使用getUserMedia 调用摄像头

html5中一个有趣的 API,能够调用电脑的摄像头,结合 <video> 标签和 Canvas 就能在浏览器中拍摄照片了。

这里需要注意:

因为安全问题, chrome 对于本地文件禁用了很多功能(以file:///开头). 所以如果你直接把html文件拖进chrome是看不到效果的(getUserMedia 失败). 这个问题让我疑惑了挺久的.

解决办法:

1. 使用IDE 来查看效果, 比如webstorm.

2. 配合http服务器. 比如python simplehttpserver. 或者apache等等.

3. 关闭所有chrome窗口(否则参数无效). 在命令行中增加如下参数启动chrome.

chrome --allow-file-access-from-files

一个示例

<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
</head>
<body> <p>Using Opera Next or Chrome Canary, use this page to take your picture!</p> <video id="video" width="640" height="480" autoplay></video>
<button id="snap" class="sexyButton">Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas> <script> // Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function(error) {
console.log("Video capture error: ", error.code);
}; // Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // WebKit-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
} // Trigger photo take
document.getElementById("snap").addEventListener("click", function() {
context.drawImage(video, 0, 0, 640, 480);
});
}, false); </script> </body>
</html>

  代码参考自 http://davidwalsh.name/demo/camera.php

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