目录
1. 找到 Element UI源码中的el-input-number对应的文件
需求描述
表单中需要一个数字输入框,功能与 el-input-number 基本一样,但有以下区别:
1. 按上下方向键时,不改变输入的内容
2. 输入的值超出最大值或小于最小值时,保留输入的值,而不是当失去焦点时自动替换为最大或最小值
3. 向el-input一样,可以配置可清空按钮
实现方案
复制一份Element UI源码中的el-input-number对应的文件,改造成满足需求的组件。
完整代码范例
1. 找到 Element UI源码中的el-input-number对应的文件
node_modules/element-ui/packages/input-number/src/input-number.vue
2. 新建文件 newElNumberInput.vue
将源码input-number.vue 拷贝到 newElNumberInput.vue中,并按需求对源码进行修改,最终代码如下:
<template>
<div
@dragstart.prevent
:class="[
'el-input-number',
inputNumberSize ? 'el-input-number--' + inputNumberSize : '',
{ 'is-disabled': inputNumberDisabled },
{ 'is-without-controls': !controls },
{ 'is-controls-right': controlsAtRight }
]">
<span
class="el-input-number__decrease"
role="button"
v-if="controls"
v-repeat-click="decrease"
:class="{'is-disabled': minDisabled}"
@keydown.enter="decrease">
<i :class="`el-icon-${controlsAtRight ? 'arrow-down' : 'minus'}`"></i>
</span>
<span
class="el-input-number__increase"
role="button"
v-if="controls"
v-repeat-click="increase"
:class="{'is-disabled': maxDisabled}"
@keydown.enter="increase">
<i :class="`el-icon-${controlsAtRight ? 'arrow-up' : 'plus'}`"></i>
</span>
<el-input
ref="input"
:clearable = 'clearable'
:value="displayValue"
:placeholder="placeholder"
:disabled="inputNumberDisabled"
:size="inputNumberSize"
:max="max"
:min="min"
:name="name"
:label="label"
@blur="handleBlur"
@focus="handleFocus"
@input="handleInput"
@change="handleInputChange">
</el-input>
</div>
</template>
<script>
import ElInput from 'element-ui/packages/input';
import Focus from 'element-ui/src/mixins/focus';
import RepeatClick from 'element-ui/src/directives/repeat-click';
export default {
name: 'ElInputNumber',
mixins: [Focus('input')],
inject: {
elForm: {
default: ''
},
elFormItem: {
default: ''
}
},
directives: {
repeatClick: RepeatClick
},
components: {
ElInput
},
props: {
clearable:Boolean,
step: {
type: Number,
default: 1
},
stepStrictly: {
type: Boolean,
default: false
},
max: {
type: Number,
default: Infinity
},
min: {
type: Number,
default: -Infinity
},
value: {},
disabled: Boolean,
size: String,
controls: {
type: Boolean,
default: true
},
controlsPosition: {
type: String,
default: ''
},
name: String,
label: String,
placeholder: String,
precision: {
type: Number,
validator(val) {
return val >= 0 && val === parseInt(val, 10);
}
}
},
data() {
return {
currentValue: 0,
userInput: null
};
},
watch: {
value: {
immediate: true,
handler(value) {
let newVal = value === undefined ? value : Number(value);
if (newVal !== undefined) {
if (isNaN(newVal)) {
return;
}
if (this.stepStrictly) {
const stepPrecision = this.getPrecision(this.step);
const precisionFactor = Math.pow(10, stepPrecision);
newVal = Math.round(newVal / this.step) * precisionFactor * this.step / precisionFactor;
}
if (this.precision !== undefined) {
newVal = this.toPrecision(newVal, this.precision);
}
}
// if (newVal >= this.max) newVal = this.max;
// if (newVal <= this.min) newVal = this.min;
this.currentValue = newVal;
this.userInput = null;
this.$emit('input', newVal);
}
}
},
computed: {
minDisabled() {
return this._decrease(this.value, this.step) < this.min;
},
maxDisabled() {
return this._increase(this.value, this.step) > this.max;
},
numPrecision() {
const {value, step, getPrecision, precision} = this;
const stepPrecision = getPrecision(step);
if (precision !== undefined) {
if (stepPrecision > precision) {
console.warn('[Element Warn][InputNumber]precision should not be less than the decimal places of step');
}
return precision;
} else {
return Math.max(getPrecision(value), stepPrecision);
}
},
controlsAtRight() {
return this.controls && this.controlsPosition === 'right';
},
_elFormItemSize() {
return (this.elFormItem || {}).elFormItemSize;
},
inputNumberSize() {
return this.size || this._elFormItemSize || (this.$ELEMENT || {}).size;
},
inputNumberDisabled() {
return this.disabled || (this.elForm || {}).disabled;
},
displayValue() {
if (this.userInput !== null) {
return this.userInput;
}
let currentValue = this.currentValue;
if (typeof currentValue === 'number') {
if (this.stepStrictly) {
const stepPrecision = this.getPrecision(this.step);
const precisionFactor = Math.pow(10, stepPrecision);
currentValue = Math.round(currentValue / this.step) * precisionFactor * this.step / precisionFactor;
}
if (this.precision !== undefined) {
currentValue = currentValue.toFixed(this.precision);
}
}
return currentValue;
}
},
methods: {
toPrecision(num, precision) {
if (precision === undefined) precision = this.numPrecision;
return parseFloat(Math.round(num * Math.pow(10, precision)) / Math.pow(10, precision));
},
getPrecision(value) {
if (value === undefined) return 0;
const valueString = value.toString();
const dotPosition = valueString.indexOf('.');
let precision = 0;
if (dotPosition !== -1) {
precision = valueString.length - dotPosition - 1;
}
return precision;
},
_increase(val, step) {
if (typeof val !== 'number' && val !== undefined) return this.currentValue;
const precisionFactor = Math.pow(10, this.numPrecision);
// Solve the accuracy problem of JS decimal calculation by converting the value to integer.
