桥接模式(bridge结构模式)c#简单例子
在前面的玩家中每增加一个行为,就必须在每个玩家中都增加,通过桥接模式将行为提取出来了,减少变化
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace adapterpattern { public partial class bridge : Form
{
public bridge()
{
InitializeComponent();
}
private void btnDisplay_Click(object sender, EventArgs e)
{
play p1 = new play1();
p1.setPlayAction( new move());
p1.run();
this .listBox1.Items.Add(p1.playstring);
play p2 = new play2();
p2.setPlayAction( new jump());
p2.run();
this .listBox1.Items.Add(p2.playstring);
}
}
//意图(Intent)将抽象部分与实现部分分离,使它们都可以独立地变化。
public abstract class play //抽象部分
{
public string playstring { get; set; }
protected playAction pa;
public void setPlayAction(playAction pa) //使用组合
{
this .pa = pa;
}
public abstract void action(); //抽象部分变化
public void run()
{
pa.action(); //执行实现部分
action();
}
}
public class play1 : play
{
public override void action()
{
playstring = "play1" + pa.actionstring;
}
}
public class play2 : play
{
public override void action()
{
playstring = "play2" + pa.actionstring;
}
}
public abstract class playAction //对实现部分进行抽象
{
public string actionstring;
public abstract void action();
}
public class move : playAction //实现玩家移动行为
{
public override void action()
{
actionstring = "move" ;
}
}
public class jump : playAction //实现玩家跳跃行为
{
public override void action()
{
actionstring = "jump" ;
}
}
} |