#pragma strict function Awake(){
//载入一个预制体 资源必须在 Resources目录下 Resources.LoadLoad();
//载入后 必须演示样例化 GameObject.Instantiate();
//为对象加入组件 AddComponent(); //Find游戏对象 Find();
//Get组件 GetComponent(); var pPrefab : GameObject = Resources.Load("Prefab/Scence",typeof(GameObject)) as GameObject;//载入一个预制体
if(null != pPrefab)
{
var pPreabInstance : GameObject = GameObject.Instantiate(pPrefab);//演示样例化
if(null != pPreabInstance)
{
pPreabInstance.name = "PrefabScence";
var pScript : Prefab_test = pPreabInstance.AddComponent("Prefab_test") as Prefab_test;//为对象加入组件
if(pScript == null)
{
Debug.Log("Component add error!");
}
}
else
{
Debug.Log("Prefab Instance error!");
}
}
else
{
Debug.Log("Prefab load error!");
}
} function Start(){
var pMyGameObject : GameObject = GameObject.Find("PrefabScence");//Find游戏对象
if(null != pMyGameObject)
{
var pScript : Prefab_test = pMyGameObject.GetComponent("Prefab_test") as Prefab_test;//Get组件
if(null != pScript)
{
pScript.DoSomething();
}
else
{
Debug.Log("Get Component error!");
}
}
else
{
Debug.Log("Find GameObject error!");
}
}
脚本组件的代码
#pragma strict
function Update(){
var fAngle : float= 30.0f;
transform.Rotate(transform.up * Time.deltaTime * fAngle);
}
function DoSomething (){
Debug.Log("wo shi da huai dan !");
}