
//renew location
if (loc < nums.size() - 1) {
int lastone = nums.get(nums.size() - 1);
nums.set(loc, lastone);
map.get(lastone).add(loc);
map.get(lastone).remove(nums.size() - 1);
} //remove, if key is empty
nums.remove(nums.size() - 1);
map.get(val).remove(loc);
if (map.get(val).isEmpty()) map.remove(val); //return
return true;
} /** Get a random element from the collection. */
public int getRandom() {
return nums.get(rand.nextInt(nums.size()));
}
} /**
* Your RandomizedCollection object will be instantiated and called as such:
* RandomizedCollection obj = new RandomizedCollection();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.remove(val);
* int param_3 = obj.getRandom();
*/
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