server and client

server:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace multithreadserv
{
class Threadtcpserver
{
private Socket server;
private int userNum;//在线客户数量
private int socketNum;//连接服务段的数量
private Socket[] socketUser = new Socket[40];//存储在线的客户端

// 将客服端 nowClient 发来的信息 data,发送给其他在线的每个客户端,不包括 nowClient客服端。
private void SendAllUser(byte[] data, Socket nowClient)
{
if (userNum > 0)
{
for (int i = 0; i < socketNum; i++)
{
if (socketUser[i].Equals(nowClient)) continue;

// 在发送过程中可能有些客户已经离线,会发生异常
try
{
socketUser[i].Send(data);
}
catch
{
// 当一个发现异常后,说明 socket[i] 已经离线,需要从socketUser[] 数组中将其删除
Socket temp = socketUser[i];
socketUser[i] = socketUser[socketNum - 1];
i--;
socketNum--;
}
}
}
}

// 客户端 client 的接受信息的方法
private void ReceiveData(object client)
{
Socket nowClient = (Socket)client;
while (true)
{
int res = 0;
byte[] bytes = new byte[1024];
// 不段的接受客户端发来的信息, 当客户端离线后,退出。
try
{
res = nowClient.Receive(bytes);
}
catch
{
// client 离线,更新userNum 值
userNum--;
Console.WriteLine("现在有:{0} 个客户在连接中。", userNum);
return;
}

string str = Encoding.UTF8.GetString(bytes, 0, res);
byte[] data = Encoding.UTF8.GetBytes(str);
//将该信息发送给其他客户端
SendAllUser(data, nowClient);
}
}

// 侦听上线的客户端
private void AccpetUser()
{
while (true)
{
// 当侦听到一个客户端上线后,更新socketUser[],并给此客户端开一个接受信息的线程
Socket nowClient = server.Accept();
socketUser[socketNum++] = nowClient;
userNum++;
Console.WriteLine("现在有:{0} 个客户在连接中。", userNum);

// 开一个线程, 接受 nowClient 发来的信息。
// 这里调用的方法为有参数的方法, 需要使用委托。
Thread nowThread = new Thread(new ParameterizedThreadStart(ReceiveData));
//nowThread.IsBackground = true;
nowThread.Start(nowClient);
}
}

// 构造函数
public Threadtcpserver()
{
userNum = 0;
socketNum = 0;

//初始化 IP 地址
IPAddress local = IPAddress.Parse("192.168.1.101");//客户端的 IPAddress 地址
IPEndPoint iep = new IPEndPoint(local, 3000);// 端口为3000

server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

// 将套接字与本地终结点绑定
server.Bind(iep);

//在本地 3000 端口行上进行监听
server.Listen(20);

Console.WriteLine("等待客户级进行连接...");
AccpetUser();
}
static void Main(string[] args)
{
Threadtcpserver instance = new Threadtcpserver();
}
}

}

Client:

using System;
using System.Collections.Generic;
using System.Text;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;

namespace multithreadclient
{
class ClientSocket
{
// public string names;
public Socket client;
public ClientSocket()
{
client = null;
}
public void ReceiveData()
{
byte[] data = new byte[1024];
while (true)
{
int res = 0;
try
{
res = client.Receive(data);
}
catch
{
Console.WriteLine("与服务器断开连接!");
return;
}

Console.WriteLine(Encoding.UTF8.GetString(data, 0, res));
Console.WriteLine();
}
}
static void Main(string[] args)
{

//byte[] buf = new byte[1024];

ClientSocket ads = new ClientSocket();

IPAddress local = IPAddress.Parse("192.168.1.101");// 服务器的 IPAddres 地址
IPEndPoint iep = new IPEndPoint(local, 3000);
try
{
ads.client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ads.client.Connect(iep);
}
catch (SocketException)
{
Console.WriteLine("无法连接到服务器");
Console.ReadLine();
return;
}
finally
{
}

Console.Write("连接成功, 请输入昵称:");
string names = Console.ReadLine();

Thread newThread = new Thread(new ThreadStart(ads.ReceiveData));
newThread.Start();

names += " 说:";
while (true)
{
// 在控制台上输入一条消息
//Console.WriteLine("我想说:");
Console.WriteLine();
string input = Console.ReadLine();
input = names + input;
ads.client.Send(Encoding.UTF8.GetBytes(input));
}
Console.WriteLine("断开与服务器的连接...");
ads.client.Close();
Console.ReadLine();
}
}
}

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