有一段时间没有认真总结和写博客了
前段时间找工作、进入工作阶段。比较少静下来认真总结,现在静下心来总结一下最近的一些心得
- 前言
- AsyncSocket介绍
- AsyncSocket详解
- AsyncSocket示例
一、前言
公司的项目用到了Socket编程,之前在学习的过程当中,用到的更多的还是http请求的方式。但是既然用到了就必须学习一下,所以就在网上找一些例子,然后想自己写一个demo。可是发现很多写iOS Socket的博客并没有很详细的说明,也可能是大神们觉得其他东西都浅显易懂。
自己专研了一下,将自己的一些理解总结出来,一方面整理自己的学习思路,另一方面,为一些和我有同样困惑的小伙伴们,稍做指引。
二、AsyncSocket介绍
1??iOS中Socket编程的方式有哪些?
-BSD Socket
BSD Socket 是UNIX系统中通用的网络接口,它不仅支持各种不同的网络类型,而且也是一种内部进程之间的通信机制。而iOS系统其实本质就是UNIX,所以可以用,但是比较复杂。
-CFSocket
CFSocket是苹果提供给我们的使用Socket的方式,但是用起来还是会不太顺手。当然想使用的话,可以细细研究一下。
-AsyncSocket
这次博客的主讲内容,也是我们在开发项目中经常会用到的。
2??为什么选择AsyncSocket?
iphone的CFNetwork编程比较艰深。使用AsyncSocket开源库来开发相对较简单,帮助我们封装了很多东西。
三、AsyncSocket详解
1??说明
在我们开发当中,我们主要的任务是开发客户端。所以详解里主要将客户端的整个连接建立过程,以及在说明时候回调哪些函数。在后面的示例代码中,也会给出服务器端的简单开发。
2??过程详解
1.建立连接
- (int)connectServer:(NSString *)hostIP port:(int)hostPort
2.连接成功后,会回调的函数
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
3.发送数据
- (void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
4.接受数据
-(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
5.断开连接
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err
- (void)onSocketDidDisconnect:(AsyncSocket *)sock
主要就是上述的几个方法,只是说在真正开发当中,很可能我们在收发数据的时候,我们收发的数据并不仅仅是一个字符串包装成NSData即可,我们很可能会发送结构体等类型,这个时候我们就需要和服务器端的人员协作来开发:定义怎样的结构体。
四、AsyncSocket示例
客户端代码
#import "ViewController.h" #define SRV_CONNECTED 0 #define SRV_CONNECT_SUC 1 #define SRV_CONNECT_FAIL 2 #define HOST_IP @"192.168.83.40" #define HOST_PORT 8008 @interface ViewController () { NSString *_content; } -(int) connectServer: (NSString *) hostIP port:(int) hostPort; -(void)showMessage:(NSString *) msg; @end @implementation ViewController @synthesize clientSocket,tbInputMsg,lblOutputMsg; #pragma mark - view lifecycle - (void)viewDidLoad { [super viewDidLoad]; [self connectServer:HOST_IP port:HOST_PORT]; } - (void)viewDidUnload { [super viewDidUnload]; [clientSocket release], clientSocket = nil; [tbInputMsg release], tbInputMsg = nil; [lblOutputMsg release], lblOutputMsg = nil; } - (int)connectServer:(NSString *)hostIP port:(int)hostPort { if (clientSocket == nil) { // 在需要联接地方使用connectToHost联接服务器 clientSocket = [[AsyncSocket alloc] initWithDelegate:self]; NSError *err = nil; if (![clientSocket connectToHost:hostIP onPort:hostPort error:&err]) { NSLog(@"Error %d:%@", err.code, [err localizedDescription]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:[@"Connection failed to host" stringByAppendingString:hostIP] message:[NSString stringWithFormat:@"%d:%@",err.code,err.localizedDescription] delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return SRV_CONNECT_FAIL; } else { NSLog(@"Connected!"); return SRV_CONNECT_SUC; } } else { return SRV_CONNECTED; } } #pragma mark - IBAction // 发送数据 - (IBAction) sendMsg:(id)sender { NSString *inputMsgStr = tbInputMsg.text; NSString * content = [inputMsgStr stringByAppendingString:@"\r\n"]; NSLog(@"%@",content); NSData *data = [content dataUsingEncoding:NSUTF8StringEncoding]; // NSData *data = [content dataUsingEncoding:NSISOLatin1StringEncoding]; [clientSocket writeData:data withTimeout:-1 tag:0]; } // 连接/重新连接 - (IBAction) reconnect:(id)sender { int stat = [self connectServer:HOST_IP port:HOST_PORT]; switch (stat) { case SRV_CONNECT_SUC: [self showMessage:@"connect success"]; break; case SRV_CONNECTED: [self showMessage:@"It‘s connected,don‘t agian"]; break; default: break; } } - (void)showMessage:(NSString *)msg { UIAlertView * alert = [[UIAlertView alloc]initWithTitle:@"Alert!" message:msg delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } - (IBAction)textFieldDoneEditing:(id)sender { [tbInputMsg resignFirstResponder]; } - (IBAction)backgroundTouch:(id)sender { [tbInputMsg resignFirstResponder]; } #pragma mark socket delegate - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port { [clientSocket readDataWithTimeout:-1 tag:0]; } - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err { NSLog(@"Error"); } - (void)onSocketDidDisconnect:(AsyncSocket *)sock { NSString *msg = @"Sorry this connect is failure"; [self showMessage:msg]; [msg release]; clientSocket = nil; } - (void)onSocketDidSecure:(AsyncSocket *)sock { } // 接收到数据(可以通过tag区分) -(void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSString* aStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; _content = lblOutputMsg.text; NSLog(@"Hava received datas is :%@",aStr); NSString *newStr = [NSString stringWithFormat:@"\n%@", aStr]; lblOutputMsg.text = [_content stringByAppendingString:newStr]; [aStr release]; [clientSocket readDataWithTimeout:-1 tag:0]; } @end
服务器端代码
