Android应用-猜数字小游戏,android学习资料

@Override

public void onClick(View v) {

FragmentManager fm = getSupportFragmentManager();

FragmentTransaction transaction = fm.beginTransaction();

resetLinearLayout();

switch (v.getId()){

case R.id.llay_guess:

if (fm_guess == null){

fm_guess = new GuessFragment();

}

img_guess.setImageResource(R.drawable.game_on);

txt_guess.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_guess,“GUESS”);

break;

case R.id.llay_order:

if (fm_order == null){

fm_order = new OrderFragment();

}

img_order.setImageResource(R.drawable.rank_on);

txt_order.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_order,“ORDER”);

break;

case R.id.llay_setting:

if (fm_setting == null){

fm_setting = new SettingFragment();

}

img_setting.setImageResource(R.drawable.setting_on);

txt_setting.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_setting,“SETTING”);

break;

}

transaction.commit();

}

}

private void resetLinearLayout(){

img_guess.setImageResource(R.drawable.game_off);

img_order.setImageResource(R.drawable.rank_off);

img_setting.setImageResource(R.drawable.setting_off);

txt_guess.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

txt_order.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

txt_setting.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

}

}

【“设置”模块的实现】

在对应的布局文件“fragment_setting.xml”中,代码布局如下:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”

xmlns:app=“http://schemas.android.com/apk/res-auto”

xmlns:tools=“http://schemas.android.com/tools”

android:layout_width=“match_parent”

android:layout_height=“match_parent”

tools:context=".SettingFragment"

android:orientation=“vertical”>

<TextView

android:id="@+id/txt_name"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:text="@string/txt_name"

android:textSize=“22dp”/>

<EditText

android:id="@+id/edit_defaultName"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:padding=“8dp”

android:hint="@string/edit_name"

android:textSize=“22dp” />

<CheckBox

android:id="@+id/chb_name"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:text="@string/chb_useDefaultName"

android:textSize=“22dp”

/>

<TextView

android:id="@+id/txt_defaultRange"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:text="@string/txt_defaultRange"

android:textSize=“22dp”/>

<Spinner

android:id="@+id/spinner"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:entries="@array/range_array"

android:layout_marginTop=“10dp”/>

<Button

android:id="@+id/btn_save"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:text="@string/btn_setting"

android:textSize=“22dp”/>

布局文件中涉及的“strings.xml”文件内容如下:

请输入默认姓名:

使用默认姓名:

默认范围:

保存设置

默认姓名

100

1000

10000

该模块的逻辑实现代码在“SettingFragment”类中实现:

package com.example.mygame;

import android.content.Context;

import android.content.SharedPreferences;

import android.support.v4.app.Fragment;

import android.os.Bundle;

import android.view.LayoutInflater;

import android.view.View;

import android.view.ViewGroup;

import android.widget.Button;

import android.widget.CheckBox;

import android.widget.EditText;

import android.widget.Spinner;

import android.widget.Toast;

public class SettingFragment extends Fragment{

private EditText edit_name;

private Button btn_save;

private CheckBox chb_defaultName;

private Spinner spinner;

private Context context;

@Override

public View onCreateView(LayoutInflater inflater,ViewGroup container,Bundle savedInstanceState){

View view = inflater.inflate(R.layout.fragment_setting,container,false);

context = view.getContext();

initView(view);

btn_save.setOnClickListener(new ButtonOnClickLisener());

return view;

}

private void initView(View view){

edit_name = view.findViewById(R.id.edit_defaultName);

btn_save = view.findViewById(R.id.btn_save);

chb_defaultName = view.findViewById(R.id.chb_name);

spinner = view.findViewById(R.id.spinner);

}

public class ButtonOnClickLisener implements View.OnClickListener{

@Override

public void onClick(View v) {

SharedPreferences sharedPreferences = context.getSharedPreferences(“Info”,Context.MODE_PRIVATE);

SharedPreferences.Editor editor = sharedPreferences.edit();

int defaultRange = Integer.valueOf(spinner.getSelectedItem().toString());

editor.putInt(“range”,defaultRange);

if (chb_defaultName.isChecked()){

String defaultName = edit_name.getText().toString();

if (defaultName.isEmpty()){

Toast.makeText(context,“请输入默认姓名!”,Toast.LENGTH_SHORT).show();

return;

}

editor.putString(“name”,defaultName);

}

else {

editor.remove(“name”);

}

if (editor.commit()){

Toast.makeText(context,“保存成功!”,Toast.LENGTH_SHORT).show();

}

}

}

}

完成可执行run,在模拟器跑一下。

【“猜数”模块的实现】

猜数模块布局文件"fragment_guess.xml"内容如下:

