参考自:https://www.cnblogs.com/He-Jing/p/3799394.html
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowMouse : MonoBehaviour
{
Vector3 world;
public float moveSpeed = 0;
void Update()
{
Vector3 targetPosition = Camera.main.WorldToScreenPoint(this.transform.position);
Vector3 mousePosition = Input.mousePosition; //鼠标的屏幕坐标
if (Input.GetMouseButton(0))
{
mousePosition.z = targetPosition.z; //在屏幕上鼠标Z坐标值为0,所以将物体的Z值赋给鼠标
world.x = Camera.main.ScreenToWorldPoint(mousePosition).x;
world.z = Camera.main.ScreenToWorldPoint(mousePosition).z;
world.y = this.transform.position.y;
//world.y = Camera.main.ScreenToWorldPoint(mousePosition).y; //据说会产生穿透,我没试出来
moveSpeed = 3;
}
//如果直接用==会存在精度差导致speed不变为0产生抖动
if ((world - transform.position).magnitude <= 0.03f)
{
moveSpeed = 0;
}
this.transform.LookAt(world);
this.transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
}