#import "SocketView.h" #import "AsyncSocket.h" #define WELCOME_MSG 0 #define ECHO_MSG 1 #define FORMAT(format, ...) [NSString stringWithFormat:(format), ##__VA_ARGS__] @interface SocketView (PrivateAPI) - (void)logError:(NSString *)msg; - (void)logInfo:(NSString *)msg; - (void)logMessage:(NSString *)msg; @end @implementation SocketView // 初始化 - (void)awakeFromNib { listenSocket = [[AsyncSocket alloc] initWithDelegate:self]; [listenSocket setRunLoopModes:[NSArray arrayWithObject:NSRunLoopCommonModes]]; connectedSockets = [[NSMutableArray alloc] initWithCapacity:1]; isRunning = NO; [logView setString:@""]; // [portField setString:@"8080"]; } - (IBAction)startStop:(id)sender { if(!isRunning) { int port = [portField intValue]; if(port < 0 || port > 65535) { port = 0; // 会随即取端口 } NSError *error = nil; if(![listenSocket acceptOnPort:port error:&error]) { [self logError:FORMAT(@"Error starting server: %@", error)]; return; } [self logInfo:FORMAT(@"Echo server started on port %hu", [listenSocket localPort])]; isRunning = YES; [portField setEnabled:NO]; [startStopButton setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } [self logInfo:@"Stopped Echo server"]; isRunning = false; [portField setEnabled:YES]; [startStopButton setTitle:@"Start"]; } } - (void)scrollToBottom { NSScrollView *scrollView = [logView enclosingScrollView]; NSPoint newScrollOrigin; if ([[scrollView documentView] isFlipped]) newScrollOrigin = NSMakePoint(0.0, NSMaxY([[scrollView documentView] frame])); else newScrollOrigin = NSMakePoint(0.0, 0.0); [[scrollView documentView] scrollPoint:newScrollOrigin]; } - (void)logError:(NSString *)msg { NSString *paragraph = [NSString stringWithFormat:@"%@\n", msg]; NSMutableDictionary *attributes = [NSMutableDictionary dictionaryWithCapacity:1]; [attributes setObject:[NSColor redColor] forKey:NSForegroundColorAttributeName]; NSAttributedString *as = [[NSAttributedString alloc] initWithString:paragraph attributes:attributes]; [as autorelease]; [[logView textStorage] appendAttributedString:as]; [self scrollToBottom]; } - (void)logInfo:(NSString *)msg { NSString *paragraph = [NSString stringWithFormat:@"%@\n", msg]; NSMutableDictionary *attributes = [NSMutableDictionary dictionaryWithCapacity:1]; [attributes setObject:[NSColor purpleColor] forKey:NSForegroundColorAttributeName]; NSAttributedString *as = [[NSAttributedString alloc] initWithString:paragraph attributes:attributes]; [as autorelease]; [[logView textStorage] appendAttributedString:as]; [self scrollToBottom]; } - (void)logMessage:(NSString *)msg { NSString *paragraph = [NSString stringWithFormat:@"%@\n", msg]; NSMutableDictionary *attributes = [NSMutableDictionary dictionaryWithCapacity:1]; [attributes setObject:[NSColor blackColor] forKey:NSForegroundColorAttributeName]; NSAttributedString *as = [[NSAttributedString alloc] initWithString:paragraph attributes:attributes]; [as autorelease]; [[logView textStorage] appendAttributedString:as]; [self scrollToBottom]; } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket { [connectedSockets addObject:newSocket]; } // 客户连接成功! - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port { [self logInfo:FORMAT(@"Accepted client %@:%hu", host, port)]; NSString *welcomeMsg = @"恭喜您,已经通过scoket连接上服务器!"; NSData *welcomeData = [welcomeMsg dataUsingEncoding:NSUTF8StringEncoding]; [sock writeData:welcomeData withTimeout:-1 tag:WELCOME_MSG]; // We could call readDataToData:withTimeout:tag: here - that would be perfectly fine. // If we did this, we‘d want to add a check in onSocket:didWriteDataWithTag: and only // queue another read if tag != WELCOME_MSG. } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag { [sock readDataToData:[AsyncSocket CRLFData] withTimeout:-1 tag:0]; } // 接收到数据 - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSData *strData = [data subdataWithRange:NSMakeRange(0, [data length] - 2)]; NSString *recvMsg = [[[NSString alloc] initWithData:strData encoding:NSUTF8StringEncoding] autorelease]; if(recvMsg) { [self logMessage:recvMsg]; } else { [self logError:@"Error converting received data into UTF-8 String"]; } NSString *backStr = nil; for (AsyncSocket *socket in connectedSockets) { if ([sock isEqualTo:socket]) { backStr = [NSString stringWithFormat:@"我说: %@",recvMsg]; } else { backStr = [NSString stringWithFormat:@"他说: %@",recvMsg]; } } // 回发数据 NSData* backData = [backStr dataUsingEncoding:NSUTF8StringEncoding]; [sock writeData:backData withTimeout:-1 tag:ECHO_MSG]; } - (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err { [self logInfo:FORMAT(@"Client Disconnected: %@:%hu", [sock connectedHost], [sock connectedPort])]; } - (void)onSocketDidDisconnect:(AsyncSocket *)sock { [connectedSockets removeObject:sock]; } @end
界面搭建