<?xml version="1.0" encoding="utf-8"?>

<RelativeLayout xmlns:android=“http://schemas.android.com/apk/res/android”

xmlns:app=“http://schemas.android.com/apk/res-auto”

xmlns:tools=“http://schemas.android.com/tools”

android:layout_width=“match_parent”

android:layout_height=“match_parent”

tools:context=".GuessFragment"

android:background="#ffffff"

android:orientation=“vertical”>

<TextView

android:id="@+id/txt_range"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_margin=“5dp”

android:textSize=“22dp”/>

<EditText

android:id="@+id/edit_num"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:layout_below="@id/txt_range"

android:padding=“8dp”

android:inputType=“numberSigned”

android:textSize=“22dp”/>

<Button

android:id="@+id/btn_submit"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:layout_below="@id/edit_num"

android:textSize=“22dp”/>

<TextView

android:id="@+id/txt_compare"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:textSize=“22dp”

android:layout_below="@id/btn_submit"

android:layout_centerHorizontal=“true”/>

<ImageView

android:id="@+id/img_broad"

android:layout_width=“60dp”

android:layout_height=“60dp”

android:layout_margin=“10dp”

android:layout_toStartOf="@id/txt_compare"

android:layout_toLeftOf="@id/txt_compare"

android:layout_below="@id/btn_submit"/>

<TextView

android:id="@+id/txt_count"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_marginTop=“10dp”

android:textSize=“22dp”

android:layout_below="@id/txt_compare"

android:layout_alignLeft="@id/txt_compare"

android:layout_alignStart="@id/txt_compare"

/>

<ImageView

android:id="@+id/img_bingo"

android:layout_width=“wrap_content”

android:layout_height=“wrap_content”

android:layout_below="@id/img_broad"

android:layout_centerHorizontal=“true”

android:layout_marginTop=“10dp”

android:src="@drawable/bingo"/>

在GuessFragment类中实现猜数判断逻辑:

package com.example.mygame;

import android.content.ContentValues;

import android.content.Context;

import android.content.SharedPreferences;

import android.database.sqlite.SQLiteDatabase;

import android.support.v4.app.Fragment;

import android.support.v7.app.AppCompatActivity;

import android.os.Bundle;

import android.view.LayoutInflater;

import android.view.View;

import android.view.ViewGroup;

import android.widget.Button;

import android.widget.EditText;

import android.widget.ImageView;

import android.widget.TextView;

import android.widget.Toast;

import java.util.Random;

public class GuessFragment extends Fragment {

private int count,rndNum;

private EditText edit_num;

private TextView txt_range,txt_compare,txt_count;

private Button btn_submit;

private ImageView img_broad,img_bingo;

private boolean flag;

private String name;

public int range = 0;

private Context context;

@Override

public View onCreateView(LayoutInflater inflater, ViewGroup container,Bundle savedInstanceState){

View view = inflater.inflate(R.layout.fragment_guess,container,false);

context = view.getContext();

initView(view);

initData();

btn_submit.setOnClickListener(new ButtonOnClickLisener());

return view;

}

private void initView(View view){

edit_num = view.findViewById(R.id.edit_num);

txt_range = view.findViewById(R.id.txt_range);

txt_compare = view.findViewById(R.id.txt_compare);

txt_count = view.findViewById(R.id.txt_count);

btn_submit = view.findViewById(R.id.btn_submit);

img_broad = view.findViewById(R.id.img_broad);

img_bingo = view.findViewById(R.id.img_bingo);

}

public void initData(){

SharedPreferences sharedPreferences = context.getSharedPreferences(“Info”,Context.MODE_PRIVATE);

name = sharedPreferences.getString(“name”,"");

range = sharedPreferences.getInt(“range”,100);

Random mRandom = new Random();

rndNum = mRandom.nextInt(range)+1;

txt_range.setText(“请输入1-”+range+“之间的整数”);

txt_count.setText("");

txt_compare.setText("");

img_broad.setVisibility(View.INVISIBLE);

img_bingo.setVisibility(View.INVISIBLE);

btn_submit.setText(“提交”);

flag = true;

count = 0;

}

private class ButtonOnClickLisener implements View.OnClickListener{

@Override

public void onClick(View v) {

if (flag){

String str_num = edit_num.getText().toString();

if (str_num.isEmpty()){

Toast.makeText(context,“请输入数字!”,Toast.LENGTH_SHORT).show();

return;

}

edit_num.setText("");

int numInput = Integer.valueOf(str_num);

if (numInput<1 || numInput > range){

Toast.makeText(context,“请输入范围内的数字!”,Toast.LENGTH_SHORT).show();

return;

}

count += 1;

img_broad.setVisibility(View.VISIBLE);

txt_count.setText(“猜数次数:”+count);

if (numInput > rndNum){

txt_compare.setText(“输入的”+str_num+“太大了!”);

}else if(numInput < rndNum){

txt_compare.setText(“输入的”+str_num+“太小了!”);

}else{

txt_compare.setText(“恭喜你猜对啦!正确答案是:”+rndNum+"!");

img_bingo.setVisibility(View.VISIBLE);

flag = false;

btn_submit.setText(“再猜一次”);

if (name.isEmpty()){

final CustomDialog dialog = new CustomDialog(context,R.style.MyDialog);

dialog.show();

