python项目飞机大战

实现步骤

1.创建窗口

2.创建一个玩家飞机,按方向键可以左右移动

3.给玩家飞机添加按空格键发射子弹功能

4.创建一个敌机

5.敌机自动左右移动

6.敌机自动发射子弹


1.创建窗口

python项目飞机大战
import pygame
import time def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852))
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png') while True:
#3 显示到屏幕
screen.blit(background,(0,0))
pygame.display.update()
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

2.显示玩家飞机,检测键盘,控制飞机左右移动

python项目飞机大战
import pygame
import time
from pygame.locals import * class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('feiji/hero1.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) #加载玩家飞机到窗口 def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png')
# 创建一个飞机对象
hero = HeroPlane(screen) while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

3.玩家发射子弹

python项目飞机大战
import pygame
import time
from pygame.locals import * class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存储发射出去的子弹 def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move() def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y)) class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y -= 20 def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png')
# 创建一个飞机对象
hero = HeroPlane(screen) while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

效果如下:

python项目飞机大战

 4.创建一个敌机

python项目飞机大战
--snip--
class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) --snip-- def main():
--snip--
#4 创建一个敌机
enemy = EnemyPlane(screen) while True:
--snip--
enemy.display()
--snip
python项目飞机大战

5.控制敌机左右移动

python项目飞机大战
--snip--
class EnemyPlane(object):
def __init__(self,screen_temp):
--snip--
self.direction = 'right' #定义敌机默认往右移动
--snip-- def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8 if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right'
--snip-- def main():
--snip--
#4 创建一个敌机
enemy = EnemyPlane(screen)
enemy.move()   --snip--
python项目飞机大战
python项目飞机大战
import pygame
import time
from pygame.locals import * class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存储发射出去的子弹 def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move() def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y)) class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.direction = 'right' #定义敌机默认往右移动 def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8 if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right' class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y -= 20 def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen) while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

完整代码

6.删除子弹,只要发射出去的子弹超过边界就删掉

python项目飞机大战
--snip--
class HeroPlane(object):
--snip--
--snip--
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
--snip-- class Bullet(object):
--sinp--
def judge(self):
if self.y < 0:
return True
else:
return False --snip
python项目飞机大战
python项目飞机大战
import pygame
import time
from pygame.locals import * class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存储发射出去的子弹 def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet) def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y)) class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.direction = 'right' #定义敌机默认往右移动 def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8 if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right' class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y -= 20 def judge(self):
if self.y < 200:
return True
else:
return False def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire()
def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen) while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

完整代码

7.添加敌机放射子弹功能

使用random来控制敌机发射子弹的频率

python项目飞机大战
--snip--
import random class EnemyPlane(object):
--snip - -
self.bullet_list = [] #存储发射出去的子弹
self.direction = 'right' #定义敌机默认往右移动 def display(self):
--snip - -
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet)
--snip-- def fire(self):
#控制子弹频率
random_num = random.randint(1,80)
if random_num == 10 or random_num == 40:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
--snip-- class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 25
self.y = y + 40
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet1.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y += 10 def judge(self):
if self.y > 852:
return True
else:
return False --snip - - while True:
--snip - -
enemy.move()
enemy.fire()
--snip--
python项目飞机大战
python项目飞机大战
import pygame
import time
from pygame.locals import *
import random class HeroPlane(object):
def __init__(self,screen_temp):
self.x = 210
self.y = 700
self.screen = screen_temp #游戏窗口
self.image = pygame.image.load('feiji/hero1.png')
self.bullet_list = [] #存储发射出去的子弹 def display(self):
# 加载玩家飞机到窗口
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet) def move_left(self):
self.x -= 5 def move_right(self):
self.x += 5 def fire(self):
self.bullet_list.append(Bullet(self.screen,self.x,self.y)) class EnemyPlane(object):
def __init__(self,screen_temp):
self.x = 0
self.y = 0
self.screen = screen_temp
self.image = pygame.image.load('feiji/enemy0.png')
self.bullet_list = [] #存储发射出去的子弹
self.direction = 'right' #定义敌机默认往右移动 def display(self):
self.screen.blit(self.image,(self.x,self.y))
for bullet in self.bullet_list:
bullet.display()
bullet.move()
if bullet.judge(): #判断子弹是否越界
self.bullet_list.remove(bullet) def move(self):
if self.direction == 'right':
self.x += 8
elif self.direction == 'left':
self.x -= 8 if self.x > 430:
self.direction = 'left'
elif self.x < 0:
self.direction = 'right' def fire(self):
random_num = random.randint(1,80)
if random_num == 10 or random_num == 40:
self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y)) class Bullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 40
self.y = y - 20
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y -= 20 def judge(self):
if self.y < 0:
return True
else:
return False class EnemyBullet(object):
def __init__(self,screen_temp,x,y):
self.x = x + 25
self.y = y + 40
self.screen = screen_temp
self.image = pygame.image.load('feiji/bullet1.png') def display(self):
self.screen.blit(self.image,(self.x,self.y)) def move(self):
self.y += 10 def judge(self):
if self.y > 852:
return True
else:
return False def key_control(hero_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
hero_temp.move_left() # 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
hero_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
hero_temp.fire() def main():
#1.创建窗口
screen = pygame.display.set_mode((480,852),0,0)
#2 创建一个背景图片
background = pygame.image.load('./feiji/background.png')
#3 创建一个飞机对象
hero = HeroPlane(screen)
#4 创建一个敌机
enemy = EnemyPlane(screen) while True:
#把背景图片放到窗口显示
screen.blit(background,(0,0))
#显示玩家飞机到定义的(x,y)坐标位置
hero.display()
enemy.display()
enemy.move()
enemy.fire()
pygame.display.update()
#检测键盘,控制玩家飞机移动
key_control(hero)
time.sleep(0.05) if __name__ == '__main__':
main()
python项目飞机大战

