C++ 将filesystem::path转换为const BYTE*

std::string s = fs::temp_directory_path().append(filename).string();

LPCBYTE str = reinterpret_cast<LPCBYTE>(s.c_str()),
RegSetValueExA的实战示例:
// using std::string...

HKEY newValue;

// don't use RegOpenKey()! It is provided only for backwards compatibility with 16bit apps...
if (RegOpenKeyExA(HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Run", 0, KEY_SET_VALUE, &newValue) == 0)
{
    // this may lose data for non-ASCII characters!
    std::string s = fs::temp_directory_path().append(filename).string();

    // this will convert the ANSI string to Unicode for you...
    RegSetValueExA(newValue, "myprogram", 0, REG_SZ, reinterpret_cast<LPCBYTE>(s.c_str()), s.size()+1);

    RegCloseKey(newValue);
}

return 0;

// using std::wstring...

HKEY newValue;

// don't use RegOpenKey()! It is provided only for backwards compatibility with 16bit apps...
if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Run", 0, KEY_SET_VALUE, &newValue) == 0)
{
    // no data loss here!
    std::wstring s = fs::temp_directory_path().append(filename).wstring();

    // no ANSI->Unicode conversion is performed here...
    RegSetValueExW(newValue, L"myprogram", 0, REG_SZ, reinterpret_cast<LPCBYTE>(s.c_str()), (s.size()+1) * sizeof(WCHAR));

    RegCloseKey(newValue);
}

return 0;

 

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