Qt+QGis二次开发:打开S-57格式(*.000)电子海图数据,并设置多边形要素的显示风格

不过多的废话了,直接上源码:

addChartlayers()方法时“打开海图”按钮的triggered()信号所绑定的槽函数。
//添加海图数据小按钮槽函数
void MainWindow::addChartlayers()
{
  m_mapCanvas->freeze(true);//冻结或解冻地图画布对象,frozen (true) or thawed (false). Default is true.
//步骤1:打开文件选择对话框
QString filename=QFileDialog::getOpenFileName(this,tr("打开海图数据"),"","*.000");
if(filename.isNull())//如果未选择文件则返回
{
return;
}
QFileInfo fi(filename);
QString basename=fi.baseName();//获取文件基名称。基名称:即不包含路径又不包含扩展名的文件名
//步骤2:创建QgsVectorLayer类
QgsVectorLayer* layer=new QgsVectorLayer(filename,basename,"ogr",false);
if(!layer->isValid())//如果图层不合法
{
QMessageBox::critical(this,"error","图层无效!");
return;
}
else
{
     //QStringList sEncodings = QgsVectorDataProvider::availableEncodings();
layer->setProviderEncoding( "System" );//设置图层的编码格式
QStringList sublayers = layer->dataProvider()->subLayers();//获取用户选择的电子海图所包含的全部子图层的字符串名称
int subLayersCount=sublayers.count();// If the newly created layer has more than 1 layer of data available, we show the sublayers selection dialog so the user can select the sublayers to actually load.
if ( subLayersCount >= )
{
for(int i=;i<subLayersCount;i++)
{
//注册添加矢量数据,并个并添加到画布中
QStringList sLayerDefs = sublayers[i].split( ':' );//.000文件中的子图层的字符串名称结构:如0:DSID:Unknown:None和1:BUAARE:15:Point等
QString composedURI = filename + "|layerid=" + sLayerDefs[] ;
QString layerName =basename+"@"+sLayerDefs[]; QString layerGeometryType = sLayerDefs[];//图层类型 QgsVectorLayer* layerTemp;
if( !layerGeometryType.isEmpty() && layerGeometryType=="Polygon" && sLayerDefs[]=="LNDARE" )//LNDARE是我的*.000数据中,我打算显示的那个子图层的图层名称
{
composedURI += "|geometrytype=" + layerGeometryType;//设置海图子图层的完全字符串名称
layerTemp=new QgsVectorLayer(composedURI,layerName,"ogr",false); if(!layerTemp->isValid())//如果图层不合法
{
QMessageBox::critical(this,"error","海图子图层无效!");
return;
}
QgsMapLayerRegistry::instance()->addMapLayer(layerTemp,true,true);
            //设置该图层的单一渲染风格
QgsSymbolV2* symbol = QgsSymbolV2::defaultSymbol(layerTemp->geometryType());//QGis::GeometryType::Polygon
symbol->setColor(QColor(,,,));
layerTemp->setRendererV2( new QgsSingleSymbolRendererV2(symbol) ); m_mapCanvasLayerSet.append(layerTemp);
m_mapCanvas->setExtent(layerTemp->extent());//设置显示范围
}
else
{
continue;
}
}
delete layer;// The first layer loaded is not useful in that case.
}
else
{
QString msg = tr( "%1 doesn't have any layers" ).arg( basename );
QMessageBox::critical(this,"Invalid Data Source",msg);
delete layer;
}
}
//步骤3:将图层集合添加到画布中
m_mapCanvas->setLayerSet(m_mapCanvasLayerSet);//设置图层集合
m_mapCanvas->setVisible(true);//设置是否可见
m_mapCanvas->freeze(false);//解冻图层
m_mapCanvas->refresh();//刷新
//在状态条设置地图的比例尺
double dCurrScale= m_mapCanvas->scale();
QString sCurrScale=this->m_scaleEdit->toString(dCurrScale);
this->m_scaleEdit->setScaleString(sCurrScale);
}

参考链接:

1、QGis C++ 开发之图层分类显示

2、QGis二次开发基础 -- 矢量图层的显示样式

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