完整代码

最终效果

python项目飞机大战

 8.优化代码,创建基类

python项目飞机大战
  1 import pygame
2 import time
3 from pygame.locals import *
4 import random
5
6 class BasePlane(object):
7 '''飞机类'''
8 def __init__(self,screen_temp,x,y,image_name):
9 self.x = x
10 self.y = y
11 self.screen = screen_temp #游戏窗口
12 self.image = pygame.image.load(image_name)
13 self.bullet_list = [] #存储发射出去的子弹
14
15 def display(self):
16 # 加载飞机到窗口
17 self.screen.blit(self.image,(self.x,self.y))
18 #控制子弹
19 for bullet in self.bullet_list:
20 bullet.display()
21 bullet.move()
22 if bullet.judge(): #判断子弹是否越界
23 self.bullet_list.remove(bullet)
24
25 class HeroPlane(BasePlane):
26 '''玩家飞机'''
27 def __init__(self,screen_temp):
28 BasePlane.__init__(self,screen_temp,210,700,'feiji/hero1.png')
29
30 def move_left(self):
31 self.x -= 5
32
33 def move_right(self):
34 self.x += 5
35
36 def fire(self):
37 #发射子弹
38 self.bullet_list.append(Bullet(self.screen,self.x,self.y))
39
40 class EnemyPlane(BasePlane):
41 '''敌方飞机'''
42 def __init__(self, screen_temp):
43 BasePlane.__init__(self, screen_temp, 0, 0, 'feiji/enemy0.png')
44 self.direction = 'right' #定义敌机默认往右移动
45
46 def move(self):
47 if self.direction == 'right':
48 self.x += 8
49 elif self.direction == 'left':
50 self.x -= 8
51
52 if self.x > 430:
53 self.direction = 'left'
54 elif self.x < 0:
55 self.direction = 'right'
56
57 def fire(self):
58 # 发射子弹
59 random_num = random.randint(1,50)
60 if random_num == 10 or random_num == 40:
61 self.bullet_list.append(EnemyBullet(self.screen,self.x,self.y))
62
63 class BaseBullet(object):
64 '''子弹类'''
65 def __init__(self,screen_temp,x,y,image_name):
66 self.x = x
67 self.y = y
68 self.screen = screen_temp
69 self.image = pygame.image.load(image_name)
70
71 def display(self):
72 self.screen.blit(self.image,(self.x,self.y))
73
74 class Bullet(BaseBullet):
75 '''玩家子弹'''
76 def __init__(self,screen_temp,x,y):
77 BaseBullet.__init__(self,screen_temp,x+40,y-20,'feiji/bullet.png')
78
79 def move(self):
80 self.y -= 20
81
82 def judge(self):
83 if self.y < 0:
84 return True
85 else:
86 return False
87
88 class EnemyBullet(BaseBullet):
89 '''敌机子弹'''
90 def __init__(self,screen_temp,x,y):
91 BaseBullet.__init__(self, screen_temp, x + 25, y + 40, 'feiji/bullet1.png')
92
93 def move(self):
94 self.y += 10
95
96 def judge(self):
97 if self.y > 852:
98 return True
99 else:
100 return False
101
102 def key_control(hero_temp):
103 # 获取事件,比如按键等
104 for event in pygame.event.get():
105 # 判断是否是点击了退出按钮
106 if event.type == QUIT:
107 print("exit")
108 exit()
109 # 判断是否是按下了键
110 elif event.type == KEYDOWN:
111 # 检测按键是否是a或者left
112 if event.key == K_a or event.key == K_LEFT:
113 print('left')
114 hero_temp.move_left()
115
116 # 检测按键是否是d或者right
117 elif event.key == K_d or event.key == K_RIGHT:
118 print('right')
119 hero_temp.move_right()
120 # 检测按键是否是空格键
121 elif event.key == K_SPACE:
122 print('space')
123 hero_temp.fire()
124
125 def main():
126 #1.创建窗口
127 screen = pygame.display.set_mode((480,852),0,0)
128 #2 创建一个背景图片
129 background = pygame.image.load('./feiji/background.png')
130 #3 创建一个飞机对象
131 hero = HeroPlane(screen)
132 #4 创建一个敌机对象
133 enemy = EnemyPlane(screen)
134
135 while True:
136 #把背景图片放到窗口显示
137 screen.blit(background,(0,0))
138 #显示玩家飞机到定义的(x,y)坐标位置
139 hero.display() #显示玩家飞机
140 enemy.display() #显示敌机
141 enemy.move() #玩家飞机移动
142 enemy.fire() #玩家飞机发射子弹
143 pygame.display.update() #刷新
144 #检测键盘,控制玩家飞机移动
145 key_control(hero)
146 time.sleep(0.05)
147
148 if __name__ == '__main__':
149 main()
python项目飞机大战
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