return this.toPrecision((precisionFactor * val + precisionFactor * step) / precisionFactor);
},
_decrease(val, step) {
if (typeof val !== 'number' && val !== undefined) return this.currentValue;
const precisionFactor = Math.pow(10, this.numPrecision);
return this.toPrecision((precisionFactor * val - precisionFactor * step) / precisionFactor);
},
increase() {
if (this.inputNumberDisabled || this.maxDisabled) return;
const value = this.value || 0;
const newVal = this._increase(value, this.step);
this.setCurrentValue(newVal);
},
decrease() {
if (this.inputNumberDisabled || this.minDisabled) return;
const value = this.value || 0;
const newVal = this._decrease(value, this.step);
this.setCurrentValue(newVal);
},
handleBlur(event) {
this.$emit('blur', event);
},
handleFocus(event) {
this.$emit('focus', event);
},
setCurrentValue(newVal) {
const oldVal = this.currentValue;
if (typeof newVal === 'number' && this.precision !== undefined) {
newVal = this.toPrecision(newVal, this.precision);
}
// if (newVal >= this.max) newVal = this.max;
// if (newVal <= this.min) newVal = this.min;
if (oldVal === newVal) return;
this.userInput = null;
this.$emit('input', newVal);
this.$emit('change', newVal, oldVal);
this.currentValue = newVal;
},
handleInput(value) {
this.userInput = value;
},
handleInputChange(value) {
const newVal = value === '' ? undefined : Number(value);
if (!isNaN(newVal) || value === '') {
this.setCurrentValue(newVal);
} else {
this.setCurrentValue(undefined)
}
this.userInput = null;
},
select() {
this.$refs.input.select();
}
},
mounted() {
let innerInput = this.$refs.input.$refs.input;
innerInput.setAttribute('role', 'spinbutton');
innerInput.setAttribute('aria-valuemax', this.max);
innerInput.setAttribute('aria-valuemin', this.min);
innerInput.setAttribute('aria-valuenow', this.currentValue);
innerInput.setAttribute('aria-disabled', this.inputNumberDisabled);
},
updated() {
if (!this.$refs || !this.$refs.input) return;
const innerInput = this.$refs.input.$refs.input;
innerInput.setAttribute('aria-valuenow', this.currentValue);
}
};
</script>
3. 在目标文件中引入使用
<template>
<div style="padding: 30px">
<el-form ref="formRef" :model="formData" size="mini" label-width="100px">
<el-form-item label="分数" prop='score'
:rules="[
{ required: true, message: '不能为空', trigger: 'blur' },
{type: 'number', min:0,max:99,message: '请输入0-99之间的数字', trigger: 'blur' }
]"
>
<NewElNumberInput clearable :controls="false" :max="99" v-model.number="formData.score"/>
</el-form-item>
<el-form-item>
<el-button type="primary" @click="submit">提交</el-button>
</el-form-item>
</el-form>
</div>
</template>
<script>
import NewElNumberInput from './newElNumberInput'
export default {
components: {NewElNumberInput},
data() {
return {
formData: {}
}
},
methods: {
submit() {
this.$refs.formRef.validate((valid) => {
if (valid) {
alert('通过表单校验!');
} else {
console.log('表单校验失败!');
return false;
}
});
}
}
}
</script>
<style scoped>
</style>
4. 最终效果
友情提示
若有其他通过改造 Element UI 源码即可快速实现的功能,都可以参考本例实现。