Button btn_confirm = dialog.findViewById(R.id.btn_confirm);

final EditText edit_name = dialog.findViewById(R.id.edit_inputName);

btn_confirm.setOnClickListener(new View.OnClickListener() {

@Override

public void onClick(View v) {

name = edit_name.getText().toString();

if (!name.isEmpty()){

insertData();

dialog.dismiss();

}

}

});

} else {

insertData();

}

}

}else {

initData();

}

}

}

private void insertData(){

MyHelper helper = new MyHelper(context,“Guess.db”,null,1);

SQLiteDatabase db = helper.getWritableDatabase();

ContentValues values = new ContentValues();

values.put(“name”,name);

values.put(“count”,count);

values.put(“range”,range);

db.insert(“ordertb”,null,values);

db.close();

}

}

可以发现,在GuessFragment类中,引入了CustomDialog类,这是自定义的对话框,用于前面基本构思说的,用户在进行猜数游戏时,如果在设置页中,不选择使用默认姓名的话,游戏结束会要求用户输入用户名。

CustomDialog自定义对话框的具体实现如下:

布局文件“alertdialog_input.xml”:

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”

android:orientation=“vertical” android:layout_width=“match_parent”

android:layout_height=“match_parent”

android:gravity=“center_horizontal”

android:background="#80BCF7"

android:padding=“20dp”>

<TextView

android:id="@+id/txt_info"

android:layout_width=“match_parent”

android:layout_height=“50dp”

android:layout_marginTop=“5dp”

android:gravity=“center”

android:text="@string/txt_dialog_info"

android:textSize=“22dp”

android:textColor="#ffffff"

/>

<EditText

android:id="@+id/edit_inputName"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:textSize=“20dp”

android:padding=“8dp”/>

<Button

android:id="@+id/btn_confirm"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

android:text="@string/btn_dialog_confirm"

android:textSize=“20dp”/>

布局文件中涉及到的“strings.xml”文件内容如下:

请输入姓名

确定

CustomDialog类实现代码:

package com.example.mygame;

import android.app.Dialog;

import android.content.Context;

import android.os.Bundle;

import android.view.Gravity;

import android.view.WindowManager;

public class CustomDialog extends Dialog {

private Context context;

public CustomDialog(Context context,int themeResId) {

super(context,themeResId);

this.context = context;

}

@Override

protected void onCreate(Bundle savedInstanceState){

super.onCreate(savedInstanceState);

this.setContentView(R.layout.alertdialog_input);

}

@Override

public void show(){

super.show();

// 设置对话框宽度、对齐方式等

WindowManager.LayoutParams layoutParams = getWindow().getAttributes();

layoutParams.gravity = Gravity.CENTER;

layoutParams.width = WindowManager.LayoutParams.MATCH_PARENT;

layoutParams.height = WindowManager.LayoutParams.WRAP_CONTENT;

// getWindow().getDecorView().setPadding(0,0,0,0);

getWindow().setAttributes(layoutParams);

}

}

【“排行榜”模块的实现】

该模块布局文件“fragment_order.xml””内容如下:

<?xml version="1.0" encoding="utf-8"?>

<RelativeLayout xmlns:android=“http://schemas.android.com/apk/res/android”

xmlns:tools=“http://schemas.android.com/tools”

android:layout_width=“match_parent”

android:layout_height=“match_parent”

tools:context=".OrderFragment">

<android.support.v4.view.ViewPager

android:id="@+id/viewpager"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

<android.support.v4.view.PagerTabStrip

android:id="@+id/tabstrip"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”/>

</android.support.v4.view.ViewPager>

新建“viewpager_tab_hundred.xml”布局文件(用于在排行榜页中显示排名,也可Android应用-猜数字小游戏,android学习资料
以多建几个同样的文件,在排行榜实现分页显示不同范围的猜数游戏有不同的排行榜,这里只在一页显示全部):

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”

android:orientation=“vertical” android:layout_width=“match_parent”

android:layout_height=“match_parent”>

<ListView

android:id="@+id/lv_hundred"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

OrderFragment类逻辑代码实现:

package com.example.mygame;

import android.content.Context;

import android.database.Cursor;

import android.database.sqlite.SQLiteDatabase;

import android.graphics.Color;

r

android:id="@+id/viewpager"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

<android.support.v4.view.PagerTabStrip

android:id="@+id/tabstrip"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”/>

</android.support.v4.view.ViewPager>

新建“viewpager_tab_hundred.xml”布局文件(用于在排行榜页中显示排名,也可[外链图片转存中…(img-RmC4EYXq-1643437357484)]
以多建几个同样的文件,在排行榜实现分页显示不同范围的猜数游戏有不同的排行榜,这里只在一页显示全部):

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android=“http://schemas.android.com/apk/res/android”

android:orientation=“vertical” android:layout_width=“match_parent”

android:layout_height=“match_parent”>

<ListView

android:id="@+id/lv_hundred"

android:layout_width=“match_parent”

android:layout_height=“wrap_content”

OrderFragment类逻辑代码实现:

package com.example.mygame;

import android.content.Context;

import android.database.Cursor;

import android.database.sqlite.SQLiteDatabase;

import android.graphics.Color;

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