var SHAKE_THRESHOLD = 800;//摇动强度
var lastUpdate = 0;
var x, y, z, last_x, last_y, last_z;
var canshake = false;
function deviceMotionHandler(eventData) {
var acceleration = eventData.accelerationIncludingGravity;
var curTime = new Date().getTime();
if ((curTime - lastUpdate) > 100) {
var diffTime = (curTime - lastUpdate);
lastUpdate = curTime;
x = acceleration.x;
y = acceleration.y;
z = acceleration.z;
var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 10000;
if (canshake && speed > SHAKE_THRESHOLD) {
canshake = false;
//DO STH
if (window.DeviceMotionEvent) { window.removeEventListener(‘devicemotion‘, deviceMotionHandler, false); }
}
last_x = x;
last_y = y;
last_z = z;
}
}