title | author | date | CreateTime | categories |
---|---|---|---|---|
win10 uwp 切换主题 |
lindexi |
2018-2-13 17:23:3 +0800 |
2018-2-13 17:23:3 +0800 |
Win10 UWP |
一般我们的应用都要有多种颜色,一种是正常的白天颜色,一种是晚上的黑夜颜色,还需要一种辅助的高对比颜色。这是微软建议的,一般应用都要包含的颜色。
我们还可以自己定义多种颜色,例如金属、海蓝之光、彩虹雨。然而微软给我们的切换,简单只有亮和暗。
那么问题就是我们如何切换我们的主题。
在这前,我们先说如何制作主题,其实主题就是Dictionary,我们在解决方案加上两个文件夹,一个是View,一个是ViewModel,其中View将会放主题,如果主题比较多,还可以在View加一个文件夹。
首先在View文件夹新建资源
我根据原文说的新建几个资源叫LightThemeDiction本文主要说如何在UWP切换主题,并且如何制作主题。
一般我们的应用都要有多种颜色,一种是正常的白天颜色,一种是晚上的黑夜颜色,还需要一种辅助的高对比颜色。这是微软建议的,一般应用都要包含的颜色。
我们还可以自己定义多种颜色,例如金属、海蓝之光、彩虹雨。然而微软给我们的切换,简单只有亮和暗。
那么问题就是我们如何切换我们的主题。
在这前,我们先说如何制作主题,其实主题就是Dictionary,我们在解决方案加上两个文件夹,一个是View,一个是ViewModel,其中View将会放主题,如果主题比较多,还可以在View加一个文件夹。
首先在View文件夹新建资源
我根据原文说的新建几个资源叫LightThemeDictionary、DarkThemeDictionary,一个是白天颜色,一个是黑暗
然后我们在我们的资源写入几个资源
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:NightDayThemeToggleButton.View">
<SolidColorBrush x:Key="SystemBackgroundAltHighBrush" Color="#FFF0F0F0"/>
<SolidColorBrush x:Key="SystemBackgroundBaseHighBrush" Color="#FF101010"/>
<Color x:Key="SystemTranslucentBaseHighColor">#FF000000</Color>
<Color x:Key="SystemThemeMainColor">#FF0074CE</Color>
</ResourceDictionary>
然后在黑暗也写相同key的资源
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:NightDayThemeToggleButton.View">
<SolidColorBrush x:Key="SystemBackgroundAltHighBrush" Color="#FF1A1C37"/>
<SolidColorBrush x:Key="SystemBackgroundBaseHighBrush" Color="#FFDFDFDF"/>
<Color x:Key="SystemTranslucentBaseHighColor">#FFFFFFFF</Color>
<Color x:Key="SystemThemeMainColor">#FF0074CE</Color>
</ResourceDictionary>
然后我们需要在前台把资源放在Page
<Page.Resources>
<ResourceDictionary>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Light" Source="View/DarkThemeDictionary.xaml"></ResourceDictionary>
<ResourceDictionary x:Key="Dark" Source="View/LightThemeDictionary.xaml"></ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
</Page.Resources>
我们使用资源需要ThemeDictionaries,这个是主题
记住要把资源一个叫x:Key="Light"
一个Dark,原因在下面会说。
我们建立ViewModel,其中ViewModel继承NotifyProperty,这是一个我写的类,这个类主要是INotifyPropertyChanged,如果自己写ViewModel也好
ViewModel建立在ViewModel文件夹,一般少把类名称和文件夹一样
我们ViewModel主要是属性ElementTheme Theme
,ElementTheme 有Default,Light,Dark,就是我们要把key叫light和dark,这样就可以绑定ViewModel修改
viewModel
public class ViewModel : NotifyProperty
{
public ViewModel()
{
}
public ElementTheme Theme
{
get
{
return _theme;
}
set
{
_theme = value;
OnPropertyChanged();
}
}
private ElementTheme _theme = ElementTheme.Light;
}
我们绑定Page.RequestedTheme
先在xaml.cs写
private ViewModel.ViewModel View { set; get; }=new ViewModel.ViewModel();
然后在xaml
<Page
x:Class="NightDayThemeToggleButton.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:NightDayThemeToggleButton"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
RequestedTheme="{x:Bind View.Theme,Mode=OneWay}">
我们要看到变化,在xaml使用
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid Background="{ThemeResource SystemBackgroundAltHighBrush}">
<ToggleSwitch HorizontalAlignment="Center" Toggled="ToggleSwitch_OnToggled"></ToggleSwitch>
</Grid>
</Grid>
SystemBackgroundAltHighBrush是我们两个资源的,其中一个是白天,一个不是
private void ToggleSwitch_OnToggled(object sender, RoutedEventArgs e)
{
View.Theme = View.Theme == ElementTheme.Light ? ElementTheme.Dark :
ElementTheme.Light;
}
运行可以看到点击就变成白天颜色,再点击就变为黑暗,这就是uwp切换主题,这样主题颜色很少,只有两个。
参见:https://embracez.xyz/xaml-uwp-themes/
我们总是会使用白天,夜间模式,那么我们需要切换主题,UWP切换主题简单
下面使用我做的一个按钮
夜间白天主题按钮
NightDayThemeToggleButton
我做的还有游戏键,这些都是可以简单使用的控件
这些控件放在https://github.com/lindexi/UWP,大家可以拿下来用。
做一个按钮,其实是修改
<Style x:Key="NightDayThemeToggleButton" TargetType="CheckBox">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Foreground" Value="{ThemeResource SystemControlForegroundBaseHighBrush}"/>
<Setter Property="Padding" Value="8,5,0,0"/>
<Setter Property="HorizontalAlignment" Value="Left"/>
<Setter Property="VerticalAlignment" Value="Center"/>
<Setter Property="HorizontalContentAlignment" Value="Left"/>
<Setter Property="VerticalContentAlignment" Value="Top"/>
<Setter Property="FontFamily" Value="{ThemeResource ContentControlThemeFontFamily}"/>
<Setter Property="FontSize" Value="{ThemeResource ControlContentThemeFontSize}"/>
<Setter Property="MinWidth" Value="120"/>
<Setter Property="MinHeight" Value="32"/>
<Setter Property="UseSystemFocusVisuals" Value="True"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="CheckBox">
<Grid BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CombinedStates">
<VisualState x:Name="UncheckedNormal">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="UncheckedPointerOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="UncheckedPressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="UncheckedDisabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="CheckedNormal">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="CheckedPointerOver">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="CheckedPressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="CheckedDisabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Light" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="0"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Dark" Storyboard.TargetProperty="Opacity">
<DiscreteObjectKeyFrame KeyTime="0" Value="1"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="IndeterminateNormal">
<Storyboard>
</Storyboard>
</VisualState>
<VisualState x:Name="IndeterminatePointerOver">
<Storyboard>
</Storyboard>
</VisualState>
<VisualState x:Name="IndeterminatePressed">
<Storyboard>
</Storyboard>
</VisualState>
<VisualState x:Name="IndeterminateDisabled">
<Storyboard>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Image x:Name="Light" Source="Assets/weather_sun.png"></Image>
<Image x:Name="Dark" Source="Assets/weather_moon.png"></Image>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
需要使用也简单,可以使用
<CheckBox Margin="16,193,0,75" Style="{StaticResource NightDayThemeToggleButton}" IsChecked="{x:Bind AreChecked,Mode=TwoWay}"></CheckBox>
这样复制我上面代码就好,如果想用我的控件,可以
<local:NightDayThemeToggleButton ></local:NightDayThemeToggleButton>
上面用到两张图片,一张是白天,一张是夜晚
首先我们是编辑副本,不知道这个在哪的可以去看我的入门http://blog.csdn.net/lindexi_gd/article/details/52041944,里面有很多连接
然后我们可以看到
<VisualState x:Name="UncheckedNormal">
我们把下面自带所有控件都删掉,然后添加两个Image,当然需要给他们x:Name
接着在上面添加透明度从1到0或从0到1,大概就是这样做。